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Uncharted Waters New Horizons! |【A Swashbuckling Seafaring Game】
Avast ye landlubbers! The seas call your names. Take yer ship and sail her towards the uncharted world! Leave yer mark before the locker takes ya!
$21.00
/ Session
Details
Weekly / Tuesday - 6:30 AM UTC
Apr 21 / Session 2
Session Duration / 3–3.5 hours
5 / 5 Seats Filled
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Schedule
About the adventure
The exploration of these common lands had begun to run dry. Many aspirants looking to make a name for themselves no longer have anything to hold dear where they're born... Thus, everyone looked outwards to the sea — a great beyond yet to be charted. Now, the Golden Age of Sailing begins! In the port of Lisbon, the duchess had long been interested in learning what lies within that horizon. Her yearning eventually leads to the funding of a ship ready to sail. Now, awaiting for the perfect crew, will you be amongst those who set to explore? Or double-cross and plunder asunder? ***** Based on the 'Saltmarsh Adventures' module, this Unveiled Chronicle is set in a Fantasy Mediterranean inspired by real world settings mixed with the wackiness of D&D. Yea, I thought it was a pretty fun idea, so why not! ⏳ Sail within your own ship, and explore the uncharted. 👹 Encounter interesting creatures and monsters unique to space. 📖 Discover stories, cultures, artifacts and the deeper lore within. 🔗 Unfold original stories tailored for all players. 💀 Be it to Cartograph the World; Collect Artifacts and Treasures; or Plunder Asunder — you know that you must first sail the Uncharted Waters and see New Horizons!
Game style
Sandbox / Open World
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
428 games hosted
Highly rated for: Creativity, Storytelling, Sets the Mood
Average response time: 1 hour
Response rate: 100%
About me
Heya, I'm Zed! Someone with a definitely real, not edited, fancy moustache ready to Dungeon some Dragons! I've started DM-ing since I was kid, and had been DM-ing since. Our game system? A crude homemade TTRPG cuz none of us knew about and had access to the big official ones. It was fun brewing worlds then, so much so that I've honed that habit today. For me, nothing beats a fun light-hearted roleplay with a dash of interesting gritty combat unfolding in a creative play of rules. My experience of hosting one-shots gave me insight on how to keep combat interesting and blood-pumping, not just a slugfest. Years of DM-ing as a kid and for kids had also shown me how to encourage roleplaying more on the table. Be it just flavoring actions, or maybe giving your character a voice, it's all gonna be fun. At the heart of it all, of course, is creativity. Anything your imagination can think of can be done. And it's always great to see everything unfold from one's mind unto the table. 🌟FINAL WORDS Uhh, yea... That's me for starters, more on how I DM below. Of course just send me a message if you ever wanna discuss anything. Hope to play with you and make memorable moments together!
View Profile →Character creation
Creating your character
You can create your character (and back-ups) at your own leisure before the game following these guidelines: 🎁 Each Character will own 1 Uncommon Item which grows in power with you 📕 All officially released compendiums by Wizards of the Coasts are allowed to be used. Some 3rd Party Compendiums like Humblewood are also on the table. (Unlisted 3rd Party or Homebrew Materials can be discussed with me) 🎲 You can Roll for Stats; Use Point Buy; Use Standard Array; or Use my homebrew Heroic Array.
What to expect
Preparing for the session
You will need: 👾 a Discord & Roll20 Account 🎤 a Microphone + Speakers or Headphones 📸 (Optional) a Webcam
What Zed Jaime brings to the table
I offer my very best: 📚 A comprehensive list of Official WotC and 3rd-Party Compendiums at Roll20. 🌌 High Quality Maps, Tokens, and Handouts for better visualization. 🎼 Thematic Music and Sound Effects to improve immersion. 🙊 NPC voices that hopefully gives justice to the characters. 📜 Homebrew Rules favoring Players for more Epic and Tactical plays.
Homebrew rules
House Rules are in place favoring Players which give a more Epic and Tactical feel to each encounter. Some highlights are the following: 🪦 DEATH HOUSE RULE! 1. Beyond Death Saves 📃 - While a creature is unconscious and at 0hp, it can awaken to 1hp and perform its turn by taking Levels of Exhaustion. - The number of successful Death Saving throws determine the Level of Exhaustion taken. 2. Against All Odds ⚔️ - A creature at 0hp can attempt to attack, escape, or help by automatically getting a Fail on the Death Saving throw instead of rolling. 3. Last Stand 🗽 - Upon death, a character takes a final turn in an attempt to help allies or take down enemies. 🤺COMBAT HOUSE RULES 1. Healing Potions - Action = Full Heal to Self - Bonus Action = Roll to Heal for Self 2. Protection Reaction - As a reaction when a creature within 5ft of you is hit with an attack, you can take all the damage instead. 3. Strained Spellcasting - Spellcasters may cast two leveled-spells in a turn (instead of just one). - The caster must succeed a Constitution check or gain 1 Level of Exhaustion. 🖌️CHARACTER CREATION HOUSE RULES! 1. The Heroic Array - Standard Array may be too standard for some folks, so here's a couple of new choices that Point Buy can never buy! | Allrounder = 15, 14, 13, 12, 10, 8 | Support = 17, 15, 12, 11, 8, 7 | Specialist = 17, 16, 11, 10, 8, 7 | Chosen by Heaven & Hell = 19, 18, 15, 7, 5, 3 2. New x Legacy 5e Guidelines - Both 2014 and 2024 versions are fun to play, thus I've made a set of rules and guidelines that will allow both to exist in the game, while keeping everything cohesive and lore accurate.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Zed Jaime creates a safe table
Expect a mix of creative roleplay and gritty encounters. The kind that will test not just your characters’ abilities, but your imagination too. From lighthearted moments to life-or-death stakes, we’ll explore everything in between. Here’s how we’ll kick things off: 📝 Session 0 — We’ll chat about the do’s and don’ts, player expectations, and what kind of game you want to play. Whether you lean into plot, combat, custom arcs, or a balanced blend, we’ll shape the campaign that way. 🎭 Personalized Intros — At the start of the campaign, each character gets their own mini-scenario. These short spotlights weave in your backstory and set the stage for your arrival in the world. It'll be to show exactly who you are, and where you fit into the bigger story.
Content warnings
Safety tools used

