BEAST FEAST (2) - A Delicious Daggerheart Campaign
A party of unlikely heroes must band together to save the village of Elmore and delve into the Underdark to uncover the mysteries of the Monster Lure.
$25.00
/ Session
Details
Bi-weekly / Friday - 1:30 AM UTC
Session Duration / 3–4 hours
0 / 5 Seats Filled
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About the adventure
This campaign welcomes all kinds of players, from newcomers to veterans, from all walks of life. However, all players must be 18+ due to potential content. GAMEPLAY In this cozy high fantasy campaign you will start from humble origins, become unlikely heroes, battle ginormous monsters, dive into perilous dungeons, uncover ancient mysteries, and cook up some ludicrously tasty dishes every step of the way. Like any good meal, this campaign has many flavors: Roleplay? Check. Exploration? Check. Cooking? Double Check. Combat? Did I mention the huge monsters? In addition to revamped Make a Feast!, my homebrew version of Beast Feast also includes in-depth rules and minigames for Brewing Potions and Crafting Equipment out of monster parts! THE PITCH Long ago, within the heart of the Plover Caves, Hylaeus the Forest Mage cast a powerful spell, creating a Lure that draws dangerous creatures from the surrounding area into the caverns. For centuries, this kept any harm from coming to the village of Elmore. However, the caves are now filled to the brim with strange, unexpected creatures from across the region—and the remnants of outsiders brave or foolhardy enough to venture into them. But nobody from Elmore is foolish enough to be caught dead in the caves. The quiet, rustic village is full of bakers and weavers, farmers and cobblers, with ne’er a sword in sight. The villagers are more concerned about not mucking up their contribution to the yearly Stewpot Festival than the dangers outside their walls. That was until the village’s beloved halfling mayor Doug Dougle was attacked by a dangerous creature during his daily hike through Plover Woods. The Lure created by Hylaeus all those years ago is fading, and with it, Elmore’s protection. As increasingly dangerous beasts stalk the woods, the villagers have banded together to reignite the ancient spell, calling on anyone who might pick up a blade to descend into the caves and save their people. Unfortunately, the defenseless people of Elmore have ceased hunting and foraging in Plover Woods for fear of attack until the Lure is reactivated—there isn’t much to spare, so every bite in town is precious. Anyone venturing into the caves will have to hunt and prepare their own food while they’re down there! The old tales also say the Plover Caves are endless—this isn’t true, but it might as well be. They stretch on for hundreds of miles underground, deeper and more sprawling than even the most adventurous explorer could map in their lifetime. The entry path leads down on a sharp decline for miles until it finally splits into many branches leading to various regions within the cave system. Here, different biomes are home to unique creatures, wonderous flora, and valuable treasures left behind by adventurers past. The deeper you go, the more dangerous and delicious the creatures are, and the more precious and powerful the treasure is. And even deeper still lies the Lure at the very heart of Plover Cave.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
12 games hosted
Highly rated for: Creativity, Teacher, Rule of Cool
About me
I'm ready to roll some dice, so let's get a party together and make a collaborative story! I'm Keenan Bothma, I've been DMing for the past 10 years and I absolutely love game design, creative writing and nerds doing nerd stuff. It all started as a teen, hopelessly obsessed with D&D, begging friends to play with me. Of course, no one else would take up the mantle of DMing, so I gave it a try and discovered a lifelong hobby along the way.
View Profile →Character creation
Creating your character
Characters will be created through Demiplane during your free session 0. This is to ensure that your character fits the tone of the game, and allows for me to share my Demiplane account with you so that you have access to all of the paid features. You can start thinking about your character in the meanwhile, and read the below blurbs from the Beast Feast Campaign Frame to get a rough idea of the tone and general vibe of the game: -Build on Humble Origins- When you make a character for this campaign, they should be a villager from Elmore who has gathered what tools they can to descend into the Underdark in hopes of saving their people. Think about what quaint or mundane job your character holds in the village and how it might have prepared them for their new role as a hero. -Slay and Filet- Have you tried eating it? No? Well, then how do you know it’s not food? Carry a curious mindset with you as your character explores the caves, learning about the various beasts and blooms that could make a delicious meal (and potentially an excellent addition to your cookbook). -Balance Comedy and Heart- If there’s a place for a silly character name, a low-stakes yet important life goal, a weird personality quirk, or a zany aesthetic, it’s this campaign frame. Embrace the fun, make bold choices, and look for opportunities to set up your character’s allies for comedic moments. Additionally, let your character experience vulnerability, reveal a hard personal truth, or bond with another character over something important to them. Strive to balance comedic and heartfelt moments.
What to expect
Preparing for the session
Make sure that you have: - Discord and a Free Discord Account - A Free Roll20 Account - A Free Demiplane Account - A Working Mic - Bi-Weekly time to set aside to play the game (3-4 hours) - A quiet environment for game time
What Keenan Bothma brings to the table
- Visual aids, music, silly voices and general vibes and ambience - A silly, wholesome, engaging, and action-packed story - Awesome custom maps made in Inkarnate by myself - Custom adversaries, environments, NPCs and loot - Collaborative worldbuilding opportunities - Quests and tales personalized for you and your character And so much more!
Homebrew rules
HOMEBREW -Tag Team Hope Sharing- When players initiate a tag team move, they can split the 3 Hope cost between the two participating characters. In addition, there are no 'per session' restrictions on Tag Team Moves. (Tag Team Moves are the most fun aspect of Daggerheart, so these 2 adjustments encourage their use even more than usual!) -Gather Ingredients!- Spend a Hope whenever you think its right to gather some ingredients from your immediate surroundings. You'll be needing a lot of ingredients for Feasts, Brews and new Equipment! -Make a Brew! and Craft Equipment!- These 2 new Downtime Moves are exciting minigames that allow you to create potions and equipment out of the same ingredients that you would use for the Make a Feast Downtime Move introduced by the Beast Feast Campaign Frame. BEAST FEAST -A Big Book of Recipes!- The party will create a cookbook together as they play through this campaign frame. The players should choose a small notebook they can share, then decorate it as they’d like (stickers, colored markers, and paint are highly encouraged). This notebook is their cookbook—during downtime, they’ll record each recipe they make, including its name, the ingredients, the cooking method, and how it turned out. The cookbook is shared by the players, who should all get the chance to contribute to it. The more the characters practice making meals with the same flavor profile, the easier that combination becomes to prepare! -The Beast Feast!- During downtime, the PCs recover from their adventuring by making a meal from the bounty of ingredients gathered from the caverns. Every ingredient PCs gather has a flavor profile, which is determined by the 1–3 flavors that comprise it and the strength of those flavors. Each flavor has a die size associated with it: → Sweet (d4) → Salty (d6) → Bitter (d8) → Sour (d10) → Savory (d12) → Weird (d20) A flavor’s strength is a value between 1 and 3, which is the number of the flavor’s associated dice the players roll when cooking with the ingredient. A PC can hold a number of ingredients equal to the value of their highest character trait. -Making a Feast!- During downtime, players can’t choose downtime moves to clear Stress, clear Hit Points, or gain Hope. Instead, they have a new downtime move: Make a Feast. When they choose this move, the PCs can contribute any ingredients they’re carrying to the party’s collective meal and gain the benefits of the resulting feast. The PCs who choose to Make a Feast during downtime prepare the food together. They should collaborate to decide which ingredients they’re using, then erase those ingredients from their inventory. Then they come up with a name and description for the dish and record it in their party’s cookbook. My version of Make a Feast! has been slightly homebrewed into a more fun and engaging minigame that requires a bit more strategy and foresight to get the most out of your cooking!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Keenan Bothma creates a safe table
When joining this campaign, I will set a date for our session 0 so that we can meet over a discord voice call before your first actual game session. -During your session 0- - You will be introduced to the campaign frame and be given a recap of the current state of the story. (If you are joining an ongoing game) - You will create your very own character with a backstory that I can draw inspiration and potential adventures from. - We will go over your lines and veils. - We will go over a tutorial of Daggerheart and Demiplane to make sure that you are ready and confident for the adventures to come! -What are LINES and VEILS?- LINES are topics that you do not want to hear or see in the game. VEILS are topics that you can tolerate being foreshadowed or hinted at but not fully realized in the game. -DEBRIEFING- After every session I like to take at least 15 minutes to chat with my players if they wish to stick around and just talk or give feedback or just joke around. -BREAKS- If you wish to take a 5-10 minute break during gametime you are welcome to ask without any judgement from myself or the other players. Everyone needs a bathroom break or a glass of water, or to answer the phone or the door, just please try to keep it brief!
Content warnings
Safety tools used