Zeitgeist:Gears of Revolution. Beginners are welcome!

Zeitgeist:Gears of Revolution. Beginners are welcome!

Smoke, steel, and rising unrest. Something is changing in the city. Uncover conspiracies, choose allies, and decide who shapes the coming revolution.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$30.00

/ Session

Details

Weekly / Friday - 9:00 AM UTC

Session Duration / 2.5–3 hours

Campaign Length / 1+ Sessions

1 / 5 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/5

About the adventure

Steam and soot choke the skies over Flint, where industry, magic, and old powers are colliding. As Risur’s proud harbor city races toward modernity, the traditions that once kept the wild and the supernatural at bay are being forgotten, and something in the darkness is taking notice. The poor huddle in factory slums, the powerful scheme behind closed doors, and unrest spreads through every district. Strange omens, hidden conspiracies, and rising tensions suggest that Flint is standing on the edge of something far greater than a local crisis: a revolution, a reckoning, or both. In Zeitgeist: Gears of Revolution, you will step into a city where every alliance matters and every choice can reshape the future. Uncover secrets, navigate danger, and decide what kind of age will rise from the smoke.

Game style

Rules as Written (RaW)

Tactical / Crunchy

Meet the Game Master

5.0

(11)

1 year on StartPlaying

6 games hosted

Highly rated for: Storytelling, Creativity, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

Heyy! Awesome having you here. I've been GMing for 5 years now, and this hobby quickly turned into my passion. Before this, I did improv, and some of those shenanigans carry over into the games. My players would say that my strong suits are dramatic narrations (certified bookworm), pacing, and atmosphere. I would say I'm pretty good at coming up with cool consequences for player actions. Hope to see you at my table and start having fun!

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Character creation

Creating your character

Mechanically, character creation will follow the rules outlined in the Hero's book. No third-party content. Narratively, skim through the Zeitgeist Player's Guide and use what inspires you for your backstory. Please limit backstory to 1 page. Session 0 is free, and we will tackle character during that time as well.

What to expect

Preparing for the session

You need to have a good internet connection, a decent microphone, and the Codex. This is the premium bespoke VTT for Draw Steel. You will need to purchase it for $20, and I'll deduct it from the price of your second session. (Codex, as of yet, is not fully released. It will launch before the start of session 1).

What GM Dennis brings to the table

Premium VTT experience: We play on Draw Steel Codex, featuring dynamic lighting, multi-level maps, custom soundscapes, fully implemented and automated rules, and so much more. Amazing maps: Many map commissions and personal creations custom-made for the adventure, paired with some of the best maps from creators like Cze Peku and Tom Cartos. Sound design: A custom playlist made to capture and enhance the essence of the adventure.

Equipment needed to play

Internet

Computer

Microphone

Safety

How GM Dennis creates a safe table

I have gone to great lengths to ensure a safe environment for everyone, and no problematic behaviour will be tolerated at the table. To that end, we use Session 0 to establish expectations, Lines and Veils to ensure no personal boundaries are crossed, and an open-door policy so you can step away from the game without judgment.

Content warnings

Safety tools used

Frequently asked questions