Learn Daggerheart in a Remixed Sablewood Messengers one-shot

Learn Daggerheart in a Remixed Sablewood Messengers one-shot

Hired by a Court Sage to deliver a package to the Whitefire Arcanist, you must brave the ancient, cursed Sablewood Forest to reach the village of Hush

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
2 NEEDED TO START
$20.00

/ Session

Details

Once / Sunday - 8:00 PM UTC

Feb 15

Session Duration / 3–4 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

Youtuber Trekiros is credited with remixing this classic Daggerheart introductory one-shot, and I love their improvements. This beginner friendly one shot features pre-made characters, although if you wish to make your own before playing then you're more than welcome to do so. As an experienced Daggerheart GM, I'll guide everyone through the adventure, happily assisting anyone with any questions, and working hard to ensure that everyone has an exciting time at the table. One of the party will be playing the Court Sage working for King Emeris VIII, and the rest will play as a group accompanying them on a risky mission: to deliver a secret package to the Whitefire Arcanist. Living in the village of Hush deep inside the ancient, cursed Sablewood Forest, this Arcanist is a living legend to everyone in the region. Full of fey magic, mysterious creatures, and emissaries of forgotten gods, the dense woodland will pose many trials and dangers, both practical and magical. Each of these situations will have an impact on the ongoing story, which will grow and develop the adventure to be unique for each group. As a group you probably know each other personally or by reputation, and may even have been on adventures before today. You must all travel from your home city, leaving your loved ones behind. You journey for several days through territory that becomes increasingly strange and unfamiliar, until finally you stand before the imposing, deadly Sablewood. The hours pass by and the sun starts to drop past midday, you start to wonder why your guide Luna the Huntress is running late...

Game style

Rule of Cool (RoC)

Combat Heavy

Meet the Game Master

5.0

(6)

Neurodivergent

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Inclusive, Storytelling

About me

I jumped into game-mastering in 2019 with a group of friends, a Dragonheist book, and a lot of uncertainty. Almost immediately my players caught be by surprise by doing something unexpected, and introduced me to the fun and excitement of improvised, group storytelling. Since then I've played an average of once a week, exploring a variety of games, and almost always being a game master. In 2025 I hosted my first convention games with total strangers, which was a wonderful mix of nerves and excitement. The more TTRPGs that I play the more that I enjoy the improvisational nature of them, and I'm always excited to see where the story goes next. I started with D&D (as most people do), and since then I've explored Motherboard, Pathfinder 2e, the Silver Road, Forged in the Dark, and Daggerheart. I'm a fan of player-guided stories, with a strong leaning towards The Rule of Cool and narrative-first games.

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Character creation

Creating your character

Five pre-made characters are provided as pdfs in Roll20, in order to streamline the game for new players. If any players have access to the Core Rules of Daggerheart (either digital or physical) and are happy to come prepared with a Level 1 character, then they're more than welcome to do so.

What to expect

Preparing for the session

This one-shot will be entirely run within Roll20, which is a website that works best on a laptop, PC, or tablet. Roll20 doesn't work well with mobile phones. Since character sheets are provided as PFDs via Roll20, I strongly suggest that you have access to something to make notes with. This could be a pencil and paper, or a notes app on your computer. Dice rolling can be handled digitally within Roll20, or if people prefer to use their physical dice that is also welcome. Keep in mind that if you choose to roll your own physical dice, then you'll need two 12-sided dice for your Action Rolls. These two dice will each represent Hope and Fear, and so they'll need to be different colours so you can tell them apart. If you choose to make your own character instead of using the pre-generated ones, then please have them ready before the game begins. If anyone has any questions about character creation, then please message me and I'll do my best to help. Also consider the following points when creating your own character: 1. No matter where they come from, they now call the Kingdom and the Capital City their home. 2. This mission comes from the Royal Sage, so it must be important to the King and therefore important to the Capital City. 3. The mission will involve travelling through unknown, haunted woodland.

What Harry brings to the table

As a GM who has played Daggerheart since it was in open Beta testing, I'm thoroughly familiar with the rules and best practices of the game. I aim to keep all players involved in the story, and focus on putting an exciting narrative first. Sometimes this means that I bend the rules to allow for cool, dramatic story moments. Everything will be provided: PDF character sheets within Roll20, battle maps and scene art, character tokens, ambient music (which can be turned off if people prefer), dice can be rolled within Roll20. As long as your computing device can run Roll20 comfortable and you have a microphone, you can jump on in! There are no stupid questions when it comes to learning a new game system. I've helped many people learn Daggerheart, and I've probably already heard any game-related questions that you might have.

Equipment needed to play

Internet

Computer

Microphone

Pen & Paper

Safety

How Harry creates a safe table

The X, N and O card is a classic default safety tool. For those who don't know, this allows players to communicate any discomfort with the game's content by playing physical cards, or in this case typing into Roll20's chat. "X" indicates that you're uncomfortable with the situation right now, and the GM should move on immediately. There will never be judgement in my games for people using the X Card. "N" indicates that you feel the story is going somewhere that will become uncomfortable, and you'd like to pre-emptively avoid this uncomfortable topic. "O" is used by me, the GM. It's used when I think things may be going in an uncomfortable direction, and will be used to check-in with players to see how they're doing. I'd also like to say that my table does NOT welcome any anti-LGBTQ+ language or attitudes, or bigotry of any kind. I'd like any player to feel safe and welcome at my table. Finally, during this adventure we will be exploring a scary forest full of hybrid creatures inspired by player input. If anyone is afraid of bugs, then we should all avoid any mention of spiders/insects/etc

Content warnings

Safety tools used

Frequently asked questions