Trials of Saruman
The wizard Saruman has not yet fallen, and needs agents to stand against Sauron. Will your actions redeem him? Or be what caused him to fall?
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SYSTEM
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LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Bi-weekly / Wednesday - 3:00 PM UTC
Session Duration / 2–3 hours
1 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
It is the year 2965 of the Third Age of Middle Earth. The War of the Last Alliance occurred long ago, yet the Shadow has begun to stir once more. The White Council, led by Saruman, know of Sauron's return, as do many others. Action must be taken to stop him, and Saruman needs agents willing to do his bidding to fight against it. You are one of those few. Whether by chance, or fate, you have come into the White Wizard's service. Many choices lay before you, and many places shall you travel. Is the White Wizard doomed to succumb to Shadow? Or could his fate yet be changed? His fate, and perhaps that of Middle Earth, are up to you, and your deeds. The game starts in 2965 and goes until around the year 3000. It will take you to Eriador, Gondor, Dunland, and more as you do tasks for the White Wizard. Between those tasks there will also be time set aside for private personal missions as well, should any of you want to do stuff for character private time.
Game style
Roleplay Heavy
Hexcrawl / Exploration
Game themes
Meet the Game Master
3 years on StartPlaying
109 games hosted
Highly rated for: Creativity, Sets the Mood, World Builder
Average response time: 1 hour
Response rate: 100%
About me
I have loved DND since I first started playing some years ago. I've been a player for a long time, and have DM'ed off and on. I love all the stories we can tell with DND, and the cooperative story telling DND offers is amazing to me. In spare time I cuddle with my adorable kitty, and play Baldur's Gate. My day job is the gloriously dull work of retail.
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Creating your character
You must be of the cultures of Middle Earth, such as Men of Bree, Bardings, Hobbits, Dwarves of Durin's Folk, Dunedain Rangers, Woodsmen, Beornings, Wood Elves, High Elves and such. You also will be one of the 'callings' in the LOTR book as well. You will be level 3, and all will use an array of stats 17, 15, 13, 12, 10 and 8.
What to expect
Preparing for the session
Have a working mic, stable internet, and an account on discord and roll20.
What Dylan brings to the table
I endeavor to always give my players a happy, fun time with my games above all. If y'all aren't happy I'm not either. I also want to give all of my players a custom personal quest line in my games too, so you stand out and special in Middle Earth. I also, while try to follow the rules, could bend them some to help make someone feel more happy about it all as well. I also love Middle Earth, so will do my utmost to do this world justice and make it so that everyone has a great time during it all.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dylan creates a safe table
I make sure that during session zero we discuss all possible triggering things that could bother someone. We will make a list of all lines and veils so everyone will feel safe. During session if something is difficult or too much the players can tell me so that we will stop. Along with that after session a player can also always send me a message and add anything to the list of lines and veils we have.
Content warnings
Safety tools used
