🔥🐾 Welcome to City of Felines🐾🔥 A Dark Sun Adventure

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🔥🐾 Welcome to City of Felines🐾🔥 A Dark Sun Adventure

🐾 City of Felines — A Dark Sun Adventure Whispers in the sand. Claws in the dark. Prophecy in your blood. Welcome to Fel’Zara, the hidden jewel

TYPE

Campaign

LEVELS

3–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$29.99

/ Session

Details

Bi-weekly / Sunday - 4:00 AM UTC

Session Duration / 3–3.5 hours

Campaign Length / 6–10 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Step into the sun-scorched world of Athas, a brutal desert planet ruled by tyrannical sorcerer-kings and haunted by the remnants of a dying civilization. This adventure plunges your hero into a savage land where water is worth more than gold, psionics reign supreme, and trust is a luxury few can afford. 🐾 City of Felines — A Dark Sun Adventure Whispers in the sand. Claws in the dark. Prophecy in your blood. Welcome to Fel’Zara, the hidden jewel of Athas—where feline-blooded mystics rule from shadowed rooftops, and every alley hides a secret. In this brutal desert world, survival is a ritual, and trust is a luxury. You are a gladiator, a defiler, a psion… or something stranger. You’ve come seeking power, redemption, or truth. But the city has other plans. 🜂 Explore a city veiled in mirage and myth 🜂 Unravel conspiracies woven by claw and whisper 🜂 Shape your legend in a world that devours the weak City of Felines is a roleplaying experience of intrigue, survival, and transformation. Will you walk the Dreaming Path—or be hunted by those who do? Enter Fel’Zara. The sands remember. 🗡️ What You’ll Get: A fully fleshed campaign spanning 6–10 sessions, designed to start at levels 3, ending around level 10. Custom maps, NPCs, and encounters tailored to the Dark Sun setting Unique survival mechanics: dehydration, defiling magic, and gladiatorial combat Premium storytelling with rich lore, moral dilemmas, and deadly choices Optional: battle music, and session recaps 🌞 Who It’s For: Players craving gritty, high-stakes roleplay Fans of post-apocalyptic fantasy with a twist Adventurers ready to fight, scheme, and endure in a world that wants them dead 💰 Limited Slots Available📜 This is not your average D&D game. This is Dark Sun. And Athas does not forgive. Ready to burn beneath the crimson sun?

Game style

Theater of the Mind

Rule of Cool (RoC)

Roleplay Heavy

Puzzle / Mystery Focused

Meet the Game Master

4.9

(7)

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Inclusive, Voices

About me

Hobbits and dragons are forever entwined in my imagination—tighter than Elven chainmail. Games like EverQuest and FirstQuest sparked my love for roleplaying, showing me that storytelling could be so much more than rolling dice and letting the computer do the math. These fantasy worlds taught me not to judge by appearances; even a grimy goblin might offer riddles that lead to powerful treasures—if you’re willing to listen. I spent much of my youth in the basement of a local hobby and gaming store, where I discovered that games could unite people from all walks of life. The stories we told were often fantastical, but the friendships and shared memories were deeply real—bonds that have stood the test of time. That passion led me into live-action roleplay, where I cast, wrote, and played in genres ranging from Vampire to Sci-fi. Over a decade ago, as in-person meetups became harder, I embraced online communities like Roll20.net and later Discord. These platforms made roleplaying more accessible and gave me firsthand experience with internet culture, humor, and the evolving expectations of how games should be run. Now, I’m excited to roll dice with this community, share stories, and forge new connections. Let’s make some unforgettable memories—one adventure at a time.

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Character creation

Creating your character

Creating characters for a Dark Sun adventure is a gritty, imaginative process that emphasizes survival, psionics, and moral ambiguity. Here's how to approach it: 🧬 Core Principles of Dark Sun Character Creation Start with a Character Tree: Players roll up four characters—one active and three inactive. This allows flexibility and continuity in a deadly world where death is common. Unique Race: Dark Sun features exotic races like: Thri-kreen (insectoid hunters) Mul (half-dwarf gladiators) Half-Giants (massive warriors) Aarakocra, Elves, and Dwarves with unique Athasian traits. Survival-Driven Class: Gladiator (Fighter variant) Psion (essential in Athas) Templar (servants of Sorcerer-Kings) Druid (protectors of rare natural sanctuaries) Rogue, Bard, or Ranger with desert adaptations 🧠 Psionics Over Magic Arcane magic defiles the land, so most spellcasters are feared or hunted. Psionics are common and respected—every character should consider a psionic talent or background. 🏜️ Themes and Backgrounds Use Dark Sun-specific themes like: Slave, Wasteland Nomad, Veiled Alliance Agent, or Arena Champion Backgrounds should reflect hardship: survival, betrayal, and resilience. ⚔️ Gear and Resources Metal is rare. Weapons are made from bone, obsidian, or chitin. Water and food are more valuable than gold. Magic items are scarce and often cursed or defiling. 🧭 Alignment and Morality Characters are often morally gray. Alignments must be consistent across the character tree (e.g., all good or all evil) Law vs. chaos matters less than survival and loyalty.

What to expect

Preparing for the session

Make a roll20.net account. I will help if any assistance is required. Preparing for a Dark Sun adventure is unlike any other D&D campaign. Athas is brutal, unforgiving, and morally complex—players need to be ready for survival, scarcity, and hard choices. Here's how you can prepare: 🧭 Mindset & Expectations Embrace the Harshness: Athas is not a heroic world. Expect moral ambiguity, betrayal, and survival over glory. Be Flexible: Death is common. Character Trees (multiple characters per player) help maintain continuity. Collaborate on Tone: Discuss with the DM and group what themes are in play—slavery, defiling magic, gladiatorial combat—and what boundaries exist.

What The Teal brings to the table

Running a Dark Sun campaign demands more than just dice and rulebooks—it requires atmosphere, preparation, and a mindset that embraces the brutal beauty of Athas.

Homebrew rules

🏜️ Survival Mechanics Water & Food Tracking: Players must manage daily water and food rations. Dehydration and starvation cause exhaustion and eventually death. Heat Exposure: Prolonged exposure to Athas’s sun requires Constitution saves or levels of exhaustion. Encumbrance Matters: Use variant encumbrance rules to reflect the harsh terrain and limited resources. ⚔️ Weapon & Armor Rules Material Scarcity: Metal weapons are rare and expensive. Most gear is made from bone, obsidian, or chitin and has a chance to break on a critical fail. Weapon Breakage: Non-metal weapons break on a natural 1 or when striking metal armor. Optional: roll a d6 after each combat to check for wear. 🧠 Psionics Integration Psionics for All: Every character starts with a minor psionic talent (cantrip-level ability). 🌱 Defiling Magic Defiling vs. Preserving: Arcane casters choose to defile (gain power, damage surroundings) or preserve (weaker, but safe). Defiling damages nearby plant life and causes disadvantage on Nature checks in the area. Environmental Impact: Frequent defiling can turn lush areas into barren wastelands over time. 🧬 Character Creation Tweaks Character Trees: Each player creates 3–4 characters. When one dies, another steps in. Racial Adjustments: Thri-kreen are Large and have natural armor. Muls gain exhaustion resistance and brutal endurance. Elves are nomadic sprinters, not forest dwellers. 🏛️ Social & Political Systems Templars as Warlocks: Their patron is the Sorcerer-King. Slavery System: Optional mechanics for slave collars, rebellion, and social status. Arena Fame: Gladiators earn renown, which can be spent for favors, gear, or influence.

Equipment needed to play

Internet

Computer

Microphone

Safety

How The Teal creates a safe table

For a Dark Sun adventure—where themes of slavery, survival, and moral ambiguity are front and center—it's essential to use robust safety tools to ensure everyone feels respected and secure. 🛡️ Pre-Game Safety Tools Lines and Veils: Define hard limits (Lines) and fade-to-black topics (Veils) before play begins. For Dark Sun, this might include slavery, body horror, or psychological abuse. The X-Card: A simple tool where any player can tap or raise the card to signal discomfort. The scene is then paused, rewound, or skipped without explanation. Stars and Wishes: After each session, players share what they liked (Stars) and what they hope to see or avoid (Wishes). This helps shape the tone and content collaboratively. Session 0: A must-have. Discuss tone, themes, character expectations, and safety tools. Establish trust and shared boundaries. ⏸️ In-Game Safety Tools Open Door Policy: Players can leave the game at any time for any reason—no questions asked. Script Change: Offers commands like “Pause,” “Rewind,” or “Fast Forward” to adjust scenes in real time. Check-Ins: Use verbal or visual cues (like traffic light signals) to gauge comfort levels during intense moments. 🧭 Post-Game Safety Tools Debriefing: A short discussion after each session to process emotions, clarify boundaries, and adjust future content. Anonymous Feedback: Allow players to submit concerns privately, especially useful in paid or public games.

Content warnings

Safety tools used

Frequently asked questions