Levels 1-10! Learn to play Pathfinder Mythic Campaign

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Levels 1-10! Learn to play Pathfinder Mythic Campaign

You and your companions have become the first hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it?

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Thursday - 5:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 50–65 Sessions

1 / 5 Seats Filled

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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 4 players have joined

Meet your party members

1/5

About the adventure

The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting all to compete for prizes and glory. When the adventurers investigate an ominous omen that interrupts the festivities, what they find won’t just transform them into mythic hero-gods, but also will incite Bailax to violent revelry and arson. Can the new hero-gods stop the city from self destruction? The Myth-Speaker Adventure Path takes place in Iblydos, a large archipelago off the southern coast of Casmaron that’s also accessible by sailing east from Jalmeray in the Inner Sea. Iblydos is a realm steeped in mythic power, which magnifies legendary beasts, manifests as extraordinary magic, and even grants divine power to mortal hero-gods. As a setting, Iblydos draws inspiration from classical Greek and Roman mythology and culture. The primary thematic elements drawn from Classical Greek literature that I would highlight in this story are Gods dwelling among us, Glory, Transformation, and Hubris. This campaign will take place between levels one and ten.

Game style

Combat Heavy

Rules as Written (RaW)

Meet the Game Master

5.0

(72)

TOP GM
Published Writer
Teacher/Educator
Game Designer

5 years on StartPlaying

761 games hosted

Highly rated for: Storytelling, Creativity, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

Hello my name is James, I have been in the hobby for almost ten years and have been a Game Master for several games a week for the last four years. I have a very wide spectrum of interest's and am always interested learning and trying out a new game systems! While I usually prefer to use pre-published campaigns as opposed to homemade I have recently both authored and ran several of my player groups through a custom setting based upon World of Darkness. I have successfully ran over three dozen modules from diverse variety of game systems including but not limited to Pathfinder 2e, Starfinder, Shadow of the Demon Lord, Warhammer Fantasy Roleplay 4e, Dungeon Crawl Classics, Call of Cthulhu 7e, Delta Green, Trail of Cthulhu, Savage Worlds and Vampire the Masquerade. I am always eager to learn new things and meet new people.

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Character creation

Creating your character

All player characters will be created together over session zero, using backgrounds and suggestions from the player's guide. The starting level will be one.

What to expect

Preparing for the session

For this Pathfinder game I will be using two platforms, discord for voice/messages and foundry for dice rolls/character sheets. Equipment-wise players are expected to bring a desktop computer or laptop with a stable internet connection and a working microphone. Voice chat and the majority of text messages will be done through a discord server, I will provide the invitation link to the server when players after join the game. It is preferred that players have a noise free environment or set push to talk when there is much background noise. All Player’s need to play this campaign is a computer that can run Foundry VTT and a working microphone. Owning the actual rulebooks is not required because most of the rules, spells, items, and abilities are already a part of the Pathfinder 2e Foundry Module which is regularly updated or easily accessible on sites such as Archives of Nethys. Knowledge of pathfinder 2e ruleset and/or lore not preferred but not required. For those interested in purchasing the rulebooks, this campaign will be primarily utilizing the Remaster Core rulebooks. Knowledge of Pathfinder lore is not required to enjoy this adventure path. However I would ask that players read the player's guide before pitching character ideas.

What James brings to the table

Hello, my name is James, I am a full term college student and started managing campaigns close to five years ago. I started hosting games professionally on StartPlaying more than one year ago. My first introduction to role playing games was Dungeons and Dragons 3.5, but the first game that I ever got to be a game master for was Pathfinder 1st edition. So Pathfinder 2nd edition holds a special place in my heart as the first real game that I got to experience right after its release in 2019, since then I have run the Beginner Box, two modules, and an entire adventure path. Foundry VTT is a great tool and has made running the game much smoother. The game is not for everyone and does require a decent amount of experience to run properly. Paizo’s adventure paths can make for great campaigns and I have played through a number of them in my time gaming. However, even the shorter ones require a decent amount of dedication in order to complete. How many times have you been part of a group and it fell apart due to scheduling? I’m happy to announce that because of Start Playing that I have been able to game almost every single week since I started. It is still my goal as your game master I promise to provide you an engaging, thoughtful, and dynamic experience each week. My greatest strength is my ability to adapt to the wishes of my table. My DMs are always open and my response times are lighting fast, so don’t hesitate to ask me a question.

Homebrew rules

The Myth-Speaker Adventure Path takes the PCs from levels 1 through 9, ending at 10th level. Early in the campaign—but not immediately—your characters will gain mythic power as presented in War of Immortals. These rules grant the PCs additional resilience and a handful of additional feats, similar in many ways to gaining a free archetype. Because, this game uses mythic rules we will not be using any other optional rules such as the aforementioned Free Archetype.

Equipment needed to play

Internet

Computer

Microphone

Safety

How James creates a safe table

Safety will be touched upon during session zero. Even if it is inspired by Greek myth those players worrying about some of the more problematic elements of classic stories should be reassured that Iblydos adheres to Paizo’s standards for tasteful storytelling. Greek myth often features sexual coercion and misogynistic elements—especially when gods pursue unrequited romantic trysts with mortals. These elements don’t play a role in this story. The general safety guidelines encouraged by the Player Core.

Content warnings

Violence

Safety tools used

Frequently asked questions