The Potion Maker's Promise

The Potion Maker's Promise

A quiet inn hides a stolen invention, a broken family, and a choice: protect progress, or fight for the promise it left behind.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Once / Saturday - 1:00 AM UTC

May 2

Session Duration / 3–5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The Potion Maker’s Promise is a story-driven D&D 5e one-shot designed for players who enjoy meaningful choices, moral tension, and rich roleplay over dungeon crawls and constant combat. Set along a once-busy trade road now rendered obsolete by magical innovation, the adventure centers on a single night’s stop at a failing roadside inn—and the quiet tragedy behind its decline. What begins as a simple place to rest quickly becomes a deeply personal tale of broken promises, stolen brilliance, and the human cost of progress. The setting blends grounded fantasy with subtle social commentary. A nearby city thrives thanks to a revolutionary travel potion, while the rural road and those who depended on it are left behind. The world feels lived-in and believable: weary innkeepers, opportunistic guilds, exploited resources, and a missing inventor caught between family and power. Magic exists not as spectacle, but as a tool that has reshaped lives—sometimes cruelly. This game is roleplay-heavy and choice-focused, rewarding players who like to talk, investigate, negotiate, and debate what the right thing to do really is. Combat exists, but it serves the story rather than dominating it. There is no single “correct” ending; instead, the players’ decisions determine whether justice, compromise, progress, or loss defines the outcome. The Potion Maker’s Promise is ideal for groups who enjoy character-driven play, ethical dilemmas, and collaborative storytelling—especially players who like to explore consequences beyond hit points and gold. If your table enjoys asking “What kind of heroes are we?” as much as “What can we kill?”, this one-shot was made for you.

Game style

Combat Lite

Rule of Cool (RoC)

Roleplay Heavy

Puzzle / Mystery Focused

Game themes

Meet the Game Master

5.0

(7)

Published Writer
Artist
Teacher/Educator
Voice Actor
Game Designer

Less than a year on StartPlaying

6 games hosted

Highly rated for: Creativity, World Builder, Storytelling

Average response time: 5 hours

Response rate: 100%

About me

Im a Canadian Father , writer, game developer and story teller. I started playing DnD in the 80s as a kid, and was running games from the time i was 10. I have a deep passion for story telling and Role playing. I believe in Roles over Rolls, and I hand craft every story for every game.

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Character creation

Creating your character

premade characters will be provided for all players, with interconnected story arcs and adventure specific themes and equipment.

What to expect

Preparing for the session

The game will be run on Roll20 through a Discord server for more reliable audio. audio and video for roll20 will be set to none.

What Blair brings to the table

I focus on character interaction and story development with engaging choices and consequences. this story does not have a fixed solution but a decision tree. a good opportunity to explore strong role playing and story driven characters.

Homebrew rules

i have no specific homebrew rules, but i do let the rule of cool dictate the outcome if we disagree or if i forget a rule.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Blair creates a safe table

players are welcome to message me on discord or in roll20 with questions and concerns.

Content warnings

Safety tools used

Frequently asked questions