The Color Animal Inn Campaign: MIRONDAR

The Color Animal Inn Campaign: MIRONDAR

50 Years ago, Heroes in the city of Mirondar defeated the Demon Overlords, freeing humanity from their clutches. Now danger rises once again.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
5 NEEDED TO START
$25.00

/ Session

Details

Weekly / Sunday - 11:00 PM UTC

Session Duration / 3–5 hours

0 / 7 Seats Filled

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This game will begin once 5 players have joined
About the adventure

***To Join this Campaign, first complete a "The Color Animal Inn Open House" one-shot for character creation.*** Thousands of years ago, mankind's hubris unleashed extradimensional evil. These cross-dimensional beings, known as demons, destroyed the world and enslaved what few humans they didn't slaughter. 50 years ago, a band of brave adventurers came together to fight back. Although the price they paid was terrible, they helped raise the town of Mirondar from the ashes, and freed humanity to follow its own path again. Now darkness looms once more. Missing persons, more (or fewer?) of them every day. Horrible monsters roaming the wilderness. Bandits roaming the streets. Pirates terrorizing the waters. Abominations from beyond reality creeping through shadows. Reported sightings of dragons in the sky. And so, so much worse. Will you join The Color Animal Inn's adventuring parties, and raise your arms against an army of troubles? ***To Join this Campaign, first complete a "The Color Animal Inn Open House" one-shot for character creation.***

Game style

Sandbox / Open World

Game themes

Meet the Game Master

5.0

(14)

Teacher/Educator

5 years on StartPlaying

5 games hosted

Highly rated for: Inclusive, Teacher, Creativity

Average response time: Under 1 hour

Response rate: 100%

About me

RPG Gaming since 1980, online GM since 1995, professional GM since 2015, world domination 2035-present.

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Character creation

Creating your character

You will have created a character in "The Color Animal Inn OPEN HOUSE" before joining. All characters are restricted to content from the 2024 Players' Handbook. Your character will be created at Level 1, using the Roll20 character creator. The creator will provide many, but not all options. For options that are unavailable (behind paywall), just choose the default and we can make changes later. ***Be Careful To Only Use The 2024 Options!*** All characters can, and very much should, choose: 1 Primary Melee Weapon 1 Primary Ranged Weapon 1 Set of Armor (50gp value or less) 1 Shield (if desired) These items are 'heritage' items, special to your character perhaps, with which your character begins their adventure. The character creator will give you the option to choose additional gear automatically, or you can take the cash value. Characters will have the option to obtain basic adventuring gear as needed. House Rules cover some of this so don't spend too much time on it. ***Please use the in-session character creator!*** If your character exists in another form, use this to re-build them as closely as possible.

What to expect

Preparing for the session

Roll 20 for maps, Discord for voice. You will have created a character in "The Color Animal Inn OPEN HOUSE" before joining.

What Barth brings to the table

An open world, sandboxy type game with 30+ real-world years of history and dozens of previous groups leaving their mark on the story.

Homebrew rules

1) The GM's ruling stands. In cases where the GM is wrong, this will be discussed outside of the game session, the GM will admit it, and the 'proper' rule will apply in the future. 2) Player agency is vital to a good game. As such, the GM protects this whenever possible. I will avoid using mind-control on your characters except in certain circumstances. 3) PvP activity must be consentual by both parties. For example, if Player 1 attacks Player 2, P2 can choose the outcome either directly (by saying yes or no, or suggesting an alternative outcome) or by dieroll. Regardless, in any PvP situation all parties agree to DM arbitration. 4) A turn is one MOVE and one ACTION, plus possible BONUS actions or REACTIONS. The GM can call for additional dierolls or other turn-related activity at any time; these *may* not count against a player's normal turn economy. 5) A standard healing potion heals 2d4+2hp when used as a BONUS action, or 10hp when used as a normal ACTION. 6) When an outcome is uncertain, or can be left for fate to decide, the GM may ask for a 1d100 LUCK ROLL. The higher the number, the more likely the outcome will benefit the players. 7) Characters in the OPEN HOUSE games will begin and remain at level 1. Milestone leveling is used in the CAMPAIGN. 8) The GM has a bunch of other house rules he can't think of right now, and has the right to implement them whenever he wants. He knows not to be a jerk about it, tho!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Barth creates a safe table

One basic simple rule: Don't be a jerk. Any problems are dealt with immediately.

Content warnings

Safety tools used

Frequently asked questions