The Summer of Shattered Sails - 9 session summer campaign

The Summer of Shattered Sails - 9 session summer campaign

For 3 months, a freak summer tide exposes a sunken empire. Sail the ruins, claim your fortune, and get out before autumn buries it all again.

TYPE

Campaign

LEVELS

5–7

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$30.00

/ Session

Details

Weekly / Tuesday - 9:00 PM UTC

Session Duration / 3 hours

Campaign Length / 9 Sessions

0 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

Welcome to a high-stakes, 9-session summer miniseries. This is a fast-paced, high-energy countdown where every single choice matters. We have exactly one season to explore a dangerous, newly exposed archipelago, secure legendary treasure, and retire as wealthy legends. How We Play We are using a unique three-part structure to build, play, and close out this story together: Session 1: We will use the Decuma deck to collaboratively build the world, map out the frontier, and design our crew’s history. You hold the pen; we decide together what treasures and terrors await us. Sessions 2–8: Pure high-seas D&D exploration. You'll command your own ship, navigate treacherous waters, and delve into coral-crusted dungeons. The clock is ticking! As the summer days tick down, the competition gets fiercer, and the ocean floor prepares to swallow the ruins whole. Session 10: Win or lose, the summer ends. We will switch systems to Stewpot: Tales from a Fantasy Tavern to play through a cozy, narrative epilogue. We’ll find out who bought the local tavern, who went back to a quiet life, and how our characters spend their retirement. Grab your sea legs and your dice. The tide is going out, the wind is up, and your crew is waiting. Who's in?

Game style

Realm Building

Roleplay Heavy

Game themes

Meet the Game Master

5.0

(25)

TOP GM
LGBTQ+
Military Veteran
Neurodivergent

4 years on StartPlaying

739 games hosted

Highly rated for: Creativity, Knows the Rules, Beginner Friendly

Average response time: 6 hours

Response rate: 100%

About me

Hi there, and welcome to Start Playing Games. I'm Nick, or as I usually go online, Cake. Currently specializing in PF2e, I've personally run the system since its inception in the playtests, and before that was a 1e GM since 2009. I've seen or run just about every 1st party campaign in both systems and love converting those older games to newer, smoother systems. That's not to say I don't know any other systems, having run Warhammer, 5e, World of Darkness, and even GURPS. I've GMed for hundreds of people from all walks of life over the years, and love making the experiences something that everyone looks forward to. Feel free to join the Discord server ahead of time! discord.gg/QH36ApbWZU Custom games, stories, and worlds are all available by private commission.

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Character creation

Creating your character

Session 1 is entirely world building. I discourage coming into the game with a character already made for a setting you aren't familiar with. However, feel free to get weird. Homebrew/3rd party approval on review of the material.

What to expect

Preparing for the session

Ensure you have a discord account. Game's will be played on foundry via Forge.

What Nick (cake) brings to the table

Because this will be so collaborative, rule of cool will rule the campaign. I'll be as flexible as possible to allow for all sorts of things.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Nick (cake) creates a safe table

Decuma includes safety tools to touch on while building the world. During play we will have active access to X cards.

Content warnings

Violence

Safety tools used

Frequently asked questions