A Tale of Two Cities | Dragon Heist + Descent into Avernus | 5.5

A Tale of Two Cities | Dragon Heist + Descent into Avernus | 5.5

Factions vie for control in the seeping city of Waterdeep. Make new friends or call on old ones to uncover the secret pulling the city into chaos.

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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3 SEATS LEFT
$18.00

/ Session

Details

Weekly / Saturday - 12:30 AM UTC

Session Duration / 3–4 hours

Campaign Length / 50–70 Sessions

2 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

Call upon the help of iconic Faerun factions, beginning from character creation! Gain exclusive faction-specific bonus features to help you solve the mystery of the century. In the City of Splendors, anything is possible with a little help from your friends. One of 5e's most critically acclaimed official modules, reloaded and rebuilt for compatibility with 5.5/2024's ruleset. Explore a Classical Greco-Roman reimagining of the City of Splendors rendered in the detail of over 100 hundred premium maps.

Game style

Tactical / Crunchy

Sandbox / Open World

Puzzle / Mystery Focused

Meet the Game Master

5.0

(5)

Teacher/Educator

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, World Builder

Average response time: 1 hour

Response rate: 100%

About me

My name is Erik. Although relatively new to TTRPGs, I have over a decade of experience in theatre, improv, and writing. As a life-long fan of mechanically demanding boss fights, I try to keep a balance between high-stakes combat encounters and light-hearted roleplay. I grew up playing video games like Morrowind and Fallout: New Vegas, and those experiences contributed significantly to my interest and study in history, philosophy, and religion. When I was introduced to TTRPGs about two years ago, I felt like I had found the means to explore the places, concepts, and characters that I loved about those worlds again for the first time. Once I took a chance at GMing a campaign myself, my enthusiasm reached escape velocity and TTRPGs had become my primary creative outlet. With any luck, I'm hoping I can share that passion here on Startplaying.

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Character creation

Creating your character

Foundry will carry your primary character sheet, so we'll build the characters in a free session 0 directly on the VTT we're using. As for rules and resources, we'll be using Point Buy as our system with a somewhat constrained list of books for subclasses and races. Foundry is somewhat limited in what content is available to be licensed, which means unfortunately I can't give complete carte blanche on 5e content. To make up for this somewhat and to deepen your ties to the various factions of Waterdeep, one origin feat of your choice from the Forgotten Realms: Heroes of Faerun player resource book will be added in addition to standard character creation rules. There's a few extra feats for factions not present in the resource book (as well as some factions that don't have a presence in Waterdeep). At 4th character level you'll also get the succeeding feat in the feat chain from whatever origin you picked. For both the extra origin feat and the base WOTC content available to us, I have a google doc that will be provided as and when players are locked in.

The current party

So far we have a wizard, paladin, and rogue.

What to expect

Preparing for the session

We'll be using a discord server to actually play the game with voice chat, and a text channel for coordinating and talking about the game between sessions. Foundry doesn't have a great deal of set up associated with it (at least, for the players). I'll provide you a link to the server our game will be hosted on. This server will be available all the time, and a few of the players I've had in the past (some of which will be part of this campaign) really enjoying making art that they can add to their character sheets or abilities, so you'll be able to do that whenever you'd like by signing in to the server. Profile creation on Foundry is very simple, but manual on my part, so we'll just coordinate at your leisure to set up a profile you can log in to.

What Erik brings to the table

Inspired by Faerun's late Renaissance setting, I'm taking a classical spin on Waterdeep, complete with a rather Mediterranean style of architecture that will hopefully find itself present in many of our maps. I'm a big believer in rendering a setting in full, so all consequential encounters will either have a premium map from a professional creator or at least something I put some time and effort in to myself. Of course, Waterdeep is a diverse city with individuals and collectives from many walks of life, so there will be no shortage of creaking, damp wooden taverns with shrouded figures haunting the shadows. Regardless of the visual setting, in appropriate scenes I will use some music. I tend to run the books with rules as written, although I'm a big fan of creative solutions that may colour outside the lines a little bit. Additionally, some content from 2014 5e tends to struggle in 2024's paradigm, so some movement is always needed on these fronts. I wouldn't say I'm strictly laissez-faire or adherent to the core ruleset, but I'm definitely keen to safeguard against particularly game-breaking or degenerative readings and interactions of rules (no, you're not allowed to do the Friendly War-Caster Opportunity Cast thing, IYKYK).

Homebrew rules

A couple steps back down to 2014 on a few rules, here: 1. Surprise: 2024 Surprise rules often lead to a player sitting at the top of initiative, being surprised, and not knowing why combat has begun and awkwardly taking dodge actions. To remedy this, I tend to run 2014 surprise rules, with the ability for a single actor to fire off a shot before an encounter begins. Note, this can and will be used by NPCs against you. 2. Health potions: I just prefer 2014's action time to drink or administer a health potion. in 2024 many classes will find themselves aggressively spending bonus actions on drinking potions because they have nothing better to do, which leads to balancing nightmares. As for completely homebrew rules: Lateral Fall Damage - Forced movement equal to or exceeding 10ft can cause fall damage equal to 1d6 per 10ft the creature *would have* moved before hitting a surface.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Erik creates a safe table

The Session 0 document will present a space for us to all place some lines and veils. I have a few options already outlined as fodder for conversation. Ultimately, safety and fun in tabletops come from solid communication, so we'll have some designated time to talk things through and revisit those discussions later, if need be.

Content warnings

Safety tools used

Frequently asked questions