Bows of the KRYSIVOR | Intermediate ACKS

Bows of the KRYSIVOR | Intermediate ACKS

Challenge and Opportunity collide when Krysea boils into open rebellion. Will you aid the empire, overthrow the tyrant, or become your own ruler?

TYPE

Campaign

SYSTEM

Adventurer Conqueror King

LEVELS

4–8

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

All Ages
3 SEATS LEFT
$25.00

/ Session

Details

Weekly / Tuesday - 1:00 AM UTC

Jul 29 / Session 12

Session Duration / 2.5–3 hours

Campaign Length / 15–30 Sessions

3 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Wed, Jul 29 | 12:00 AM – Session 12

Wed, Aug 05 | 12:00 AM – Session 13

Wed, Aug 12 | 12:00 AM – Session 14

Wed, Aug 19 | 12:00 AM – Session 15

Wed, Aug 26 | 12:00 AM – Session 16

Wed, Sep 02 | 12:00 AM – Session 17

Wed, Sep 09 | 12:00 AM – Session 18

Wed, Sep 16 | 12:00 AM – Session 19

Wed, Sep 23 | 12:00 AM – Session 20

Wed, Sep 30 | 12:00 AM – Session 21

Wed, Oct 07 | 12:00 AM – Session 22

Wed, Oct 14 | 12:00 AM – Session 23

Wed, Oct 21 | 12:00 AM – Session 24

Meet your party members

3/6

About the adventure

The Meniri Mountains form the southern border of the Auran Empire, but danger waits on either side. To the north, powerful warlords make plans to seize the Golden Throne; to the south, dreadful monsters and their hideous undead leaders make war upon civilization. As a veteran player, return to the late-antiquity world of ACKS and make your mark on the world. Will you challenge the powerful in their gilded courts, or confront the inhuman in the wastelands where they lair? Will you seize power yourself, or carve out a new pocket of civilization? Can you rise to become a King? ... or will you be hard pressed just to survive? == What Is ACKS? == Are you bored of 5e's infinite cantrips & predictable loot treadmill? Has getting treasure lost all meaning, because you have nothing to spend your gold on? Has combat lost all challenge, or become little more than a grinding slog? Does it feel like your choices don't matter? Do you wish you could create your own spells or magic items, and know that they'd be exactly as balanced as the ones in the book? GOOD NEWS!! This game uses the DTRPG Platinum Best-Selling **Adventurer, Conqueror, King System** to give players amazing flexibility in actions. Don't be limited to just a handful of adventuring or combat options! Revel in being able to do anything you can imagine, with a game system that keeps everything coherent. Adventure beyond dungeon or wilderness exploration: Lead armies, rule domains, operate criminal syndicates, amass meaningful wealth (and agonize over all the ways to spend it!), and make real changes to the game world. This system rewards clever puzzle solving and recovering treasure, not just defeating monsters. == Season Two? == Aura of Victory is a West Marches style living world, organized as Seasons. Players are free to drop in and drop out as needed, confident that the world will continue. The living world is a sandbox which reacts to your actions and choices, forming a web of consequences as rival parties make real, meaningful change to the status quo and player-generated consequences compete with world adventure hooks to offer unlimited paths of advancement and adventure. Each Season of the game will focus on one adventure. Continuing players can bring their veteran PCs into the next seasons, growing in power and prestige over time. New heroes are welcome to join the world through any Season One adventure.

Game style

West Marches

Sandbox / Open World

Rules as Written (RaW)

Tactical / Crunchy

Game themes

Meet the Game Master

5.0

(10)

TOP GM
Educator
Game Designer

1 year on StartPlaying

62 games hosted

Highly rated for: Knows the Rules, Creativity, Storytelling

Average response time: 24+ hours

Response rate: 100%

About me

You want adventure! You want excitement! You want a GM who is reactive to your outside-the-box thinking! You'd really like to play with an X-treme Dungeon Master! Good news! I'm an old hand at this (XDM level 295!), the ForeverDM of my local circle. I've turned it into a passion: I'm interested in worlds, systems, characters, and storytelling techniques. I love most genres of gaming, from fantasy to cyberpunk, sci-fi in all it's flavours, and even the weird experimental stuff. My true gaming love is for richly detailed, robust, lore-heavy worlds where the characters feel like they could be real, and the world feels like it's something just out of sight but no less real than the mundane world. Worlds and adventures where players are incentivized to make decisions that naturally fit the story, rather than having to compromise (story > rules, or rules > story). I'm a big believer in AGENCY; games are made most fun when the players know that their choices and decisions have meaningful consequences. When player heroism, sacrifice, growth, and triumph become meaningful because they were real events that occurred among a group of people. Bob really did save Alice that time, and Dave really did give his life for Chelsea. Even if the events were simulated in the game world, those experiences and memories can transcend the table.

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Character creation

Creating your character

Players will need their own copies of the platinum best-selling ADVENTURER, CONQUEROR, KING SYSTEM - Imperial Imprint to create their own characters (available via DriveThruRPG.com). Players wishing to join this SEASON TWO adventure will need a character who survived at least on SEASON ONE experience! As Season two players, all characters will retain their levels, equipment, treasure, henchmen, and in-game awards, honors, and position. This game may be your first exposure to the Conqueror tier of play, which has its own challenges and rewards: domains, guilds, syndicates, magic research, army raising, warfare, and intrigue will combine to give you unlimited ways to make your mark on the world.

What to expect

Preparing for the session

The VTT for this game is FoundryVTT, accessed from a desktop or laptop web browser. The use of a chromebook, mobile device, or other low-performance platform's browser is not supported. Players will need to have accounts on: - StartPlaying.Games - Discord (for voice chat and player discussion) ALL PLAYERS MUST set up and understand their own microphone and audio equipment to minimize feedback or audio loops. The use of a headset or headphones is REQUIRED if the player wants to use "voice-activated" speech; if the player does not have a headset, they will be restricted to push-to-talk only. The game's VTT is provided by FoundryVTT, and as returning players you will be expected to have some familiarity with Foundry and its controls. Players will be responsible for managing their own player characters. Each session, the players will connect to the discord server using their discord client, and use their web browser to join the VTT.

What Brad the RPG Sage brings to the table

Welcome to Aura of Victory, a fantasy campaign of conquest, ruin, and ascension, powered by the Adventurer Conqueror King System (ACKS). Set in a world inspired by the late Roman Empire, this is a tale of glories earned, empires built, and swords drawn under a fading sun. ACKS is a game of systems that are layered, logical, and deep. It offers a toolkit to simulate almost any heroic endeavor: hex-crawling exploration, tense dungeon delves, spell research and magical experimentation, mercantile ventures, espionage, domain rulership, large-scale battles, and more. The rules aren’t just there to resolve combat; they simulate a living world, one that responds to your choices and ambitions. What you can expect: ⚔️ Tactical combat with real consequences. Terrain and Formation matter, until you become powerful enough to stride through enemy ranks like a colossus. 🏛️ A fantasy Roman Empire setting where citizenship, law, tradition, and conquest define the political landscape. 🌍 A world that adapts to your decisions: whether you seek to rule, rebel, trade, or terraform. 🎼 Immersive ambient music and soundscapes via Syrinscape, suited to every battlefield, crypt, or imperial court. 🗺️ Custom maps and player tokens featuring heraldry, ranks, and campaign-earned distinctions. 🎲 Systems-driven simulation: rules as written, applied consistently to reflect the "laws of physics" in the game world. If it can be done, the rules will tell us how. This campaign blends freeform player agency with structured rules support in an open West Marches Sandbox. Whether your ambitions lead you to the throne, the temple, the tower, or the tavern, ACKS is built to support your story. And I, your friendly neighborhood ACKS Judge, am here to guide you through it. My personal guarantee: I roll openly for everything that isn’t secret. Attacks, saves, encounter checks, and reaction rolls are all done in the open. No fudging, no divine intervention. Just the impartial hand of fate and the cold logic of the dice. I can't do funny voices, and I'm not great at improv comedy. What I do is build a world that works, and then turn you loose to watch you break it. If you’re looking for glory, power, and the weight of real choices, Aura of Victory awaits. Will you rise to rule, or fall forgotten in the dust of history?

Homebrew rules

The supplement "ACKS Heroic Fantasy Handbook" provides additional useful rules for player characters: - Ceremonial Magic. Magic you can use as many times per day as you can, without limit on spell slots. Freely mix and match regular and ceremonial spellcasting to create your custom arcanist. - Critical Hits. Any attack throw that beats the enemy AC by 10 or more is a Critical Hit! Natural 20's explode, letting you roll again and again! Critical hits come with extra damage and unique critical effects depending on whether you're fighting a monster or a humanoid - Eldritch Magic. A devastating blend of arcane and divine powers, Eldritch magic is dangerous to the soul if misued. Pursue this path carefully!

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Brad the RPG Sage creates a safe table

The game is an open-world sandbox taking place in a fantasy 381 AD, with all the historical unpleasantness that goes along with such a time period. There are many potential content warnings, because the player's choices may lead them to many places or have many consequences. However! This table explicitly prohibits "spicy" or graphic content; all such content will fade to black IMMEDIATELY. There will be no at-table, "on screen" roleplay of any graphic content of any kind! Players are expected to be sober and in a clear mental state during gameplay. Players who are in an altered mental state, or who are unable to play, or who become disruptive during play will be counseled or removed.

Content warnings

Violence
Spiders
Snakes
Small Spaces (Claustrophobia)
Scars
Paralyzation
Mutilation of Corpses
Murder
Mind Control
Mind alteration
Mass Death
Lifechanging Injury
Insects
Illness
Hostages
Hangings
Gore
Freezing
Execution
Devils / Demons / Fiends
Deep or Large Bodies of Water
Death
Curing of Disabilities
Cults
Character Death
Body Horror
Blood
Animal Death

Safety tools used

Frequently asked questions