Glasgow By Night | First Step Into The Night | V5 for beginners
A city of conflict. Celtic vs. Rangers; City of Culture vs. Murder Capital; Anarch vs. Camarilla, and Death reigns over all. Where will you fall?
$18.00
/ Session
Details
Weekly / Sunday - 1:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 4–8 Sessions
0 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
This is a short "one and done" chronicle for new Vampire: the Masquerade players. Seven scenes will take your characters from their rebirth as Kindred to their confrontation with the Beast that lives in them all. If this was a film, think "script by Iain Banks, direction by Guy Ritchie, soundtrack feat. Nick Cave/Tom Waits/Ariana Savalas."
Game style
Combat Lite
Roleplay Heavy
Tactical / Crunchy
Theater of the Mind
Game themes
Meet the Game Master
About me
When I was ten years old, I bit a radioactive copy of Advanced Fighting Fantasy: Dungeoneer, and it gave me certain abilities, which some may consider... unnatural. My subsequent journey through TTRPGs took me through Warhammer Fantasy Role Play, Call of Cthulhu, my beloved Vampire: the Masquerade, Dark Heresy, and something called Dungeons and Dragons? I also wrangle wargames campaigns! Years toiling in the Narrative Forge have made me unable to not string my toy soldier fights together, and I usually have Mordheim, Necromunda or a 40K Crusade on the go. Would I adapt Necromunda to a TTRPG environment? Absolutely. Why haven't I done that already? And Ravnica... dang, I love an urban adventure. That's a throughline in the games I run: city crawls and urban mysteries, in the Mitteleuropean through-a-glass-darkly style of WFRP or historical VtM, or the dieselpunk dystopia of 40K, or wild political fantasy in my original D&D setting. If that sounds like a good time to you, and you're down for elegant rulings, guided freeform and a certain theatricality... read on.
View Profile →Character creation
Creating your character
In Session 0 we'll feel out the vibe of the group and check compatibility, choose chronicle tenets and coterie type, and build a group of characters with a shared goal and mechanical rewards for working together. Ideally we'll have the numbers down by the end of that session! Rules from the Corebook and Players' Guide are on the table. Do NOT read Crimson Gutter - I'm adapting the story structure from that!
What to expect
Preparing for the session
You will need a Discord account. Message me with your username and I'll add you to the server manually. I'd prefer you to play on a proper PC or laptop, but I've had players on phones before and things have worked out. If you are using a PC or laptop, you'll also need a microphone, headphones, and ideally a webcam (that's negotiable).
What Jon brings to the table
My style is theatre of the mind, guided freeform. That means roleplay heavy, but we roll out scenes at the beginning to direct our play. Task resolution is often one-and-done (with whatever abstract dice pool fits the scene), social conflict or combat are three-rounds-and-out. Basically: rules and rolls are the foundations, then we roleplay on top of that. The tone is nobledark, with characters fighting to rise above their foul and fallen world. Cainites are predators, and parasites, but they're also people, and they try to hang on to that. I do accents - you don't have to, but I'd love it if you did. I use the Inconnu dicebot for rolls, sheets and tracking.
Homebrew rules
Experience is tied to Desire and Ambition. Set a Desire for the session and achieve it? 1 XP. Set an Ambition for the story and achieve it? 1 XP for each session it took. Corebook clans only. Loresheets are not in play. All Backgrounds are capped at three dots for starting characters. Characters only need to select ONE Touchstone to anchor their belief in their Convictions, and it may be a mortal, a place, an object, a song... but NOT another Kindred or ghoul. Simple tasks are one-and-done with a single dice pool to do the job, not a string of simulations. Combat is three-rounds-and-out. Don’t expect to roll for an individual punch unless it’s the only punch in a scene.
Equipment needed to play
Internet
Microphone
Computer or Mobile Device
Webcam
Platforms used
Safety
How Jon creates a safe table
During Session 0, we will set lines and veils above and beyond the chronicle tenets. Tenets are boundaries you *want* your characters to test and cross: lines and veils are boundaries you want to *avoid* in play. During play, any player can hold up their hands on camera in a T shape, or say "time out" in voice chat. This is the signal that play needs to break for *any* reason, and the signal will be respected and unquestioned. Players only need to divulge what they're comfortable with divulging, and are encouraged to message me directly if that's more comfortable. Timeouts will also occur at the end of a long or fraught scene, and be followed by a debrief. At the end of a session, the table will engage in a short debrief, closing down the game and divesting from characters by describing the game as a work of fiction. I frequently use Roses & Thorns to structure this conversation, which allows for quality control as well as safety assessment.
Content warnings
Safety tools used