Chronicles of the Aberrant: a 1-12 horror campaign
Every day strange events creep into homes and lives. You must uncover the source before the anomalies consume your mind and reality itself.
$10.00
/ Session
Details
Weekly / Saturday - 8:00 PM UTC
Session Duration / 2–3 hours
2 / 6 Seats Filled
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About the adventure
Beneath the surface of the world sprawls the vast cavern city of Aurelance, carved from stone and lit by the pale glow of luminescent crystal lights. Life here has always been precarious but predictable: narrow tunnels echo with footsteps, markets bustle beside underground rivers, and strange stalagmite formations rise like silent sentinels. Yet a creeping unease stirs beneath the stone. Whispers echo through empty corridors, and impossible structures twist in view. The city itself feels alive and it is starting to whisper secrets no one was meant to hear. You are drawn into the heart of these anomalies, a reluctant seeker in mystery. With every discovery, the boundary between reality and illusion blurs, and your mind strains under the weight of truths best left buried. The fate of the cavern city and perhaps the world beyond rests on uncovering the source of these aberrations before the darkness fractures everything. Where do you find yourself in this plot: Streetwise Scavenger or Investigator – knows the underlevels and secret passages, distrusts authority. Mage or Artificer – studying arcane anomalies, may be tempted to experiment with the artifact. Cleric or Inquisitive Priest – trying to understand the spiritual/mystical corruption, possibly connected to the lost souls.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Hexcrawl / Exploration
Game themes
Meet the Game Master
1 year on StartPlaying
8 games hosted
Highly rated for: Rule of Cool, Storytelling, Creativity
About me
Hello, my name is Andrew, and I am a Dungeon Master. I have been playing D&D for over 10 years and have been a DM for half that time. I have a passion for running intense horror campaigns, crafting stories filled with tension, mystery, and psychological dread. Whether it's gothic nightmares, cosmic terrors, or unsettling folk horror, I love immersing players in eerie, suspenseful worlds where fear is just as powerful as any monster they face.
View Profile →Character creation
Creating your character
Character creation will take place in Session 0 and players will begin the adventure at level one. We will be using D&D 5e rules, but whatever 2024 materials are currently available will override the 2014 sources. Please limit character race, class, and background selection to what's currently available in the official 2024/2014 material, and your characters will be ported onto or created on foundry vtt.
What to expect
Preparing for the session
You will need: -Discord account (free!) -Working microphone -Headphones/Earphones
What Andrew brings to the table
What I bring to the table: -11 years of experience as a DM -FoundryVTT -Custom-made Maps and Battlemaps (Wonderdraft, Dungeondraft) -Plenty of lore and world to uncover! -Lots of encouragement towards exploring your unique narrative within the large group, and connecting your story threads with others!
Homebrew rules
Drinking Potions as a bonus action. Pathfinder Crits. Gritty Realism. Scaling Death Saves Lingering Injury
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Andrew creates a safe table
my table will be a safe place for everyone to engage in expressive and creative gameplay. Bigotry or harassment in any form is not tolerated. Please be respectful to one another! Players who prove themselves to be incapable of this will be removed. I believe strongly in integrated gameplay and collaborative worldbuilding, but first and foremost: this is a game, and therefore it should be fun! I accommodate varied gameplay preferences with a satisfying blend of roleplay, combat, and puzzle-solving.
Content warnings
Safety tools used