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The Legend of Zelda: On Ancient Wings
Explore an 8-bit setting, finding tools, uncovering secrets, and slaying monsters to save the outskirts of Hyrule from the forces of evil.
$10.00
/ Session
Details
Weekly / Wednesday - 11:30 PM UTC
Session Duration / 3–4 hours
5 / 5 Seats Filled
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Schedule
About the adventure
Part god, part person, part extension of the land itself, Great Faeries are representatives of the spirit of Hyrule. They weave magic beyond the knowledge or understanding of most mortals, maintaining the balance of nature and warding settlements from the depredations of roaming monsters. In times of greatest need, they lend a fraction of their magic to heroes with the power, wisdom, and courage to wield it to slay the evil in Hyrule and bring hope back to its people. Tales of their influence stretch as far back as time itself, and not a person alive is ignorant of their might. Which, in retrospect, makes them pretty obvious targets. Somebody--or something--has stolen the Great Fairies' power, leaving the land in chaos. Monsters, darkness, curses, any number of threats lap at the edges of civilization. For now the danger is localized on a small island, but with no great hero in sight, time is the only barrier between catastrophe and the land at large. When all hope seems lost, a group of potential heroes wash ashore on the island, victims of the storm separating it from the mainland. Their only hope, and Hyrule's, is to find the thieves, return the magic of the land to its rightful owners, and defeat whatever evil came along for the ride. The Legend of Zelda: On Ancient Wings is a Dungeons & Dragons 5th Edition campaign set in a retro-stylized Hyrule, back when everything was square and only had four colors. It involves swords, sorcery, exploring the world, slaying monsters, completing quests, getting lost in dungeons, running out of keys at exactly the wrong time, finding cool loot and misusing it on every piece of terrain within 30 meters, hoarding way too many rupees just in case you need them one day, and fashion.
Game style
Dungeon Crawl
Hexcrawl / Exploration
Sandbox / Open World
Game themes
Meet the Game Master
About me
I hit the 10,000-hour mark in tabletop roleplay years ago, but golly there's still so much neat stuff I haven't played. I wrote D&D Stats in Simple Language, which you can still find scattered all over the web today, and I DM according to The Laws (below).
View Profile →Character creation
Creating your character
For character creation, we pick the power level of the campaign and roll five stats; the sixth stat will be assigned to balance things out (that is, if you roll 15/14/13/12/10 you'll get a worse sixth stat than the person who rolled 16/10/10/10/10. The game will probably begin at L3 so everybody gets their subclass, and we'll discuss the party composition and character traits during Session 0. I'm pretty open to weird books, but anything that's not standard is subject to approval so nobody's using six playtest documents and a spell you found on Stack Overflow. We'll also discuss expectations around the setting. I know everybody had their own interpretation of Hyrule and I'm open to taking bits and from various games as long as things don't get too weird.
What to expect
Preparing for the session
You will need a microphone but not a webcam. Ideally you'll have Discord but I can tolerate Skype I guess. You can have MapTool but it's not required and also I'm using a weird old version of it. You should have *some* understanding of the rules of D&D 5E; novice players are welcome but I expect you to have read your spells and learned what they do before your turn starts. The only book you'll need is the Player's Handbook.
What MssngrDeath brings to the table
I use MapTool as a VTT, though I'm comfortable sharing it on Discord et al so not everybody has to install it. It's mostly for tactical positioning and to show off pretty pretty maps and pictures. I encourage roleplay and reskinning in characters, and I'll usually tell you if you're about to do something that will get everybody killed because I don't want to end the game early either. The mechanical challenge rating in my campaigns can spike pretty high but it's not there all the time; players deserve a chance to run roughshod over minions now and again. I will try to do character voices and such so please don't make fun of me too hard.
Homebrew rules
I have a healthy disrespect for the rules, so I try to follow them but I generally have leeway for something that's clever, entertaining, or likely to succeed (pick two).
Equipment needed to play
Computer or Mobile Device
Internet
Microphone
Platforms used
Safety
How MssngrDeath creates a safe table
Session Zero involves discussion regarding The Laws (https://www.dmingwithcharisma.com/the-laws/) and the Same Page Tool (https://bankuei.wordpress.com/2010/03/27/the-same-page-tool/) to make sure we're all playing the same game. X, N, and O cards may be vocalized or sent via DMs during the session and may always be discussed after the session
Content warnings
Safety tools used
