Image by Bruno Balixa
Rise of the Drow | Dark Fantasy | Foundry VTT
People are vanishing, trade routes are failing, and something is organizing the monsters of the frontier. The truth lies belowāthe drow are waiting.
$20.00
/ Session
Details
Weekly / Tuesday - 2:30 PM UTC
Session Duration / 3.5ā4 hours
Campaign Length / 12ā20 Sessions
1 / 4 Seats Filled
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About the adventure
š·ļø Dark Fantasy Adventure ā A rising drow threat from the Underworld š”ļø Frontier Survival ā Defend the surface world from raids and invasion āļø Tactical Combat & Roleplay ā Your choices shape the fate of the frontier š„ļø Premium Foundry VTT Experience ā Animated maps, music, automation, and more Welcome to Rise of the Drow: Book 1 ā Shadows from the Underworld, the beginning of an epic dark fantasy campaign that spans three connected adventures. The frontier town of Holoth sits on the edge of civilization, a last bastion of safety in a dangerous land. Recently, however, things have begun to change. Trade routes are no longer safe. People have gone missing. Monsters once scattered across the wilds now attack in organized raids. Whispers spread of dark elves moving in the shadows and a growing power rising beneath the earth. What begins as local troubles will lead to discoveries far more dangerous than anyone imagined. Ancient tunnels, forgotten ruins, political factions, and the vast Underworld itself await. The choices you make will determine whether the surface world stands united against the darknessāor falls divided. This listing is for Book 1 of the Rise of the Drow trilogy. This first chapter works as a complete campaign arc on its own, but if the group enjoys the adventure and wants to continue, we can carry the same characters forward into Book 2 and Book 3 and play through the full Rise of the Drow campaign. This campaign features a mix of exploration, roleplay, faction intrigue, and tactical combat. Characters will have opportunities to build alliances, make enemies, influence the region, and become key figures in a growing conflict between the surface world and the Underworld. My games focus on collaborative storytelling, meaningful character moments, and challenging but fair encounters. I work to incorporate character backstories into the campaign and give players meaningful choices that impact the world around them. Both new and experienced players are welcome. New players will be guided through the rules and the online tools we use, while experienced players will find a rich world with tactical combat, political intrigue, and deep story opportunities. If you enjoy dark fantasy, dangerous exploration, and being part of a story where your choices matter, then gather your party and prepare to descendāthe Underworld is rising.
Game style
Combat Heavy
Roleplay Lite
Rule of Cool (RoC)
Tactical / Crunchy
Game themes
Meet the Game Master
About me
From the Marine Corps and cybersecurity to the digital dungeons of Foundry VTT -- I've spent 40 years mastering the skills necessary to become the "Techie DM". I bought my first D&D book in 1982, while on a family vacation in Disney World. I played off and on but it wasn't until recently that I've become obsessed. I was surprised to learn how big the online D&D community was and how many people were playing using virtual table tops. Being a geek and a techie I played around with different VTT platforms and started a Discord server and hosting one-shots, primarily for people wanting to learn to play D&D. I have since fallen in love with Foundry VTT and have been hosting campaigns and one-shots alike. My style as a DM is relaxed, story-driven, and collaborative. I focus on creating a table where everyone feels comfortable participating and where the story grows naturally from the characters' choices. Rules matter, but fun and narrative always come first. I especially enjoy welcoming newer players and helping them feel confident jumping into the game. I love the teaching aspects of being a GM and provide a zero-judgement environment for "silly" questions. ZERO EXPERIENCE IS REQUIRED! Before retiring, I spent 35 years in the technology industry and started a cybersecurity software company that grew to over 150 employees across the US. A big part of that work involved designing technical systems and teaching courses around the world. I regularly led training sessions and workshops for diverse groups, which helped me develop a strong sense for explaining complex ideas clearly, guiding groups through collaborative problem-solving, and adapting to different personalities and experience levels. Those experiences carry directly into my games. I work to keep the table organized, welcoming, and easy to jump into whether you're brand new to D&D or have been rolling dice for years. Sessions start on time, the atmosphere is respectful and inclusive, and the focus is always on telling a memorable story together. If you enjoy character-driven adventures, collaborative storytelling, and a friendly table where everyone gets their moment to shine, you'll feel right at home in my games. š§āāļø
View Profile āCharacter creation
Creating your character
We will be creating characters together during Session 0 so everyone starts the campaign connected to the world and to each other. Please come to Session 0 with a few character ideas or concepts youāre excited about, and weāll build them together. This campaign will use the 2024 D&D rules and character options. Characters should be created using official 2024 sources. If youāre unsure what is allowed, Iām happy to help you build your character. During Session 0 we will: Roll for ability scores Create characters together Connect character backstories to the world and to each other Go over house rules, safety tools, and campaign expectations Make sure everyone is comfortable with Foundry and Discord New players are absolutely welcome ā Iām happy to help you learn the system and build a character from scratch. Character Guidelines: Characters should be willing to work with a team Characters should have a reason to adventure and engage with the story Evil characters are not recommended for this campaign Backstories are encouraged and I will incorporate them into the campaign If you enjoy creating characters that grow over time, build relationships with the party, and become part of a larger story, youāll fit in well at this table.
What to expect
Preparing for the session
Before the game starts, there are just a few things youāll need so everything runs smoothly. We will be using Discord for voice chat and Foundry VTT to play the game. Foundry runs in your web browser, so there is nothing you need to buy or install to play in this campaign. What You Need: š§ Discord account for voice chat š¤ Working microphone š» Computer or laptop (Chrome recommended) š Stable internet connection š· A webcam is preferred but optional. Being able to see each other helps the game feel more like sitting around a real table and makes roleplay more engaging, but it is not required. š Once you join the game, I will send you a Discord link and the Foundry link along with instructions on how to connect. š§ We will have a Session 0 where we create characters, go over the campaign, discuss table expectations, and make sure everyone is comfortable with the software. š” You do not need to create a character before Session 0, but you should come with a few character ideas if possible. If you are new to Foundry VTT or new to Shadowdark, thatās completely fine. I am happy to teach you everything you need to know before we begin. All I Ask From Players: š¤ Work as a team š Engage with the story and your character ā° Show up on time and ready to play š¬ Communicate if you will be absent š² Be ready to have fun and roll some dice If that sounds like the kind of game youāre looking for, youāll fit in well at this table.
What Troy brings to the table
š² Collaborative, Story-Driven Adventure When you join one of my games, you can expect a collaborative, story-driven adventure where your choices matter and the world reacts to what you do. The adventure provides the backbone, but the story will grow around your characters, your decisions, and sometimes your terrible ideas (which are often the most memorable ones). š Relaxed but Engaged Table My GM style is relaxed and easygoing, but I also care a lot about the game and the story weāre telling together. I like tables where we can laugh, joke, roleplay, and have a great timeābut when itās time for a big moment or a dangerous fight, everyone leans in and takes it seriously. āļø Tactical & Meaningful Combat Combat in my games is meant to be fun, tactical, and sometimes a little scary. You are heroes, but you are not invincible. Smart planning, teamwork, and creative thinking will help you succeed far more than just running in and hoping the dice save you. š„ļø High-Quality Foundry VTT Experience I put a lot of time into preparing my games and building the online experience in Foundry VTT. You can expect high-quality maps, dynamic lighting, music, sound effects, and automation that keep the game moving and help bring the world to life. My goal is to make online play feel as close to sitting around a real table as possible. š§ New Player Friendly New players are always welcome. If youāre new to D&D or Foundry, Iām happy to teach you everything you need to know. If youāre an experienced player, youāll find a game with tactical combat, roleplay opportunities, exploration, and meaningful choices that actually affect the story. š¤ A Respectful, Fun Table Most importantly, I try to create a table where everyone feels comfortable, respected, and excited to come back each week. Weāre here to tell a great story, roll some dice, and have a really good time doing it.
Homebrew rules
To keep the game moving smoothly and make combat more exciting and cinematic, I use a few house rules at my table: š Milestone Leveling Characters level up at story milestones instead of tracking experience points. This keeps the focus on the story and your characterās journey rather than counting XP. ā¤ļø Hit Points Characters take maximum hit points for the first three levels. After level 3, you may either roll for hit points or take the average when leveling up. āļø Flanking (Advantage) If two allies are directly opposite a creature and flanking it, they gain Advantage on melee attack rolls against that creature. š§Ŗ Drinking Potions Drinking a potion yourself is a Bonus Action (roll for healing). Drinking a potion as an Action gives maximum healing. Feeding a potion to another character requires an Action. š² Secret Death Saving Throws Death saving throws are rolled by the player, but the result is only visible to the GM (rolled as a secret roll in Foundry). This keeps tension high because the party wonāt know how close a character is to death. š„ Critical Hits Critical hits deal maximum damage + you roll the damage dice again. This makes critical hits feel powerful and exciting. š§ Skill Check Assistance To use the Help action on a skill check, you must be proficient in that skill. This prevents unrealistic āeveryone helpsā situations and rewards character specialization. š¤ No PvP or Evil Characters This is a cooperative, story-driven game. Characters should be willing to work with the party and be part of the adventure. PvP and evil-aligned characters are not allowed.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Troy creates a safe table
Player safety and comfort are important at my table. The goal is for everyone to have fun, feel comfortable, and enjoy the story weāre telling together. We begin with a Session 0 where we discuss the tone of the campaign, themes that may appear in the story, table expectations, and any boundaries players may have. This helps make sure everyone is on the same page before the adventure begins. During play, I use a Foundry VTT X-Card tool. If something in the game makes a player uncomfortable for any reason, they can press the X-Card button and we will immediately pause, rewind if necessary, and move the scene in a different directionāno explanation required. Player comfort always comes first. I also use the following general safety guidelines: Players are always in control of their characterās actions and backstory No PvP without consent from everyone involved We avoid topics that players have identified as hard limits If something unexpectedly becomes uncomfortable, we adjust and move on Open communication is always encouraged before, during, and after sessions This is meant to be a fun, respectful, and welcoming table. Everyone should feel comfortable roleplaying, contributing to the story, and being part of the group. If you ever have concerns about content, themes, or anything happening in the game, you can always message me privately and we will address it. The goal is simple: Tell a great story, roll some dice, and make sure everyone at the table is having a good time.
Content warnings
Safety tools used
