Forever at War - A hole in the Ocean
You have been told your whole life peace was a given, yet everywhere you go the tendrils of war bubbles over.
$15.00
/ Session
Details
Weekly / Saturday - 7:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 6–15 Sessions
0 / 5 Seats Filled
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About the adventure
This campaign surrounds the players navigating a web of alliances and rivalries. The setting is bombastic but sincere. With political intrigue and spectacular plan being the main portion of game play. Faction overview Ceaseless Dominate the ocean Killing is forbidden here Anarchy (Currently Hahr is considered the factions leader) HeartBeat Dominate Land combat People born of war and steel. Theocracy Vampire Country (Mactíre) Dominate in small skirmishes Prefer to remain small as to siphon off other nations. Aristocracy Sióg Dominate the thick woods and the underground Have innate connection to the world and its magic Communal lofti Dominate the sky They fund weapons for each side in hopes they fight each other Corporatocracy You are informants from each nation sent to investigate a "Hole in the ocean". A massive chasm that stretches past the horizon due south. On its edge the water ceases to pass as if by a wall. Its depth is currently chartered to at least 50km down. Ceaseless were the first to discover it with crew wearing they found the end of the world. lofti have placed one of their flying citys at the closest part to land. Slowly mining away rare mineral. Whereas Heartbeat believes the hole to be a manifestation of the deterioration of the physical world. The Mactire have claimed the deepest depth as a reprieve for their people from the harsh sunlight. Finally the Siog warn of something wholly unnatural lurking in its depths. Each of you sent to keep the others in check. A Heartbeat knight wouldn't trust a Ceaseless pirate with anything but they both want the same thing, answers. --- Anything in your backstory can change the world. I will completely change the setting lore for my player if it would be more interesting. There is a map of current factions in the discord for anyone interested. --- First player in pays half the session price forever!
Game style
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
Hiya! Names Shrug / Tommy. Do you like over the top and down right goofy behavior? Well by god you have come to the right place! I've been playing RPGs since 2019 and have been addicted ever since. For me the hobby is entirely about fun. Be that role-play, drama, high stakes, low stakes or just taking a load off and rolling some dice. I highly encourage player freedom over all else. The rules, to me at least, are just a vehicle to have fun with a story we build together. I play Powered by the apocalypse games, D20 systems and my own game Beauty in Hell. Favorite Systems; Blades in the Dark. Heart the City Beneath Daggerheart Masks the next generation
View Profile →Character creation
Creating your character
We ll use demiplane character creation. (Its similar to DNDbeyond) If you don't have the core rule book on Demi I can make the character for you and give you a form fallible sheet!
What to expect
Preparing for the session
Discord Account (Server invite at gametime) Alchemy VTT Account Optional* Demiplane Account
What Shrug (Tommy) brings to the table
I use Alchemy Vtt with its scene feature to make the game really immersive. I use czepku scenes so it all looks gorgeous. Along with of course a sick music playlist.
Homebrew rules
For now We will just be using rules as written but I am open to changes if there is snags.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Shrug (Tommy) creates a safe table
I generally only use the x card system but for the campaign we can all fill out the RPG Consent checklist. I dont mind either way just to get a baseline of what we want from the campaign.
Content warnings
Safety tools used