Those Meddling Kids: A Kids on Bikes Adventure.
Hop in the van. Pack snacks. Uncover Mystery!
$25.00
/ Session
Details
Weekly / Saturday - 7:00 PM UTC
Session Duration / 2–3 hours
0 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
Hop in the van. Pack snacks. Uncover Mystery! You’re part of a mystery-solving crew—amateur investigators, weirdos, and tagalongs—driving from town to town in your beat-up van, solving the strange and the spooky wherever it appears. Abandoned summer camps, haunted diners, creepy museums, and foggy boardwalks—wherever trouble brews, you’re there to unmask it. Saturday Morning Cartoon Vibes — Think Scooby-Doo or Gravity Falls, but 18+ versions: funny, weird, and just a little bit spooky. Each mystery will last (1 to 3 sessions).
Game style
Roleplay Heavy
Rule of Cool (RoC)
Puzzle / Mystery Focused
Meet the Game Master
2 years on StartPlaying
80 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
Hey there! I’ve been rolling dice and telling epic tales for the past five years as a Dungeon Master, primarily in Dungeons & Dragons 5e and Monster of the Week. What started as a simple love for storytelling has evolved into a full-blown passion for crafting unforgettable adventures that leave players laughing, strategizing, and, occasionally, holding their breath. Whether it's guiding heroes through sprawling fantasy worlds or hunting down creatures of the night in modern-day mysteries, I live for those shared moments when the story unfolds in ways no one could have predicted. I believe in creating a space where every player shines, from the seasoned tactician to the first-time roleplayer. My games are packed with twists, humor, and heart, designed to keep everyone engaged from start to finish. I’m constantly evolving my style, incorporating player feedback, and experimenting with new ideas to ensure no two sessions are the same. 🎲 From video games to D&D 5e, I’ve always loved stepping into the worlds of imagination and adventure. 🧙♂️ Five years of DMing experience across D&D 5e and other systems like Monster of the Week and Kids on Bikes. 🌟 My games are built on creativity, collaboration, and the "rule of cool," ensuring every session is as exciting as it is memorable. 🎮 Whether it’s unraveling mysteries, solving puzzles, or diving into roleplay, I craft immersive worlds where player choices truly matter. 🏳️🌈 My table is a welcoming, discrimination-free space for all adventurers, celebrating diverse voices and stories. ⚽ Outside the table, you’ll find me writing, watching soccer, or seeking a good scare. ✨ Ready to roll the dice and embark on an epic adventure? Let’s create stories together!
View Profile →Character creation
Creating your character
Character creation will take place during Session 0. This free session, which will last approximately two to three hours, will focus on building characters, reviewing the rules, and developing relationships and story details. I will provide a Discord link with more information on character creation.
What to expect
Preparing for the session
Have Discord, Roll20, and a Microphone.
What GM Kasey brings to the table
Roll20Plus Account Discord Server Maps and Music Hand-Crafted Adventures A Safe and Supportive Space.
Homebrew rules
Limited playbooks to fit the setting (Low-Magic Playbooks Only) Weird stat is adjusted to fit the low magic setting. Other Homebrew will be discussed at Session 0.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How GM Kasey creates a safe table
A consent form will be provided and must be signed before the start of the campaign. To maintain a comfortable and supportive environment, we’ll use several safety tools throughout the game: X-Card: If something in the game makes you uncomfortable or crosses a boundary, raise the X-Card. We’ll immediately shift or adjust the scene without requiring any explanation. Pause Card: If you need a moment to process or discuss a scene, raise the Pause Card. This allows us to temporarily stop the game and check in before continuing. Fast Forward Card: If a scene feels uncomfortable but could continue briefly or less intensely, raise the Fast Forward Card to summarize or skip through it quickly. We’ll also use Lines and Veils to establish boundaries in advance: Lines represent hard limits. Topics or themes designated as Lines will not be included in the game under any circumstances. Veils represent content that can appear only indirectly or non-graphically, “veiled” from detailed descriptions. For example, a Veil may be placed over certain types of harm or sensitive topics that are acceptable to reference but should be treated with care. You can set your Lines and Veils in a pregame consent form, which should be completed before the session begins. These tools ensure that everyone feels safe and comfortable, and any concerns can also be shared privately with the GM. We’ll address these without question or judgment to create an enjoyable experience for everyone.
Content warnings
Safety tools used