Smuggler's Fiasco: Learn to Play Star Wars 5e
The Mos Eisly Cantina is no stranger to trouble, but after a criminal deal go sideways, the resulting fallout could change your lives forever.
$15.00
/ Session
Details
Bi-weekly / Sunday - 8:00 PM UTC
Session Duration / 4–5 hours
Campaign Length / 6+ Sessions
0 / 6 Seats Filled
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About the adventure
In Hutt Space, money is power and power is survival. Unfortunately for you, you're dead broke and desperate for a payday. As the Clone Wars rage on, you've kept your head low while you spend what little you have at the Mos Eisly Cantina. Unfortunately, sometimes trouble finds you anyways. When a deal between smugglers and a mysterious buys goes awry, you find yourself in the crossfire. But fate is a funny thing in the star wars universe. Maybe you're exactly where you needed to be to turn your life around!
Game style
Puzzle / Mystery Focused
Rule of Cool (RoC)
Roleplay Heavy
Combat Heavy
Meet the Game Master
Less than a year on StartPlaying
3 games hosted
Highly rated for: Storytelling, Inclusive, World Builder
Average response time: 8 hours
Response rate: 100%
About me
I'm an actor, writer, and comedian who loves to bring stories to life and collaborate with other creative people. I've been roleplaying and GM-ing for over 10 years. I started playing Pathfinder with my improv, but I've grown to prefer the streamlined ease of D&D 5th edition so that my players and I can focus on the story unfolding rather than math and mechanical crunch. Most of my players in my home games are Dungeon Masters themselves (several of whom are professionals themselves) but I'm also comfortable introducing new players to the game and helping them learn the ropes. I'm funny, creative, and tactical in my approach to every game. Ever since I was a kid, I've always had a desire to create new games for my friends to play and storied worlds to lose myself in, but I never had the perfect outlet for that drive before I discovered the world of ttrpgs.
View Profile →Character creation
Creating your character
Characters will be created during session 0. If you're new to the game, don't worry! I'm happy to give you as much or as little help setting up your character as you want!
What to expect
Preparing for the session
We'll be using Roll20 to run the game itself and Discord's group call function to talk and roleplay while we do so. Webcams are not required, though they can make for a better connection when you use them.
What Ben brings to the table
In game, you can expect distinct voices for NPCs, a dynamic soundtrack, and vivid descriptions to help immerse you in the world. Out of game, I'm always happy to talk about character details and help players get what they need to feel excited about an upcoming game. I'm a professional improviser, so I'm happy to use Rule of Cool to reward players for making creative decisions to push the story forward. My combats are dynamic and tactical, with an emphasis on motivation and environmental play. It's important to me that players feel inspired to do more than simply stand in one place and hit a stat block with a stick until everything is dead. I try to keep the flow of gameplay fast and player focused, while still leaving room for players to explore their characters and roleplay the relationships that are important to them.
Homebrew rules
This is an introduction to the game's rule system, so I don't want to give you too much Homebrew to keep track of. I do like using Flanking rules, however. Let's be honest, so many people do, at this point it's barely homebrew.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ben creates a safe table
I like to use session 0 and player consent forms to help set the expectation of what my players will deal with in the game and to learn what they don't feel comfortable playing with. Players are also encouraged to message me any time before, during, or after a game to let me know if what their comfortable with has changed or if they have issues or concerns with how the game is progressing. I also like to debrief after every game to see what players liked, what they'd like to see more of, and what could be improved upon going forward. I'm a queer GM and this is a queer friendly table. No forms of bigotry or disrespect are acceptable at my table and I'm not afraid to kick a player who is ruining the fun for everyone else. For smaller issues or misunderstandings, however, I like to chat with the player one-on-one first to see if it can be resolved. More often than not, I find that these problems are unintentional and can be fixed with good communication, but when they can't it's better to just politely part ways.
Content warnings
Safety tools used