Tailwind Tavern's Descent Into Avernus
The city of Elturel has gone missing- get to the bottom of its disappearance, though it may lead you straight into the depths of Hell itself.
$15.00
/ Session
Details
3 players following this game
Weekly / Thursday - 3:00 AM UTC
Jul 16 / Session 9
Session Duration / 2–2.5 hours
Campaign Length / 20+ Sessions
3 / 5 Seats Filled
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Schedule
About the adventure
Ten days ago, the city of Elturel simply disappeared. Now, the survivors of its disappearance are flooding into the city of Baldur's Gate, desperate for a place to stay. The Flaming Fist, the city's guards, are stretched thin and overwhelmed - and need your help. Aid them, protect your city - and find out how an entire city vanished from the map. Your investigation may just take you into the depths of Hell - and the devils you find there might not be so eager to let you go once they have you. Descent into Avernus is a long-term campaign that welcomes newcomers and experienced players alike, taking you from Level 1 all the way to Level 15. Discover the secrets of Baldur's Gate, in this prequel to Baldur's Gate 3 - and find yourselves players in a war that has raged on for longer than even the city itself can remember.
Game style
Sandbox / Open World
Roleplay Heavy
Puzzle / Mystery Focused
Game themes
Meet the Game Master
1 year on StartPlaying
84 games hosted
Highly rated for: Creativity, Storytelling, World Builder
About me
I believe TTRPGs should be available to all, and that complicated rules shouldn't bar entry for a cool and fascinating new game - I am to make things as easy as possible for new and old players alike. The table should be a fun, comfortable and engaging place for EVERYONE involved - which is why I also do not compromise on safety tools. I like discovering new ways to use a system, homebrewing if necessary, or using the rules as given in new ways to make sure even experienced players in a system have something new to grapple with. I'm also a big fan of misdirection...so don't believe everything you see. It's a poor storyteller that you can trust entirely.
View Profile →Character creation
Creating your character
Character creation will be finalized at Session Zero. Players will be creating Level 1 characters; any partnered content outside classes and races from the Player's Handbook must be GM-approved.
What to expect
Preparing for the session
Players will require a working mic, a Discord account, and a Roll20 account. Links to the Discord and Roll20 will be provided to players once they've signed up for the game.
What Armaan brings to the table
D&D Beyond Compendium for character creation Roll20 maps and tokens Discord for Voice and Video Chat As a GM, I default to Rules as Written, but also enjoy leaning into Rule of Cool when the situation calls for it.
Homebrew rules
Some homebrew rules: Drinking a potion is a bonus action. Players can come up with unique moves, spells, techniques and proficiencies they would like for their character beyond what their levels ups would allow, and I will set training goals or quests for them to be able to add it to their sheets.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Armaan creates a safe table
The X card shall always be in play, as will an Open Door policy. During Session Zero, a Palatte Grid will be set up, gathering things that the party is interested in exploring - and finding out what they're not interested in having in the game at all.
Content warnings
Safety tools used