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Curse of Strahd - A Gothic Horror Campaign
Delve into the mists and find yourself in the domain of a vampire lord. Find riches, glory, or your doom...
$10.00
/ Session
Details
Weekly / Friday - 12:30 AM UTC
Apr 24 / Session 6
Session Duration / 3 hours
5 / 5 Seats Filled
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Schedule
About the adventure
Curse of Strahd takes place in the land of Barovia, a small, isolated valley surrounded by magical mists. These mists prevent anyone from leaving and often pull in travelers from other worlds without warning. Barovia is a dark, dangerous place. The sun is dim, the weather is cold and damp, and the wilderness is filled with wolves, undead, and stranger horrors. Villages are few and far between, and the people live in constant fear. The valley is ruled by Count Strahd von Zarovich, an ancient vampire who holds complete control over the land and its people. He is intelligent, manipulative, and enjoys toying with those who catch his interest. Strahd is the central figure in the story—players will almost certainly meet him, and he will influence events whether they seek him out or not.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
5 games hosted
Highly rated for: Creativity, Visual Aid, Sets the Mood
About me
Welcome to my table, you can call me Jungli! I am a player focused Game Master looking to make your next adventure a memorable one. I have a love for tabletop roleplaying. and I make sure my table is the perfect place for players to tell their stories.
View Profile →Character creation
Creating your character
Character Creation - Level 3 Characters limited to official Wizards of the Coast content. Legacy content is banned. - Crooked Moon content is also permitted - Stat distribution is standard 27 point buy - Please build your character on D&DBeyond - Standard starting equipment - You will also begin the game with an uncommon magic item of your choice, and one potion of healing. (suggested items are either a “Cloak of Protection” or “+1” Weapon or Spell Casting Focus) Detailed D&DBeyond guidelines: 1. On the character creation screen, select Standard 2. Uncheck all items under Sources, except for Expanded Rules 3. Disable all Partnered Content 4. Dice Rolling is your personal preference 5. Enable Optional Class Features, Disable Customize Your Origin 6. Set Advancement type to Milestone 7. Hit Point Type: Fixed 8. Enable prerequisites for Feats and Multiclass Requirements 9. Enable Show Level-Scaled Spells 10. Set encumbrance type to No Encumbrance 11. Enable Ignore Coin Weight 12. Set Ability Score/Modifier Display to your preference 13. Set Character Privacy to Public (Necessary for importing across platforms) 14. Build your character! Please feel free to reach out if you need any guidance. Please note: That if you are using a species that is older than 2024 - you do not gain ability score increases from species but rather from your background. If you are using a background from before 2024, please append your background with ability score increases of either +2 in one abilitity and +1 in another ability or +1 in three different abilities of your choice!
Monk of Pestilent Haze (Crooked Moon), College of Spirits Bard (UA), Oath of Devotion Paladin (PHB2024), Twilight Domain Cleric (TCE)
What to expect
Preparing for the session
What you need: - A decent quality microphone + headphones, or headset (no webcam necessary) - A Discord account (Free) - An account on https://forge-vtt.com/ (Free) - An account on https://www.dndbeyond.com/ (Free) - A decent quality computer that can handle running the game (graphics may be too intensive for older hardware) Step 1: Join the Discord server Step 2: Join the game on Forge. Step 3: Join the Campaign on D&DBeyond (You will get a link through SPG for the above three websites upon joining the game) Step 4: Create a character in the D&DBeyond campaign Step 5: Message me if you have any lines or veils to go over Step 6: Let's play!
What Jungli brings to the table
When you sign up to this game. I will provide you with the best experience I can offer. This involves: - Giving NPC's (non-playable characters) unique voices and personalities - Using premium maps and Foundry modules - Immersive music - Content sharing on DNDBeyond. I have access to all 2014/2024 Core Content, Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, Mordenkainen Presents: Monsters of The Multiverse. - Crooked Moon integration on Foundry VTT - Years of Roleplay experience
Homebrew rules
No mundane item tracking — You don’t need to track basic gear like torches, rope, rations or mundane ammunition. Just be reasonable. Extra Attack works with held actions — When you hold the Attack action, you may use your full Extra Attack feature. Similar features like “Thirsting Blade” are also affected by this rule. Critical hit damage — Maximize the base damage dice, then roll additional dice and add modifiers. Long rests require a sanctuary — To complete a long rest, you need: Relative safety Comfortable sleeping arrangements Fresh food Shelter from the elements Intelligence bonus — You gain a number of proficiencies or languages equal to your intelligence modifier (Minimum 0). Flanking — A creature can’t flank an enemy that it can’t see. A creature also can’t flank while it is incapacitated. A Large or larger creature is flanking as long as at least one square of its space qualifies for flanking. These flanking rules are not intended to be used on hex grids. 90 Degree Flanking - When a creature and at least one of its allies are adjacent to an enemy and on perpendicular sides or corners of the enemy’s space , they are considered to be 90 Degree Flanking that enemy. 90 Degree Flanking creatures gain a +1 modifier to melee attack rolls against that enemy. 180 Degree Flanking - When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they are considered to be 180 Degree Flanking that enemy. 180 Degree Flanking creatures gain a +2 modifier to melee attack rolls against that enemy. 90 Degree Flanking and 180 Degree Flanking can be used in tandem. The maximum bonus to melee attack rolls granted via flanking is +4 0 HP does not cause unconsciousness — You instead fall prone and gain 1 level of exhaustion. You still make death saving throws. You can take actions and move as normal. Directional limitations on force — Features that push or pull a creature may only do so on the horizontal plane unless “any direction” is explicitly stated. Eg Telekinesis spell. Legendary Resistance drawbacks — When a creature uses Legendary Resistance, they suffer a unique side effect. Delaying initiative — You may delay your turn to a later initiative count lower than your own. Simplified Drawing/Stowing — A character may draw or stow any tiny objects in their possession before or after taking the attack, magic, or utilize actions. Spark of Insight - At the DM’s discretion, a character may gain a bonus—often applied to an ability check—when a player demonstrates clever, creative, or particularly skillful play. This recognition can arise from any aspect of the game, including combat, exploration, or social interaction. A player may nominate another player (but not themselves) for such a bonus. The final decision rests solely with the DM, and these awards are intended to remain rare and meaningful. + Other reworks/adjustments (A document will be provided)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jungli creates a safe table
If you have any lines or veils, you may message me privately. We will also have X, N, and O cards available, digitally built into FoundryVTT. After the session ends we will also have a moment to debrief and discuss.
Content warnings
Safety tools used


