Extinction Curse | 1-20 | All Welcome!
Step right up to the Circus of Wayward Wonders! As performers become leaders, can they stand against what is to come? Will they save Aroden’s legacy?
$25.00
/ Session
Details
Weekly / Wednesday - 12:00 PM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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About the adventure
🎪 Extinction Curse 🎪 Our journey begins on the Starstone Isles, with the traveling Circus of Wayward Wonders, just as they arrive in the remote town of Abberton. Following the discovery of the ringmaster's untimely death, just moments before the troupe's debut. These daring performers must scramble to arrange a successful show while on the hunt for the one responsible for the ringmaster's death. What they find may be far greater than they ever could have imagined. Come along for the experience that is Extinction Curse, the second Adventure Path released for Pathfinder 2E. Come one, come all to the Circus of Wayward Wonders! A campaign about humble performers stepping up to become leaders as well as great protectors. This AP has a little bit of everything for everyone, spanning levels 1 to 20. Extinction Curse is also a great AP for both the new and experienced players alike, showing off the many mechanics and facets that make Pathfinder great: 🦸 Simple performer to Great Hero 💬 Roleplay 🌎 Exploration 👊 Combat, Combat, Combat! 🎪 Circus Management
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
1 year on StartPlaying
About me
Hey there! I’m a long-time nerd who's been living and breathing all things TTRPG for about a decade now, and I’ve been the GM behind the screen for nine of those years. Overall I think I’m a pretty chill and super laid back kinda guy. I’m a bit of a bookworm, I love to game, and I have way more hobbies than is reasonable for any one person. The hyperfixations go brrrrrr.
View Profile →Character creation
Creating your character
We'll be following the standard rules for Pathfinder 2E character creation, using the Free Archetype, Ancestry Paragon, and Gradual Ability Boost optional rules. I don't have any hard limits on Ancestries, Heritages, Classes, or backgrounds. As long as it's within reason, we can talk it over and make it work.
What to expect
Preparing for the session
No need for a webcam all you need is Discord and a decent mic and you're good to go.
What GM Benny brings to the table
As a GM, I lean more into the Rule of Cool, if something adds excitement or fun and fits within the world, I’m all for making it happen. Player agency is at the heart of what I do, so your choices will always matter and shape the world around you. I aim to present a rich, fleshed-out world for you to explore, full of possibilities and consequences, where you can leave your mark and tell your story.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How GM Benny creates a safe table
I consider my table to be a safe space for everyone, an escape from the rest of the world where we can all just have fun. Everyone is welcome at my table as long as they respect everyone at the table. Now we’ll be using a few safety tools to make sure everyone feels comfortable and has a good time. - Session 0: Here we’ll discuss the game, set expectations, and talk about any boundaries. - Lines and Veils: Lines are things that won’t appear in the game at all, while veils are things that might come up, but we’ll fade to black or gloss over them. - Breaks: At about the halfway point, we'll have a 10 minute break, just a chance to reset and grab any snacks or drinks necessary to continue our adventure.
Content warnings
Safety tools used