Knights of Keoland

Knights of Keoland

Newly arrived in the small fishing town of Saltmarsh, you have come seeking adventure and riches! What dangers lurk in the wilderness?

TYPE

Campaign

SYSTEM

Dungeons & Dragons 1e

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

Weekly / Wednesday - 2:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 5+ Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This is a sandbox/site based game where the players actions drive the story and the action. AdvancedDND 1e Location: Saltmarsh, in the Kingdom of Keoland, along the Restin River on the southern shore of the Kingdom . Saltmarsh, or Restenford as the locals call it, is the fifth largest town in Southern Keoland. It is about a five day journey from the city of Burle. Altogether, Saltmarsh is home to about 530 households, most of which are human. Virtually every able-bodied adult male or boy over 13 is enlisted in the militia. Sheriff Grellus, knighted by Queen Yolanda of Celene, is distressed by the growing threat of goblinoid attacks on caravans and travellers in the area, and his shipment of iron ore from the Loban mine is long overdue. Meanwhile the warden of Raiden Keep strives to keep the roads safe despite minimal troops. An old abandoned manor, rumored to be haunted lies a few miles south of Restenford along the coast road, overlooking the sea. It is shunned by the locals, except for children who dare each other to sleep within! The dusty, rutted road is lined with closely-grown hedges of brambles and shrubs. Here and there it cuts through a copse or crosses a rivulet. To either hand, forest and meadow have given way to field and orchard. A small herd of kine graze nearby, and a distant hill is dotted with the fieldstone chimneys with thin plumes of blue smoke rising from them. A road angles west into the hill country, and to either side of the road ahead are barns and buildings — a fortified stone keep sits atop a low hill. Restenford at last! The Year is 720. The adventure begins...

Game themes

Meet the Game Master

5.0

(2)

3 years on StartPlaying

14 games hosted

Highly rated for: Creativity, Knows the Rules, Storytelling

About me

OG GM and player with a flair for detail and verisimiltude. Its all about the experience. A GM should be prepared and offer the players an experience worthy of their time. I expect players to be focused on the game, inject a little humor, and come prepared to tell a cooperative engaging story. I like to run games that are generally investigative, with 60% roleplay and 40% combat. Occasionally I like to run an old school module. I prefer to play AD&D, 5e or Traveller. I have been known to run some RuneQuest, Villains and Vigilantes or GURPS Autoduel. My preferred Game system in HarnMAster or any BRP (RuneQuest) variant such as Call of Cthulhu. I am not an adversarial DM, I like to challenge the players, and their characters, and resolve the logical results of their actions.

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Character creation

Creating your character

Players create and arrive with their own characters. Roll stats using any of the methods in the DMG. (suggest 4D6 drop the lowest) Use the Avrae Dice roller on Discord or Roll20. The DM will provide any magic items if necessary. I will provide a comprehensive compilation of house rules as necessary to improve game play. Otherwise all rules as written in the PH and DMG. No Homebrew or 3rd party material. No Unearthed Arcana Material. No Weapon Specialization, and no non-weapon or weapon proficiencies. Racial Class level limits are strictly enforced. I will be using 6 second melee rounds, and adjust movement accordingly. (Third your move and thats how many grid squares you can move. ie 120" = 40’in melee) Death and Healing per the DMG. Go below 0 hit points and take 1 hp per minute bloodloss. Go to -10 and youre dead. I am using Group initiative, (declare action prior to rolling) and all Weapon to Hit AC bonuses/penalties. I am generous with rulings, and with magic items. Monsters act intelligently and simple encounters can quickly become dangerous battles. I am also open to pulling out a published module of the players choosing. Just let me know what youd like to tackle!

What to expect

Preparing for the session

In order to play this game you will need an AD&D Players Handbook, an account on Discord and Roll20, a computer webcam and microphone.

What The Grognard brings to the table

I will provide Tokens VTT maps, and a firm grasp of the rules, but most importantly I provide a fun time!

Homebrew rules

I will provide a document that outlines rule changes/clarifications to initiative, Surprise, movement in melee, etc. for anything that deviates from the 1e PH and DMG. If you have a cool concept or idea from Dungeon or Dragon magazine, i can be persuaded.

Equipment needed to play

Internet

Computer

Microphone

Safety

How The Grognard creates a safe table

I boot folks who are not team players and supportive of others. No edgelord, cool loner, brooding Twilight types. No EVIL PCs.

Content warnings

Safety tools used

Frequently asked questions