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Curse of Strahd - Endless Hunger |2 free session, 2024 rules|
Barovia has returned to Faerun, and with it hordes of undead spill forth. Stop the onslaught, push back the dark, and end the curse, or be consumed.
$12.00
/ Session
Details
2 players following this game
Weekly / Sunday - 5:00 PM UTC
Oct 11 / Session 21
Session Duration / 3–3.5 hours
Campaign Length / 5–55 Sessions
5 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Webcam Required!!! If you are not comfortable with this I am sorry, but after so many people canceling I'm adding this to the listing for all my games. Curse of Strahd is the classic D&D 5E adventure, which many people have already played. This is not that story. Boravia has been sequestered from the Material Plane for generations, and its' return is catastrophic for all. In the Greypeak Mountains death and disease has begun spreading. At near by taverns those drunk enough, speak in hushed tones of great winged beasts spreading the curse of undeath with the touch of their shadow. As far as Waterdeep, legions of shambling corpses have ravaged the countryside, taking those unprepared and adding to their numbers. You, being a hero of the realm, were sent to end whatever curse or evil monstrosity is creating this plague. After traveling weeks, being attacked over and over by farmers and villagers who now wear the mask of undeath, you reach the mountains to find them choked with undeath, were-beasts, and mist. Mist that hides, mist that lingers, mist that seems to suck the warmth from your blood. Here, on the edge of a once lost kingdom, our story begins. If you've played through Curse of Strahd before you may recognize some locations and characters, but their time in the mist has warped them. What was once a friendly village might now be a bastion of undeath. Every turn could spell your doom or provide a key to unraveling the story of what happened. Before anyone is officially in the game (no matter what the system says) I will need to have a short to medium conversation with each player about expectations, their history with TTRPGs/D&D, how comfortable they are with character death, and general vibes. In previous games these conversations have been between 40 minutes and 3 hours (usually it devolves to people happily talking about games they love for way too long). While way are playing a game together we are also creating a weird online friend group that could last for years. Making sure that the table is the right fit is hard, but doing it helps the game and everyone involved feel more at ease and relaxed (even in a horror game). Attendance Expectation - My rule of thumb is you should be at 3 out of every 4 games. I understand life happens and that is OK, but if it keeps happening maybe this isn't the right fit. Mechanically if you miss 1 game a month I won't charge you for that game, but if you miss more than one you are expected to pay for the extra missed games. This is saving your seat at the table. Almost full games often fill up faster, and if you are holding onto a seat that you aren't using you are punishing your fellow players and other people that would like to possibly join the game. Please be kind and courteous to yourself and your fellow players, we all just want to have a great time getting to play this game on a regular basis.
Game style
Tactical / Crunchy
Puzzle / Mystery Focused
Rules as Written (RaW)
Game themes
Meet the Game Master
1 year on StartPlaying
80 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
Average response time: 2 hours
Response rate: 100%
About me
Hello! I'm Brian, an approaching 40 year old male who has loved story telling my whole life but only recently found TTRPGs (D&D 5E specifically). After playing in a home game that fell apart cause life and family (it was all family members) I didn't play for over a year, which sucked. I reached out locally in my small town and didn't find people that wanted to take a chance, so I found a payed game online that I joined and played in for almost a year. Playing consistently with people that want to be there is an intoxicating experience and ultimately I want to help as many people as I can share in that experience. Since then I have started DMing games, completing a Curse of Strahd campaign and finishing a Rime of the Frostmaiden campaign. I've also ran a short Beast-Feast Daggerheart game (10 sessions) to help learn the system and give players a chance to try it. Currently I am running 3 campaigns, 1 Eberrron sandbox, 1 Curse of Strahd Vanilla (as few changes as possible), and 1 highly modified Curse of Strahd for players that have experienced the original and want something truly different. Things you should know about me 1. I find chaos very normal. I came from a large family where everyone talked over everyone all the time. This is both good cause I have a high tolerance for crazy in social situations and bad because sometimes I miss that certain levels of loudness, disagreement, and general chaos can be problematic for some people. I'm working on it. 2. I'm a dog person and my dogs may show up on screen. There are three and they are all the best. 3. I'm not your enemy, I'm here to help you tell a great story and have a blast!
View Profile →Character creation
Creating your character
We will be starting at lv5 with 2024 characters. Refrain from using 2014 subclasses, spells, feats, ect. Characters will be built in Roll20 and we will have a session 0 to help flesh out character connections. Characters should have background based on The Sword Coast of Faerun and are expected to be either someone heroic or someone who got caught it the middle of the problem and wants to find a way out.
Current party members are a Charisma Light Cleric, a Soulknife Rogue, a Eldritch Knight Fighter, and either a Celestial Warlock or a new PC (not picked yet) 2 party members just died (one was the player that left the game) so we are in a transition point in the story. Characters are level 7-8
What to expect
Preparing for the session
Make sure you have a working Discord account, a Roll20 account, and basic things to play games on the internet. This includes a microphone, headphones/headset, a webcam, a working computer (phones and tablets don't work well), and internet access. For character prep you should have multiple ideas about possible characters, specifically class/species combos. We don't want players to be forced to play the same class unless both players want to and think that is interesting.
What Brian - AreWeBadYet brings to the table
This will be combat heavy, with choices outside of combat possibly fully negating the need for certain encounters. If you scout ahead, see an ambush and decide to summon flying mounts and fully avoid them, great! Just don't forget about them if you head back that way. You choices of friends, enemies, and everything in between will matter. If you make yourself appear to be a powerful necromancer seeking allies, you might find them at the cost of some truly horrible actions. List time! Things I will do/provide: 1. Voices. Bad Voices. Inconsistent Bad Voices. My characters will come to life somewhat but between sessions I will forget how they sound and will try to make it not bad. 2. Music - It will be in the background and you can ignore it if you want but I will try to make it fit the vibes 3. Custom made items, backstory being woven in, descriptions that might get you demonetized on certain platforms (with consent of course), and a passion for playing fun games together and telling an interesting story. 4. Generally I will stick to the rules but if certain rules are just making it less fun for everyone we can discuss changing/removing them. For instance I have a Paladin in a 2024 game that really doesn't enjoy the new smite rules. We came up with a middle ground that still lets them smite more but doesn't have the every attack, bonus attack, and opportunity attack smiting of 2014.
Homebrew rules
All homebrew is optional, meaning I won't force you to use homebrew. This doesn't mean all homebrew is a valid option. Everything well be checking with the GM and players before it is allowed. Some standard things I normally allow. Things currently in UA (unearthed arcana, D&D official test material). Some stat changes for classes, like an Intelligence based cleric or strength based rogue. Mild quality of life improvements, like canonizing how falling long distances work, allowing surprise to matter some but not wreck the game (single action by surpriser, not whole party), making Hunters Mark work/scale on Rangers (big change but doesn't effect anything til lv 7) I have many more HB options, most untested but any HB we choose to use can be modified further or removed from the game if it feels like it isn't making the game more fun or better.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Headphones
Platforms used
Safety
How Brian - AreWeBadYet creates a safe table
Primary safety tools will be "lines and veils" which we will establish at session 0 and re-check throughout the campaign. If things begin to happen at the table that a player isn't OK with then we can employ the X Card to change what just happened (not changing rolls but changing the story so that it doesn't cause harm to the player). Additionally we will set expectations for player interactions such that even if your characters are having a difficult time working together the players are all on the same page and still enjoying the gameplay. If character bleed starts to take place we will back off and rehumanize the players and try to distance them from the characters. If a problem continues, changing how a character acts might be necessary for the health of the group (hopefully with a satisfying story reason as well). The most important safety tool is good communication from everyone involved. If some content is rough but manageable for a player I don't want to make that a central part of the story, but it may be alluded instead. We will be respectful of each other, try to extent grace when someone makes a mistake, and do our best to learn how to be a good table to play at together. Not every group is meant to play together long term and forcing a table to stick it out isn't healthy. Instead we want to create a positive, enjoyable, affirming, and learning experience for everyone. If the campaign lasts a month or a year these goals should be the same (though the scope might change). For player feedback I'd like to employ the Stars and Wishes system to help create a game for the players, not just about them.
Content warnings
Safety tools used

