Moody Blues
New Orleans is in tatters. Anarch usurpers brought low the Prince and want more power. Trust is scarce, and your potent blood is both tool and target.
$25.00
/ Session
Details
Weekly / Tuesday - 11:00 PM UTC
Session Duration / 3–3.5 hours
0 / 5 Seats Filled
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About the adventure
This is a game for mature players who are looking for a social setting in which intrigue and personal convictions matter. New Orleans is a city in turmoil. The Anarchs have successfully thrown off the shackles of their oppressors and the Camarilla is fighting to regain what control they might. Both factions are fractured and new alliances are forming. Your coterie is positioned to play both sides, with choices that will help shape the future of the city, and make plays to come out on top. Threats abound, and each night brings danger. -New Orleans is up for grabs and your coterie is in the midst of it. -As 11th Generation Kindred you've got the wherewithal to make a power grab. -Anarch and Camarilla are becoming less reliable titles of trust and structure.
Game style
Combat Lite
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
28 games hosted
Highly rated for: Storytelling, Inclusive, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
My name is Chris and I've been running games consistently for the past ten years, with periodic games for the fifteen years prior. My preferred systems are World of Darkness and Call of Cthulhu, and I currently run games of both Vampire: The Masquerade and Call of Cthulhu for friends. I also have a few years experience with Mage: The Awakening, 2nd Edition. My games have run from one-shots to multi-year campaigns. While I have run modules, such as Masks of Nyarlathotep or Horror on the Orient Express, my games are primarily written by myself. I much prefer theater of the mind to miniatures and tactical games.
View Profile →Character creation
Creating your character
We will be creating 11th Generation vampires utilizing the mainline supplements, such as the Core Rulebook, Player's Handbook, Tattered Facade, Live from the Succubus Club, and particularly In Memoriam. You will have access to the alternate Oceans of Time character building tools if you wish. I restrict players from Malkavian PCs. It is simply too easy for mental illness to become a caricature. There will be a session 0 in which to discuss character, coterie, and setting. This coterie will be established in a New Orleans currently in turmoil. It's a place of mood, music, culture, and intrigue, where Camarilla and Anarch interests are colliding and new alliances are forming.
11th Generation vampires, a mix of Camarilla and Anarchs. The city is rebuilding alliances, so traditional alignments are less prominent.
What to expect
Preparing for the session
We have a Discord for voice/video. You will need a free player account on Forge where Foundry is hosted. Please have a webcam and mic.
What Chris - Reif Dantes brings to the table
As a GM I write my own games and curate my own NPCs. This is a unique story in a customized setting, so expect to find a city outside the norm. I make effort to physically embody the NPCs and give them mannerisms and life beyond simply speaking. The world is reactive and player agency is paramount.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Chris - Reif Dantes creates a safe table
We keep a living document on Discord for safety tools such as Lines and Veils and make use of an X card in-game. Any topical issues a player has can be adjusted for. We're here for personal horror, not to push buttons.
Content warnings
Safety tools used