Chaos Survival Mode - A DnD rogue-like for 6th level characters
A party of 6th level characters faces several stages where waves of enemies attack them in constantly changing arenas. Their goal: SURVIVE THE CHAOS!
Free
Details
Once / Saturday - 11:00 PM UTC
Jan 31
Session Duration / 3–5 hours
1 / 5 Seats Filled
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About the adventure
This game mode was designed for parties who enjoy 5e combat tactics and would enjoy trying various character builds and magic item combinations in a fast-paced and often unpredictable context. A Chaos Survival run is best suited for one-time sessions for trying out different character builds, or for having a break from the main story line by doing this challenge run with characters from a campaign, or simply for enjoying a one-off 5e combat session with no lasting consequences on your character. --- A party of 6th level characters faces several stages where waves of enemies attack them in constantly changing arenas. Their goal: surviving as many stages as they can. Each stage is made out of two phases: the Wave and the Camp. Every third stage is called a Major Stage, usually featuring more powerful monsters and rarer treasure.
Game style
Rules as Written (RaW)
Combat Heavy
Roleplay Lite
Game themes
Meet the Game Master
About me
Hey adventurers! I'm Ken, a passionate new GM ready to guide you through unforgettable tales of heroism and tactical challenges. My games blend immersive storytelling with strategic combat, creating sessions where your character's personality shines just as brightly as their battle prowess. Whether you're a seasoned veteran or rolling your first d20, you'll find a welcoming table focused on collaborative storytelling, meaningful character development, and those "remember when..." moments we all chase. As a growing GM, I bring fresh enthusiasm and a commitment to learning alongside my players. I love seeing creative character concepts come to life and watching parties tackle challenges in unexpected ways.
View Profile →Character creation
Creating your character
2014 RULES: • No longer supported 2024 RULES • All content available on my Foundry game is fair game Please check out the resources channel on Discord for the most up to date details.
What to expect
Preparing for the session
Players will need Foundry setup and Discord accounts. A microphone is needed for Discord chat. Webcam optional. DNnDBeyond will not be supported for this game. You must create your character in foundry.
What Ken brings to the table
Tools & Resources Virtual Tabletop (VTT): I’ll use a VTT to bring the world of Where Evil Lives to life, allowing players to navigate lairs, combat encounters, and interact with their surroundings in real time. Custom Maps and Tokens: Expect detailed, custom maps for each location, with unique tokens representing both characters and enemies. I aim to capture the dark, tactical essence of the setting, enhancing immersion and strategic gameplay. --- Expectations for Players Teamwork and Strategy: Given the tactical nature of combat, teamwork is essential. I encourage players to strategize, communicate, and adapt to the environment. Involvement and Engagement: From character voices to the rich setting, I offer an immersive experience. Players who invest in their characters, embrace roleplay, and engage with the story will find the experience especially rewarding. Responsive Feedback: I’m open to player feedback, particularly during debriefing sessions, to adjust or enhance the experience as we progress. My goal is to create an environment where everyone feels involved and satisfied with their adventure.
Homebrew rules
This game is essentially a home brew game mode, but we will be sticking to all RAW core rules.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Ken creates a safe table
Gameplay Safety Tools: X, N, & O Cards During gameplay, X, N, and O Cards will be used for player comfort: X-Card: Stops the game immediately if a topic becomes uncomfortable. Players can signal this verbally, show it on video, or type an "X" in chat. N-Card: Indicates nearing discomfort, prompting a scene pivot or slowdown. An "N" typed in chat or shown on video works. O-Card: Indicates that players are good to continue or escalate intensity, especially useful in combat or suspenseful moments. To ensure privacy, players can also message these signals directly to me. Debriefing Following each session, I’ll lead a debrief to discuss highlights, challenges, and any points that might have felt intense or uncomfortable. This debriefing will help gauge the group’s comfort, gather feedback, and adjust future sessions to enhance everyone’s experience.
Content warnings
Safety tools used