Image by Ashen Victor (used with permission)
Escape an underwater alien horror –Mothership: Alone in the Deep
Trapped in a submarine deep underwater on an alien planet, I guess it's your job to find out what’s wrong or die trying.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$10.00
/ Session
Details
Once / Tuesday - 10:30 AM UTC
May 5
Session Duration / 3.5–4 hours
0 / 5 Seats Filled
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About the adventure
The Amphitrite submarine searches deep below the surface of an alien ocean, searching for a sunken research vessel. Your job was supposed to be simple – study the local wildlife, guard this old clanker against corporate espionage or simply keep the damn thing clean. But now the submarine isn’t surfacing, and Captain Lindhardt has told you to find out why. As the pressure builds outside and inside, strange sounds are echoing against the bulkheads, suspicions are raised and you’re starting to wonder if this hunk of junk might be your coffin. This sci-fi horror one-shot uses the Mothership system and is based on the official Alone in the Deep adventure. It’s a fast-paced game with a strong focus on roleplaying, where making a mistake could cost your character their life. This is the perfect introduction to Mothership for roleplaying beginners or for veteran dice-rollers. I will explain all of the rules during the session, and we’ll also take some time at the beginning for you to make your characters using Mothership’s super simple character creation system. This is a horror game, so the atmosphere will be tense and spooky, with a little bit of body horror thrown in. To ensure that everyone has fun, I use a variety of safety tools. Before the one-shot, I will send you all a form you can use to anonymously let me know about any triggers you want me and other players to exclude from the game.
Game style
Rule of Cool (RoC)
Roleplay Heavy
Meet the Game Master
4 years on StartPlaying
Highly rated for: Storytelling, Creativity, Teacher
Average response time: 5 hours
Response rate: 100%
About me
I'm a British writer, former teacher and stage performer living in Switzerland. The first time I ran a game of Dungeons & Dragons for children, it began with a bar fight and ended with a dragon being punched in the face. I've run RPGs for hundreds of people, but the violent urges of grown adults never compare to the seven-year-old boy playing a dwarf who lived in the woods with his army of bunnies. Playing RPGs can make you more creative, more empathetic and more confident, but sometimes you just need to punch a dragon in the face. I run games for players of all ages and experience levels in every system under the sun, including D&D, Mothership and Avatar: Legends. I am a qualified English teacher and an amateur standup and improv comedian, and I bring that same energy (and patience) to my games. As your GM, I make it my mission to tell a story that truly belongs to you. So if you’re looking for games where you really get to dive into your character’s backstory and their relationships, where discovering your character arc is as important as saving the world, then you’ll love my games. Sometimes, the real prize was the friends we made along the way.
View Profile →Character creation
Creating your character
I will help you to create your character at the start of the session. No preparation is needed, but if you want to make your character sheet before, or just come up with an idea and backstory for them, that's fine too.
What to expect
Preparing for the session
Let me know your Discord username or message @jimangi on Discord. I will then add you to the groupchat for the game. When we play, I'll invite you to join my Foundry VTT server in your browser. I recommend joining on a computer because Foundry works best on a monitor. You don't need to make your own account for this.
What Jim the GM brings to the table
I will explain all of the rules as we play and help you to make your character. If you want to know more or to make your character beforehand, feel free to message me. I follow the Rule of Cool when playing, and I believe in 'failing forward'. A roll should always move the story in an interesting direction, whether a character succeeds or fails. Rolls and combat move quickly in my Mothership games, but they should always be exciting. I bring sessions to life with dramatic voices for NPCs and bombastic descriptions of action. I like to involve players in setting scenes too, so we create the world together.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jim the GM creates a safe table
There will be a ten-minute break in the middle of the session. Players can request a five-minute break at any time. We will use the X and N card system to provide an easy way for players to halt play, change a scene or move on if part of the game makes them uncomfortable. It’s crucial to me that all players feel comfortable and have fun. Before the one-shot, I will send all players an anonymous form where they can share their topic exclusion and wish list. Please see the content warning for a full-list of expected themes. Mothership is a horror game which often contains scenes of violence and gore. However, in my descriptions, I will never linger on pain or injury. Players may be unnerved, but they should never be uncomfortable.
Content warnings
Safety tools used