Elements of Surprise – Go undercover in Avatar Legends

Operate undercover and use your incredible bending and martial arts to foil a secret Fire Nation plan that threatens the whole world.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$17.50

/ Session

Details

Weekly / Tuesday - 7:30 AM UTC

Session Duration / 3–3.5 hours

Campaign Length / 8+ Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Water, Earth, Fire, Air. Long ago, the four nations lived together in harmony, then everything changed when the Fire Nation attacked. One hundred years passed, and a new group of heroes are standing up against the Fire Nation. Create a Firebender, Earthbender, Waterbender, weapons master or technologist and work together to infiltrate the Fire Navy to uncover a dastardly plan, or just fight to protect the ones you love. This campaign is set in the world of Avatar: The Last Airbender, and it is set in the 100 Year War Era, just before the start of the show. We will be using the Avatar Legends system, which focuses on storytelling and providing creative freedom for players. This is a story about war and resistance against oppression, and it draws influence from Book 2 of the Last Airbender, Andor and Rogue One. This is the perfect introduction to the system or to roleplaying in general. I will explain all of the rules as we play, and we'll also take a little time at the beginning to go over who your characters are and how they work. This is a great system for parents and children looking to get into roleplaying, because of the accessible rules, vibrant characters and world, and the exploration of universal themes in a mature but approachable way.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master

5.0

(15)

Published Writer
Teacher/Educator
Game Designer

4 years on StartPlaying

Highly rated for: Storytelling, Creativity, Teacher

Average response time: 5 hours

Response rate: 100%

About me

I'm a British writer, former teacher and stage performer living in Switzerland. The first time I ran a game of Dungeons & Dragons for children, it began with a bar fight and ended with a dragon being punched in the face. I've run RPGs for hundreds of people, but the violent urges of grown adults never compare to the seven-year-old boy playing a dwarf who lived in the woods with his army of bunnies. Playing RPGs can make you more creative, more empathetic and more confident, but sometimes you just need to punch a dragon in the face. I run games for players of all ages and experience levels in every system under the sun, including D&D, Mothership and Avatar: Legends. I am a qualified English teacher and an amateur standup and improv comedian, and I bring that same energy (and patience) to my games. As your GM, I make it my mission to tell a story that truly belongs to you. So if you’re looking for games where you really get to dive into your character’s backstory and their relationships, where discovering your character arc is as important as saving the world, then you’ll love my games. Sometimes, the real prize was the friends we made along the way.

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Character creation

Creating your character

All characters will start with no advancement (i.e. at Level 1). All Playbooks (classes) are allowed. Player characters should be appropriate to the Hundred Years War Era (no airbenders, metalbenders, etc.). If you would like to create your own character before the session, please let me know and send me some information on your character's backstory. Either way, I will help everyone to finish creating their characters in the first session and provide the character sheets and rulebooks. This will be a great chance to bounce ideas off of the other players and to find out how your characters know each other and what their relationships are. I will add an extra hour to the first session for no additional cost, so that we have time for everyone to finish their character and to begin the campaign.

What to expect

Preparing for the session

Let me know your Discord username or message @jimangi on Discord. I will then add you to the Discord server for the game. When we play, I'll invite you to join my Foundry VTT server in your browser. I recommend joining on a computer because Foundry works best on a monitor. You don't need to make your own account for this.

What Jim the GM brings to the table

I will explain all of the rules as we play, and I have access to all of the Avatar Legends content. If you want to know more about the game, feel free to message me. I follow the Rule of Cool when playing, and I believe in 'failing forward'. A roll should always move the story in an interesting direction, whether a character succeeds or fails. Rolls and combat move quickly in my Avatar games, but they should always be exciting. I bring sessions to life with dramatic voices for NPCs and bombastic descriptions of action. I like to involve players in setting scenes too, so we create the world together. I have a Discord server where we can record session logs, discuss game admin and even share art. After each session, if you write a summary of what happened as your character, you will get a free growth point.

Homebrew rules

I adapt the 'Rely on Your Skills & Training' Basic Move to allow players to use it with Stats other than Focus, based on what they want to do. For example, players can use their Passion if they use this Move to break something. I made this change because my players found they used this Move far more than any other outside of combat, and it put characters with low Focus at a disadvantage. This change helps every character's personality and skills shine through. After each session, if you write a summary of what happened as your character, you will get a free growth point. This helps everyone to remember what happened, and is a fun way to get into the head of your character.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jim the GM creates a safe table

The tone of the adventure will be similar to the original Last Airbender and Legend of Korra cartoons. This means it will be appropriate for children but may engage with some darker themes. This story is set during an era where the major nations are at war, and each side uses propaganda to control their own people. There will be a ten-minute break in the middle of the session. Players can request a five-minute break at any time. We will use the X and N card system to provide an easy way for players to halt play, change a scene or move on if part of the game makes them uncomfortable. It’s crucial to me that all players feel comfortable and have fun. Before the one-shot, I will send all players an anonymous form where they can share their topic exclusion and wish list.

Content warnings

Safety tools used

Frequently asked questions