The Crawling Deep - Dungeon that Bites Back

The Crawling Deep - Dungeon that Bites Back

Descend into the living labyrinth, where shifting halls devour the unworthy and only power waits at the bottom.

TYPE

Campaign

LEVELS

3–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Thursday - 10:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 50–65 Sessions

5 / 6 Seats Filled

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Schedule

Meet your party members

5/6

About the adventure

Beneath the earth sprawls the Crawling Deep, a megadungeon no one has ever conquered. Legend says it was carved long ago by a power beyond mortal understanding - and that at the dungeon’s heart lies a relic said to grant power enough to rival divinity itself. But the dungeon fights back. Its halls twist and regenerate, its monsters respawn as if born from stone and shadow, and no adventurer has ever reached the final floor. Yet people keep trying. Adventurers carve out fame and fortune from its depths - meat, hides, alchemical reagents, enchanted trophies, and even living monsters that fetch fortunes in the surface markets. Entire industries thrive around the labyrinth’s entrance, from blacksmiths and priests to shady potion-peddlers. You are part of a guild expedition—a rare group of delvers brave and reckless enough to mount a serious descent. You’re not the only ones in the maze, though. Rival guilds, mercenary crews, cultists who worship the dungeon itself, all stalk the same halls. The deeper you go, the more the Deep bends its rules, throwing not just monsters but puzzles, shifting environments, and rival adventurers against you. The question isn’t just can you survive the dungeon - but also what will you become by the time you reach its heart? This campaign will be very combat heavy, designed to test players and characters alike. The heroes will enter the dungeon and emerge victorious - or perish in the Deep. The game is open to players of all experience levels.

Game themes

Meet the Game Master

5.0

(90)

LGBTQ+
Queer
Neurodivergent
Artist
Multi-lingual

3 years on StartPlaying

786 games hosted

Highly rated for: Creativity, Inclusive, Knows the Rules

Average response time: 7 hours

Response rate: 82%

About me

Hello everyone! My name is Robin, I have been a Dungeon Master for over 10 years. In this time I have ran a wide array of games: from one shots to long campaigns, from lighthearted quests to grimdark intrigue, from whimsy and fantastical to down to earth and realistic. No matter the setting or kind of game, my number one priority is making sure that everyone is having fun, enjoying themselves, and getting a fun break from day-to-day life. I'm currently GMing in Pathfinder 2e and DND 5e, and whether you're a veteran player or a complete newbie, I hope to get to roll some dice with you! All my games are LGBT+ friendly.

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Character creation

Creating your character

Character creation guidelines: 🔹 Any alignment is allowed, but your PC must be able to play nice and work with the party. Lone wolves, murderhobos, session derailers, or troublemakers will not be tolerated. 🔹 Any official WOTC race and class is allowed. Some homebrew and 3rd party options are available on a case-by-case basis. 🔹 The party will start al level 3.

What to expect

Preparing for the session

🎤 Have a clear microphone and headphones. 🤝 Have a good attitude and friendly disposition towards fellow players and the GM 🫶 Join my community Discord (making an account is free!) 📋 Familiarize yourself with the game rules in the server. ⛏️ Set up a free Forge VTT account. 💀 You do not need to fill out the Lines and Veils (provided in Discord) ahead of session 0, but you can if you are confident you understand everything on the list. ⚔️ I recommend you have a couple of character ideas ready in time for session 0 so we can discuss the team together.

What Robin brings to the table

✓ Friendly Discord server for voice chat. ✓ Foundry VTT hosted on Forge, which will handle all bookkeeping for you! ✓ Full-color maps, tokens, and thematic music. ✓ A living world that responds to your actions and inactions.

Homebrew rules

🔹 Crunchy crits - your critical hits deal max damage + an additional damage roll. 🔹 Rolling a nat 20 on a saving throw means you take no damage. 🔹 If you spend a bonus action drinking a healing potion, you roll for the amount you heal. If you take a full action, you heal for the full amount.

Equipment needed to play

Computer

Headphones

Internet

Safety

How Robin creates a safe table

Our Session 0 will cover the following: 1. Introductions 2. Safety tools (*there will be form to fill out*) 3. Table rules 4. Adventure overview 5. Character creation

Content warnings

Safety tools used

Frequently asked questions