Out of the Abyss

Out of the Abyss

Demons have breached into the material plane, powerful and otherworldly, this threat will spill to lands above if their plan goes undeterred.

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 6:00 PM UTC

Session Duration / 2–4 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

This plot line has several points of interest, mainly the chief settlements and cities in the underdark. How you choose to explore them and in what order is in the hands of the party and their goals. Uncover the amassing threat of the demonic lords, beware the roaming bands of slavers and monstrous creatures that call the caverns of the underdark home. Find lost treasures, make unlikely allies, and find a way to halt the demonic incursion that taking shape in the caverns and caves miles below the surface.

Game style

Rule of Cool (RoC)

Combat Heavy

Roleplay Heavy

Game themes

Meet the Game Master

5.0

(10)

5 years on StartPlaying

264 games hosted

Highly rated for: Creativity, Voices, Rule of Cool

Average response time: 2 hours

Response rate: 100%

About me

Hi! My name is Halen, I've been a DM since 2019 and I'm looking to run some games of high fantasy or sci-fi kick-assery based on the rules and guidelines of 5th edition Dungeons & Dragons. I also have 3 years of theatre experience and over 4,000 hours logged on Roll20, granted there's always room for improvement and reason to learn. I've played numerous characters as well, ranging from a Christmas gnome artificer hell bent on saving Santa, to a human barbarian who made his money as a living statue street performer. Being an active player myself, I like to think I have a good idea of what players tend to enjoy but this does range from group to group, so please, let's talk about it! My default game preference is high fantasy, high magic. Subject to experimental firearms/explosives as who doesn't enjoy a good BOOM! In my games it isn't DM VS Players, rather a cooperative group storytelling/improv exercise where most things the mind can imagine, can happen, if the dice allow it too. I tend to be enabling with what players can do regarding shenanigans but I rarely pull punches on dice rolls, positive or negative. If I sound like the kind of DM you are looking for, reach out to me and let's discuss things further. Ideally I want to run games for newer players as I dive deeper into finding my style of game.

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Character creation

Creating your character

Level one with 2024 rule set, working hand in hand with 2014, feel free to use either and we’ll work together to bring everyone up to par. Charter creation will be finalized in session 0, taking place on discord and roll20. Characters start being captured by the drow and stripped of their starting equipment, which you aim to recover and escape. Homebrew and third party material is subject to review and most likely accepted or tweaked.

What to expect

Preparing for the session

Discord and Roll20 invites will be sent out to players who sign up!

What Halen brings to the table

A few house rules to be discussed in session 0. Plenty of voices and personalized NPCs, a favoring of rule of cool and impact to the storyline over written ruling. Music bot and tons of edits to the module to accommodate player goals and backgrounds.

Homebrew rules

Flanking changes DM inspiration INT mod to impact to skill profs Bonus action casting and potion changes

Equipment needed to play

Internet

Computer

Microphone

Safety

How Halen creates a safe table

Always open dialogue and communication!

Content warnings

Safety tools used

Frequently asked questions