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CONTROL: The Tomorrow Problem | M20 Technocracy Oneshot

CONTROL: The Tomorrow Problem | M20 Technocracy Oneshot

The future wants a CEO dead. The Technocracy must stop a corporate war being fought across timelines.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
ENDED
Free

Details

6 players following this game

Once / Saturday - 9:00 PM UTC

Jul 18

Session Duration / 3–3.5 hours

2 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

The Tomorrow Problem is a Mage: The Ascension 20th Anniversary Edition oneshot where players take on the role of Technocratic operatives tasked with containing a crisis that should not exist. A time traveling assassin from a distant future has arrived to kill Victor Kane, CEO of Helix Dynamics, a technology giant whose influence may one day span entire realities. As more versions of the assassin emerge from divergent timelines, reality itself begins to strain under the weight of conflicting futures. Investigating the attacks will uncover a web of corporate espionage, temporal warfare, and dimensional conspiracies stretching across countless worlds. Armed with Enlightened Science, cutting edge technology, and the authority of the Union, agents must determine whether they are protecting humanity’s future…or ensuring the rise of something far worse. Expect conspiracy, investigation, impossible technology, and difficult choices in a Men in Black meets Terminator thriller.

Meet the Game Master

2 years on StartPlaying

111 games hosted

Highly rated for: Creativity, Knows the Rules, Beginner Friendly

Average response time: 24+ hours

Response rate: 100%

About me

Welcome, storytellers, schemers, and seekers of strange worlds! I’m a GM with 7+ years of experience crafting immersive, character driven stories across a wide variety of systems and settings. Whether you’re here for grimdark horror, noir intrigue, cosmic dread, or a chaotic romp through a world of wild adventure, I’ve got you covered. My greatest joy as a Game Master is creating a space where players feel empowered to shape the world and make bold, unforgettable choices. I’m deeply familiar with the World of Darkness in all its beautiful, brooding glory: Vampire, Mage, Hunter, Demon, Mummy, and more. From twisted political games in the night haunted cities to the haunting path of the Fallen, I know the splats, the lore, and the mechanics inside and out. But that’s just the beginning. I also run: • Dungeons & Dragons (5e & 3.5) • Pathfinder (1e & 2e) • Mutants & Masterminds • Masks: A New Generation • Blades in the Dark • Call of Cthulhu • …and a wide range of other indie and mainstream systems. If you’re curious about a system not listed, just ask. Odds are, I’ve played it, run it, or I’m game to dive in and make it happen. Tone wise, I have a strong love for dark, moody, and atmospheric stories, gothic horror, grim futures, supernatural conspiracies, but I’m just as comfortable with light hearted adventures, heists, pulp action, or comedic fantasy. I’m flexible and love collaborating with players to hit the tone you want. Mechanically, I believe in the Rule of Cool. If the dice are grinding momentum to a halt, I’ll bend things to keep the story flowing. That said, I respect the system and know when to let mechanics shine. I’m patient, open to questions, and always happy to guide newer players or offer narrative tools to veterans looking to go deeper. My tables are collaborative, inclusive, and story first. I’m big on session zero, safety tools, and making sure everyone’s voice matters, whether you’re a first time player or a decades long veteran. So if you’re looking for a GM who can: • Weave intricate plots with high stakes and rich lore • Pivot seamlessly between horror, humor, and heroism • Support your character’s personal journey while keeping the table engaged • And offer a professional, reliable, and player focused experience. Then let’s tell a damn good story together.

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Character creation

Creating your character

Everyone will arrive for session either with a character they created or a pre created character I will make for you if you inform me before session day. Sheets will need to be verified by me prior to session to ensure they were created correctly. Include a write up of how you spent Freebie Points and XP.

What to expect

Preparing for the session

Players should have a discord and roll20 account. We will discuss if we will use roll20 at all as theatre of mind is what we will be utilizing but roll20 can be used to house sheets and roll.

What Silas the Endless brings to the table

I will be bringing ambient music to set the scene as well as accompanying art. Generally we will be going more so by the rule of cool depending on circumstances. I look to ensure you all enjoy your time and are not getting caught in simple issues with complex rules.

Homebrew rules

There are some homebrew rules to address issues with some mechanics found in books.

Equipment needed to play

Computer

Microphone

Internet

Safety

How Silas the Endless creates a safe table

Session 0: We will use this time to get to know what we all expect of one another and create a cohesive team. This will be our messages leading up to session. Breaks: Breaks are always encouraged if you need to step away a moment. Horror elements of the WoD are to be expected. Lines & Veils: We will discuss what everyone is comfortable with in terms of narrative elements and the level of gore they like. Open Door: Always free to contact me to speak about any issues. I want to hear your feedback or concerns.

Content warnings

Violence
Death

Safety tools used

Frequently asked questions