Devil's Night | VTM Sabbat 2 Part Intro Story | New Players Join

Devil's Night | VTM Sabbat 2 Part Intro Story | New Players Join

Thrown into undeath as Sabbat shovelheads, your pack is sent into a burning high-rise to drag a hidden elder into the flames. Try to survive!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
2 NEEDED TO START
$9.00

/ Session

Details

Weekly / Friday - 2:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 2–3 Sessions

2 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

2/6

About the adventure

Devil’s Night is a brutal two-part Vampire: The Masquerade story about survival, sect horror, and what it means to be born into monstrosity. The players take on the role of Sabbat shovelheads—newly Embraced vampires who were never given a choice, never given time to adjust, and never meant to survive for long. On their first nights among the damned, they are thrown into a burning high-rise and ordered to hunt down an elder hidden somewhere inside. The tower is on fire, the sect is watching, and every floor is another lesson in blood, fear, and fanaticism. This game leans hard into the darker side of Vampire: frenzy, violence, indoctrination, and the loss of self. The Sabbat does not welcome you with elegance or politics. It buries you, breaks you, and points you at the enemy. The story is fast, savage, and personal, mixing desperate action with moments where the characters must decide whether they are truly becoming loyal monsters of the Sword of Caine or simply victims trying to survive one more night. Think survival horror, pack pressure, and a baptism by fire. If you like the idea of playing desperate newborn vampires in a violent sect, fighting through flames and blood while figuring out who your character is under all that terror, Devil’s Night is for you.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master
Streamer
Podcaster
Published Writer
Teacher/Educator

3 years on StartPlaying

25 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: 5 hours

Response rate: 100%

About me

Hey there, adventurers! With 25+ years of experience as a DM/GM/ST, I’ve spent decades weaving epic tales, leading unforgettable campaigns, and crafting immersive gaming worlds—and now, I’m bringing that passion to your table. Whether you’re drawn to theater-of-the-mind storytelling or tactical grid battles, I deliver high-quality, personalized games to fit your group’s style. As a professional streamer and game writer, I live and breathe RPGs. My background in theater, LARPing, and endless tabletop sessions means I bring a cinematic flair and storytelling depth to every session. Gamers and Goths is my platform to celebrate creativity, strategy, and the magic of collaborative storytelling, and I can’t wait to share that with you. Ready for your next adventure? Let’s roll the dice and create something unforgettable. 🎭🕷️

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Character creation

Creating your character

To keep Devil’s Night fast, brutal, and easy to jump into, I provide a roster of pre-generated characters built specifically for the story. Each one represents an ordinary person suddenly dragged into the horror of becoming a Sabbat shovelhead, giving players a strong hook into the chaos from the very first scene. There is no need to build a character from scratch or dig through multiple books before play. You’ll choose from the available pre-gens before the game begins or at the start of session one, then we’ll dive straight into the blood, fire, and panic. This setup is perfect for players who want to focus on survival, roleplay, and the thrill of first-night vampiric horror without getting slowed down by character creation.

What to expect

Preparing for the session

Before game night, players should make sure they have a Roll20 account, a Discord account, and access to Demiplane, since those will be the main tools used to run the game. A working microphone is required so everyone can communicate clearly during play, while a webcam is completely optional. Once you’ve joined the game, I’ll make sure you have the links and information you need for the virtual tabletop and server. Beyond that, just bring a character choice, a willingness to dive into the horror, and be ready for a fast, brutal ride into the World of Darkness.

What Jonathan Milton brings to the table

My GM style is all about immersion, atmosphere, and pressure. I use music, mood art, and battle maps where appropriate to help bring the world to life and make each scene feel tense, vivid, and dangerous. The goal is to create a brutal Vampire: The Masquerade experience that feels cinematic, oppressive, and personal. At my table, I like to balance strong roleplay with fast, impactful action. I want players to feel the horror of being newly Embraced, the chaos of Sabbat violence, and the constant sense that survival is never guaranteed. Combat will be sharp and deadly rather than overly drawn out, and I aim to keep the game moving so the tension stays high. Rules matter, but atmosphere and story matter too. I want the game to feel intense, dramatic, and unforgettable, while still giving players meaningful choices in how their characters react to the nightmare around them. Expect a style that leans dark, immersive, and character-driven, with plenty of room for brutal action, moral collapse, and memorable moments of horror.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jonathan Milton creates a safe table

Because Devil’s Night is a Sabbat story, players should expect a game that deals with brutal violence, horror, cruelty, and dehumanization. That darkness is part of the experience, but player safety always comes first. I use the Monte Cook red, yellow, and green light system to make sure everyone has a clear, simple way to communicate comfort levels during play. If something needs to slow down, fade out, or stop, players will be able to signal that without needing to justify themselves in the moment. Before we begin, we’ll take time to establish boundaries and expectations so everyone knows what kind of game they are stepping into. The goal is to create an experience that is intense, disturbing, and memorable in the way a good horror story should be—but not something that crosses over into shock-for-shock’s-sake exploitation. In other words, expect a brutal World of Darkness experience, not something that belongs in the smut bin of a 1990s Blockbuster. I also believe in checking in with players as needed and making space after heavy scenes for people to come down, regroup, and make sure everyone is doing okay. Horror works best when there is trust at the table, and I want players to feel confident that we can explore dark material while still respecting one another’s limits.

Content warnings

Safety tools used

Frequently asked questions