
Blades in the Dark: Sharp Times
The sun died, and yet we live. Fight for position in a dark and haunted city of rival factions as you take to the streets in daring heists and capers.
$15.00
/ Session
Details
Bi-weekly / Tuesday - 10:00 PM UTC
Session Duration / 3–3.5 hours
0 / 5 Seats Filled
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About the adventure
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
Game style
Theater of the Mind
Rule of Cool (RoC)
Realm Building
Game themes
Meet the Game Master
About me
I value player expression and choices in collaborative experience building. I like to set the table for company, but what makes it an event is what all the people who pull up a chair bring to the table. I believe "Rule of Cool" is our friend. When it comes to making way for the awesome and memorable, I lean into a "Yes and" style of play. I've run games for all ages and can adjust content to suit younger players. I'm also experienced with corporate clients and am happy to tailor a session to your company needs. The games I offer provide opportunities for player skill to shine. Your creativity is not in "the build. It's in how you play not what you play. I believe in leaving consequences like injury and death on the table. I also believe that adventures are challenging things and that can include the unknown and the monstrous. Your choices and reactions to situations beyond your control, along with your use of the tools you have in the moment, are what really count. If you want to challenge yourself as a player by playing imperfect characters, doing dangerous things and snatching victory from the maw of doom, we should talk. What I don't do: - Adversarial GM or power gamer play styles. - Sexual Content. - Tolerate disrespect to myself or others at the table. - Real world politics or drama in game
View Profile →Character creation
Creating your character
I will have pre generated characters available but, each player is welcome to set a time to create a character before hand in a one on one over discord.
What to expect
Preparing for the session
Creating a character is part of creating a crew. Everyone has something to add to the team. We'll make characters and decide what type of crew they are part of in our first session. If you are joining in later, we can get you sorted out quickly. This will be a great resource for you. https://bladesinthedark.com/greetings-scoundrel
What Skulliver brings to the table
I will provide all you need for game play via Roll20 and Discord.
Equipment needed to play
Computer
Headphones
Microphone
Internet
Platforms used
Safety
How Skulliver creates a safe table
The Game Blades in the Dark is a game about a group of daring characters building an enterprising crew. We play to find out if the fledgling crew can thrive amidst the teeming threats that surround it. The Players: Each player creates a character and works with the other players to create the crew to which their characters belong. Each player strives to bring their character to life as an interesting, daring, character who reaches boldly beyond their current safety and means. The players work together with the Game Master to establish the tone and style of the game by making judgment calls about the mechanics, dice, and consequences of actions. The players take responsibility as co-authors of the game with the GM. The Characters: The characters attempt to develop their crew by performing scores and contending with threats from their enemies. The Crew: In addition to creating characters, you’ll also create the crew by choosing which type of criminal enterprise you’re interested in exploring. The Game Master: The GM establishes the dynamic world around the characters. The GM plays all the non-player characters in the world by giving each one a concrete desire and preferred method of action. The GM helps organize the conversation of the game so it’s pointed toward the interesting elements of play. The GM isn’t in charge of the story and doesn’t have to plan events ahead of time. They present interesting opportunities to the players, then follow the chain of action and consequences wherever they lead. Playing A Session: A session of Blades in the Dark is like an episode of a TV show. There are one or two main events, plus maybe some side-story elements, which all fit into an ongoing series. A session of play can last anywhere from two to six hours, depending on the preferences of the group (my sessions are set for three hours). During a session, the crew of scoundrels works together to choose a score to accomplish, then they make a few dice rolls to jump into the action of the score in progress. The PCs take actions, suffer consequences, and finish the operation (succeed or fail). Then the crew has downtime, during which they recover, pursue side-projects, and indulge their vices. After downtime, the players once again look for a new opportunity or create their own goals and pursuits, and we play to find out what happens next. It's a game where the protagonists are criminals in a haunted Victorian-ish setting. This game contains the following themes: Violence, Crime, Drugs & Alcohol, Demons, Ghosts, Supernatural Horror, Police as Potential Antagonists, Adult Language, Brothels, Bars, Gambling Dens, Murder.
Content warnings
Safety tools used