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Traveller Bounty Hunter | Space Western & Morally Grey

Image by AI Art

Traveller Bounty Hunter | Space Western & Morally Grey

Bounty hunting / mercenary work/exploration at the edges of civilization is dangerous, dirty work—and someone has to do it.

TYPE

Campaign

SYSTEM

Traveller

LEVELS

6

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$10.00

/ Session

Details

Weekly / Wednesday - 11:00 PM UTC

Apr 22 / Session 4

Session Duration / 3–3.5 hours

5 / 5 Seats Filled

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Schedule

Wed, Apr 22 | 11:00 PM – Session 4

Wed, Apr 29 | 11:00 PM – Session 5

Meet your party members

5/5

About the adventure

Wanted notices flicker across starport terminals, digital ghosts of criminals who thought they could disappear. Out here, the law is distant, corporate interests are ruthless, and survival is never guaranteed. You aren’t heroes with medals or villains with banners, you’re professionals trying to survive, get paid, and decide where your own moral lines are drawn. Every contract has consequences. Every choice shapes your reputation. This campaign focuses on character-driven stories, meaningful decisions, and the tension between doing the job and living with the results. The frontier doesn’t care who you are—only what you do.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Combat Heavy

Sandbox / Open World

Theater of the Mind

Puzzle / Mystery Focused

Meet the Game Master

4.9

(13)

Veteran

5 years on StartPlaying

52 games hosted

Highly rated for: Creativity, World Builder, Storytelling

About me

Greetings, adventurers! Allow me to introduce myself as Bilge Goblin, the Game Master (IRL AL). With over a decade of experience in Tabletop Roleplaying games, I have honed my skills to provide you with an immersive and enjoyable gaming experience. It is essential for you to know right from the start that I follow the RULE OF COOL, as long as it doesn't detract from everyone's fun. You might wonder why I became a Game Master and why I adore it so much! Well, truth be told, I became a dedicated Game Master ever since my first session in D&D :D. As a Game Master, I am highly adaptable when it comes to character creation choices. I am willing to approve your character concept as long as you can support it with a well-crafted backstory (subject to DM approval). If you have any inquiries or need clarification, please feel free to send me a friend request on Discord. I am always eager to engage with new people and discuss your questions or ideas. Wishing you thrilling adventures and do remember to quench your thirst with some Grog along the way! :D

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Character creation

Creating your character

Traveller character creation will be done together during Session 0. You’ll end up with: - A mechanically sound character - A built-in backstory - Connections to the other PCs - No system mastery required learn as we play. Current party (example format): - Former scout/courier - Ex-spacer or trader - Ground combat specialist - Technical or engineering role All characters now work together under a shared professional banner.

What to expect

Preparing for the session

You'll need free accounts at both Discord and The Forge VTT. If you need help setting those up, message me.

What Bilge brings to the table

As your Referee, I bring a wealth of tools and resources to make your Traveller experience immersive and memorable. I have access to a vast selection of Mongoose Traveller 2nd Edition books and third-party content, along with a large library of high-quality maps and visual aids tailored for FoundryVTT. Expect custom-made or commissioned character tokens, thematic handouts, and other engaging visuals to enrich the game world. To help you stay on top of the story, I will maintain and share a session journal, keeping track of key events and discoveries to enhance continuity and player memory. My GM style balances adherence to the rules, focusing on creativity and fun. While I strive to use the rules as written, I fully embrace the Rule of Cool when a player’s idea adds flair or excitement to the narrative. Cool moments are encouraged, but the dice will ultimately decide their success. If I encounter a rule I’m unfamiliar with, I’ll make a quick ruling to keep the game moving, ensuring that your experience remains seamless and engaging. My Commitment to You I consider this a partnership—your enjoyment is my top priority. I invest significant time in front-end preparation, ensuring every session runs smoothly with custom maps, well-crafted encounters, and immersive storytelling. Whether you enjoy tactical combat, character-driven drama, or deep exploration, I will tailor the game to fit the campaign’s frame and your group’s tastes. If you’re ever dissatisfied with my services, I offer a full refund—your trust and satisfaction is that important to me. Whether you’re new to Traveller or a seasoned adventurer, I will do my best to create a game that captures the spirit of the universe and leaves you excited for the next session. If you have any questions or special requests, feel free to reach out—I’m here to help make this the perfect Traveller campaign for you!

Homebrew rules

Light house rules to smooth play Optional variant rules from official supplements Reputation matters and affects future contracts All house rules clearly documented and shared If a rule slows the game down or hurts pacing, we adjust and move on.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bilge creates a safe table

This is a long-term campaign that may touch on mature themes common to frontier sci-fi. Player comfort matters. Safety tools used: Session 0 Open Door Breaks Stars & Wishes Specific boundaries are discussed privately and respected.

Content warnings

Safety tools used

Frequently asked questions