🌍⚔️ Earth Isn't Yours to Conquer 5e / M&M / Invincible
The world survived its greatest protector. But it may not survive what comes next.
$30.00
/ Session
Details
Weekly / Saturday - 1:00 PM UTC
Session Duration / 2.5–3 hours
2 / 5 Seats Filled
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About the adventure
📜 System: D&D 5e Invincible Universe – free power system 🌍 Genre: Superhero Fantasy • War Campaign • Dark Adventure 🎭 Tone: Heroic • Tragic • Gritty • Larger-Than-Life 🌌 Campaign Description The world survived its greatest protector. But it may not survive what comes next. After the fall of the old guardians, Earth entered a new era of preparation. Governments built weapons. Secret agencies built super-soldiers. Alien empires began to watch more closely. And heroes… heroes began to choose sides. Cities rebuild while conspiracies grow in the shadows. Superhumans appear faster than the world can understand them. Some are born. Some are made. Some are sent. And far beyond Earth, something is coming again. The Viltrumite War is not over. It was only the beginning. You are not normal people. You are weapons, symbols, survivors, experiments, soldiers, or accidents. You are the people sent where armies cannot go. Because when superhumans fight, cities die. And when gods fight, worlds die. ⚔️ Who You Are You are elite operatives connected to an organization, government, or alien power. Examples: Government super-agents Reformed villains working for a deal Alien hybrids trying to understand Earth Experimental super-soldiers Independent heroes trying to stay independent Agents of a global defense agency (like a new Guardians program) Mercenaries hired to stop things normal people cannot stop Survivors of destroyed cities Children of heroes or villains Each character has a connection to a major event: a destroyed city, a dead hero, a secret experiment, an alien war, or a cover-up. 🧭 What to Expect 🏙️ Destroyed cities, secret laboratories, alien ships, hidden bases, ruined battlefields, off-world colonies 👽 Viltrumites, Reanimen, alien mercenaries, rogue superheroes, government kill-teams, cults that worship superhumans ⚔️ Tactical combat with destructive environments (buildings collapse, civilians to protect, vehicles, falling debris) 🧪 Experimental gear, alien weapons, unstable powers, black market tech 📜 Secret files, conspiracy documents, alien databases, old hero records 🧭 Mission-based structure: rescue missions, assassinations, sabotage, containment, investigation, off-world missions 🏹 Mixed play: combat, investigation, politics, reputation management, alliances 🧠 Long story arcs with major villains, planetary threats, and wars that reshape the world ⚖️ Player choices affect governments, alien relations, public opinion, and future wars
Game themes
Meet the Game Master
2 years on StartPlaying
224 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: 3 hours
Response rate: 100%
About me
Hi, I’m Manu, a passionate Game Master with years of experience running immersive and engaging tabletop RPGs. I specialize in crafting rich, story-driven campaigns where player choices truly matter. My goal is simple: create epic stories, foster memorable character moments, and make sure everyone has a great time at the table. Expect a mix of thrilling combat, deep roleplay, and unexpected twists that will keep you on your toes. If you're looking for a game where your decisions shape the world, where mysteries unfold with every session, and where fun is the top priority, then you're in the right place.
View Profile →Character creation
Creating your character
We will decide for a number of spells and features to represent your superpower and you can just use them without restraints. Flight, Telekinesis, Enhanced strength or dexterity, burrowing speed, fireballs, ecc. The goal is for you to feel like a superhero of the Invincible universe.
What to expect
Preparing for the session
🧙 Character Creation Together We create your character together, without rigid constraints. Bring any concept you like. Strange, powerful, subtle, or unconventional ideas are welcome. The goal is expression first, structure second. 🎚️ Starting Level, Gear, and Resources Starting level, gold, and magic items are decided in session zero. These choices adapt to the tone and direction of the campaign. Nothing is fixed in advance, and everything is open to discussion. 📚 Official Content All official material is allowed. No restricted books, no hidden bans. If it exists officially, you can use it. 🧪 Homebrew and Custom Options Homebrew is allowed. New classes, subclasses, items, mechanics, and narrative systems can be introduced. Review is about fit and clarity, not limitation. Adjustments, if ever needed, are done collaboratively. 🧭 Creative Freedom You are free to shape your character’s power, identity, goals, and flaws. Characters can evolve, break expectations, and change direction over time. The campaign adapts to player choices, not the other way around. 🗣️ Questions and Contact Ask anything, anytime. Add me on Discord: opossum7448
What Manu brings to the table
🎭 Character Voices NPCs are played with clear, distinct voices and mannerisms. Age, origin, status, and personality all shape how they speak and act. A merchant, a noble, a soldier, or a scholar will feel different at the table. The goal is clarity and immersion, not caricature. 🎶 Ambient Music and Soundscapes Ambient music and background sounds are used to support the scene. Cities feel busy, taverns feel alive, and ruins feel quiet and tense. Music changes with mood and location. It never takes focus away from play. It supports it. 🗺️ Maps, Tokens, and Visual Aids Maps, handouts, tokens, and images are used when they add value. This includes city districts, battle spaces, important locations, and key objects. Visual aids help players understand space, scale, and context, especially during exploration and tactical moments. 📖 Narrative and Character-Driven Play The campaign focuses on story, character choices, and consequences. Player actions matter. Decisions can change relationships, factions, and the world itself. NPCs remember what you do. The story reacts and evolves instead of following a fixed path. ⚙️ Flexible Rules and Homebrew Rules are used as a framework, not a limitation. When strict rules get in the way of pacing or drama, flexibility is applied. Homebrew is welcome if it serves the story and stays balanced. Any changes are discussed openly and clearly. 🎯 Player-Focused Experience The game adapts to the group. Tone, themes, and focus shift based on what the players engage with most—combat, intrigue, exploration, or personal arcs. The goal is a consistent, immersive experience built around player agency and shared storytelling.
Homebrew rules
We'll discuss everything in session zero.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Manu creates a safe table
🧭 Session Zero We’ll discuss expectations, character concepts, and boundaries before play begins. 🚧 Lines & Veils Sensitive topics will be handled carefully, with player input ensuring that no one feels uncomfortable. ❌ X-Card If something arises during play that makes you uncomfortable, you can use this tool to pause and adjust the scene. 💬 Check-Ins Regular feedback ensures the campaign stays enjoyable for everyone. 🔄 Debriefing At the end of each session, we take a few minutes to share thoughts and feedback. This helps align expectations, address concerns early, and create a better, safer play environment for everyone. 🫱 Aftercare Some sessions may include intense scenes, character loss, moral decisions, or heavy themes. After the game, we take a short moment to step out of the story and return to normal. This can include: Talking out of character about what happened Making sure everyone is okay with how scenes played out Clarifying in-game vs out-of-game emotions Light conversation to decompress Sharing favorite moments of the session Checking if any scene went too far and should be adjusted in the future
Content warnings
Safety tools used
