Moody Blues

Moody Blues

New Orleans is in tatters. Anarch usurpers brought low the Prince and want more power. Trust is scarce, and your potent blood is both tool and target.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Tuesday - 11:00 PM UTC

Session Duration / 3–3.5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This is a game for mature players who are looking for a social setting in which intrigue and personal convictions matter. New Orleans is a city in turmoil. The Anarchs have successfully thrown off the shackles of their oppressors and the Camarilla is fighting to regain what control they might. Both factions are fractured and new alliances are forming. Your coterie is positioned to play both sides, with choices that will help shape the future of the city, and make plays to come out on top. Threats abound, and each night brings danger. -New Orleans is up for grabs and your coterie is in the midst of it. -As 11th Generation Kindred you've got the wherewithal to make a power grab. -Anarch and Camarilla are becoming less reliable titles of trust and structure.

Game style

Combat Lite

Roleplay Heavy

Theater of the Mind

Meet the Game Master

Less than a year on StartPlaying

28 games hosted

Highly rated for: Storytelling, Inclusive, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

My name is Chris and I've been running games consistently for the past ten years, with periodic games for the fifteen years prior. My preferred systems are World of Darkness and Call of Cthulhu, and I currently run games of both Vampire: The Masquerade and Call of Cthulhu for friends. I also have a few years experience with Mage: The Awakening, 2nd Edition. My games have run from one-shots to multi-year campaigns. While I have run modules, such as Masks of Nyarlathotep or Horror on the Orient Express, my games are primarily written by myself. I much prefer theater of the mind to miniatures and tactical games.

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Character creation

Creating your character

We will be creating 11th Generation vampires utilizing the mainline supplements, such as the Core Rulebook, Player's Handbook, Tattered Facade, Live from the Succubus Club, and particularly In Memoriam. You will have access to the alternate Oceans of Time character building tools if you wish. I restrict players from Malkavian PCs. It is simply too easy for mental illness to become a caricature. There will be a session 0 in which to discuss character, coterie, and setting. This coterie will be established in a New Orleans currently in turmoil. It's a place of mood, music, culture, and intrigue, where Camarilla and Anarch interests are colliding and new alliances are forming.

The current party

11th Generation vampires, a mix of Camarilla and Anarchs. The city is rebuilding alliances, so traditional alignments are less prominent.

What to expect

Preparing for the session

We have a Discord for voice/video. You will need a free player account on Forge where Foundry is hosted. Please have a webcam and mic.

What Chris - Reif Dantes brings to the table

As a GM I write my own games and curate my own NPCs. This is a unique story in a customized setting, so expect to find a city outside the norm. I make effort to physically embody the NPCs and give them mannerisms and life beyond simply speaking. The world is reactive and player agency is paramount.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Chris - Reif Dantes creates a safe table

We keep a living document on Discord for safety tools such as Lines and Veils and make use of an X card in-game. Any topical issues a player has can be adjusted for. We're here for personal horror, not to push buttons.

Content warnings

Safety tools used

Frequently asked questions