Dawnbound Comics - A Customizable Superhero Campaign
Enter a new world of superpowers! As superhumans begin to emerge, you’ll be given the chance to define what a hero is, and create your own story!
TYPE
LANGUAGE
EXPERIENCE
AGE
$14.00
/ Session
Details
Bi-weekly / Monday - 1:00 PM UTC
Session Duration / 2–3 hours
2 / 5 Seats Filled
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About the adventure
The Birth of the Superhuman Age Superpowers have begun appearing only within the last year, and no one fully understands how or why. Players are not just part of the new world—they shape it. Multiple Origins, One Mystery Powers emerge from wildly different sources—cosmic anomalies, biotech surges, mutagenic events, dimensional leakages—but is it connected? Uncertain World, Unsettled People Governments, corporations, scientists, and everyday citizens are scrambling to make sense of the new status quo. Fear, awe, and suspicion fuel the public conversation. Heroism in Real Time This isn’t a world with established legends. Every choice the PCs make—rescue, fight, misstep—changes how the world perceives heroes. High-Energy, Outside Inspiration Welcomed! The tone is fast, kinetic, colorful, and dramatic—channeling inspirations not just Marvel or DC, but inspirations like Ben 10, Max Steel, Invincible, and Saturday-morning super-science, while forming it's own identity from the players. Morally Complex Factions No faction is perfectly trustworthy or wholly villainous. Agencies, corporations, and outsiders all want something—and the players decide who rises or falls. A World on the Brink of Something Bigger Whispers around the world and beyond dimensional barriers hint that the rise of superpowers may not be an accident… but something larger at play. THE YEAR EVERYTHING CHANGED Eleven months ago, the sky caught fire. Cities across the world looked up as a shimmering aurora—visible even in daylight—wrapped the Earth in impossible color. Scientists called it a “geocosmic atmospheric event.” Governments called it a “global emergency.” People called it “the Veil.” For forty-eight hours, the Aurora Veil blanketed the world. Electronics shorted out for seconds at a time. Strange dreams haunted billions of sleepers. Migratory animals panicked. Deep-sea sensors recorded sounds that didn’t match any known species. And then… the first superhuman appeared. THE RISE OF POWERS, THE FALL OF CERTAINTY In the months that followed,people manifested extraordinary abilities. No common cause. No shared origin. All seemingly random. Each new case raised more questions. Every government issued statements. Every corporation offered explanations. Every news outlet declared a “new age.” No one agreed on anything—except that the world had changed forever. Amid the chaos, a handful of empowered individuals made a choice that would define the future: They stood up. They fought back. They protected the innocent. Humanity had heroes. THIS IS YOUR STORY The world is fragile. The future is unwritten. You are among the first generation of superhumans to embrace heroism. Will you unite or fracture? Inspire or intimidate? Become legends—or warnings? No matter what you choose… This is the dawn of a new age. This is the rise of the first heroes.
Game style
Realm Building
Rule of Cool (RoC)
Sandbox / Open World
Meet the Game Master
About me
Hello! My name is Spencer, or Saber99 in many corners online. I am 24 years old and started my tabletop experience 10 years ago. Games have always been a passion of mine, and I've come to find that the best feelings you can get are by sharing a solid gaming experience with others, one of my all-time favorite adventures being Curse of Strahd. For the past 3 of those 10 years I've branched into the realm of GMing, weaving stories for those wanting to have a great adventure. I want to encourage a healthy gaming environment, one where we understand expectations, one where we invite a strong blend of lighthearted enjoyment and compelling seriousness. A mix of roleplay and combat let's give life to the characters in our minds. Being a GM isn't just your enjoyment, it's the enjoyment of everyone, and I am ready to expand my horizons even further beyond!
View Profile →Character creation
Creating your character
Character creation follows the rules for creating a Rank 1 character in the Marvel-Multiverse ttrpg, a system I choose to use for this game due to its flexibility to be reskinned for a different superhero setting, and due to it being a new player friendly system. I have the materials, I am open to some homebrew, and it should be noted this game intends to go from the street level Rank 1 to the highest rank, Rank 6.
What to expect
Preparing for the session
Please be familiar with Discord and Roll20, or be willing to learn!
What Saber99 brings to the table
I offer an open environment, I encourage players enjoyment before my own desires for narrative. I embrace rule of cool, engaging combat, ambient music, and an open door to ensure player satisfaction.
Homebrew rules
Open to custom power sets for players. Allowing players to have more freedom in character powers depending on context.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Saber99 creates a safe table
A solid session 0, a digital checklist, and an open door policy, are all the core principles I use to ensure player safety.
Content warnings
Safety tools used
