Abomination Vaults | Pathfinder2e | Delve Into the Lighthouse of
Will you defeat the living nightmares of the vault and emerge as heroes? Or will you join them in death?
$20.00
/ Session
Details
Weekly / Tuesday - 4:30 PM UTC
Session Duration / 3–4 hours
Campaign Length / 30–50 Sessions
1 / 5 Seats Filled
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About the adventure
An ancient grudge waits in the dark and plans to ensnare the city of Absalom. A powerful master of the occult plans vengeance against those who once wronged them. As they scheme and develop in the dark, all others can see is a creepy lighthouse. And the only ones who can stop these plans are you, a small group of adventurers hired from the locals of the Otari town. What To Expect -A Dungeon Of Horrors: The Abomination Vaults are a terrifying place filled with many dangers, difficult combat awaits. -A Harrowing Mystery: Who has built this creepy dungeon and why? Only one way to find out. -A Deep Dive: A remastered narrative to bring out everything from this wonderful AP. Lots of new and unique content. *Note*: This is much harder than your average abominations vault campaign and not for the feint of heart. Prepare for a serious challenge.
Game style
Dungeon Crawl
Combat Heavy
Tactical / Crunchy
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
49 games hosted
Highly rated for: Creativity, Rule of Cool, Storytelling
Average response time: 7 hours
Response rate: 50%
About me
Greetings Adventurers! My name is Ash and I've been a dreamer since I was a child. I started writing my own books and creating my own worlds since I learned how to write. I love fantasy and Sci-Fi settings and the moment I understood the possibility of being a Game Master -Creating a world then allowing my friends to play around in it-, was a new awakening for me. I have been running since 2016, usually with my own homebrew systems for my own novels, but I am happy to run whatever my players gain enjoyment from, since that is what drives me, to share an amazing experience and have fun! I take a very Libertarian approach to my games, with my strong points (as described by my players) Fantastic Worldbuilding, Immense freedom of movement, "Sandbox Feeling" (Whatever that is), Complete Chaos (Is that a good thing?), and realistic consequences. Anything is allowed, no holds barred, no railroad, no illogically imposed events and rules by me. Have fun and be good!
View Profile →Character creation
Creating your character
Free Archetype Ancestor Paragon We make the character before session 0 or during it if there was no time. I will guide you through the process on discord.
What to expect
Preparing for the session
Get your character ready on path builder if you're familiar, get discord, get a mic, we also use foundry which is free for you and I will teach you.
What Ash the Mad brings to the table
Challenge, Atmosphere, and Reward. That's what I'm about. Immerse yourselves in my worlds and be daring to try out everything outside the box. My games are very open-ended and Rule of Cool, so my players can pretty much do anything if they try hard enough. Players are free to explore and survive and thrive as they wish, keeping in mind the gravity of the situation. I will provide Foundry and corresponding module with plenty extra goodies, voice acting, Atmospheric Music, and madness.
Homebrew rules
-Crit fails can result in a retaliation from the target -Everyone gets attack of opportunities and reactions to crit fails. Reactive strikes give you another one. -Ties are solved in favor of player characters to reflect glorious purpose. You need all the help you can get.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ash the Mad creates a safe table
I run a free session 0 and discuss what everyone is comfortable with or isn't, and I get feedback and ensure everyone knows what they want and are in for, and what they don't want to see or do. I will tailor the experience to my players without compromising the game's difficulty or realism or integrity.
Content warnings
Safety tools used