Sam's Five Banners Burning
Long-brewing tensions between rival nations boil over, threatening all-out war.
$20.00
/ Session
Details
Bi-weekly / Monday - 6:00 PM UTC
Mar 23 / Session 3
Session Duration / 3–5 hours
Campaign Length / 15–25 Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
Rivals, bad blood, grudges, alliances, and betrayals run rampant in this setting! This game will explore Five Banners Burning from every angle, spending 3-4 sessions per Nation, but not necessarily consecutively. "Armada is a federation of city-states founded by pirates-turned-merchants. Uninterested in paying back the fortunes stolen by their forebears, they seek strength and recognition through naval superiority. Armada is allied with Jesthaen and is disliked by Voldaen and Hilltop. Hilltop is a rich theocracy that exerts a monopoly on access to the gods, giving them holdings in the other nations’ settlements from capitals down to villages. Hilltop is an old ally of Voldaen and is unfriendly toward Armada and Jesthaen. Jesthaen is a young republic recently independent from Voldaen after a bloody but short war. They seek to prove their strength through displays of military might. Jesthaen is allied with Armada and allies of convenience with Polaris. Polaris is a progress-focused magocracy at the beginning of a magical industrial revolution. They are ideological rivals with Voldaen and allies of convenience with Jesthaen. Voldaen is a proud monarchy with traditional authority and riches, recently shaken by Jesthaen’s secession. They are an old ally of Hilltop and ideological rivals of Polaris." -Nation Descriptions from Daggerheart CRB, Five Banners Burning chapter.
Game style
Theater of the Mind
Rules as Written (RaW)
Combat Heavy
Roleplay Heavy
Meet the Game Master
4 years on StartPlaying
150 games hosted
Highly rated for: Creativity, Knows the Rules, World Builder
About me
I have been playing D&D as a player and a DM for over twenty years. I have a passion for writing, storytelling, and fantasy games that I would love to share with others. I have experience as a Game Master for D&D 2nd, 3rd (3.5), 4th, and 5th Editions as well as Pathfinder 1st and 2nd Editions, many different variants of World of Darkness games (Vampire, Werewolf, Mage, Geist, and Hunter), several Star Wars systems, GURPS, and a pile of other Tabletop Roleplaying Games. My DMing style usually involves me learning about my player's characters and developing plots around them together with the player. As a result, my games are generally free-form, interactive, and personalized. I always ask that my players put thought and effort into their character's backgrounds, personalities, relations, and potential future plots/adventures. In turn, I take these elements and use them to build fun and exciting plotlines for your characters to experience! I have written and published a couple of novels based on some of the games I have run in the past and was once a co-writer for a locally-released D&D 3rd Edition adventure module. I have studied arts such as cinematography, graphic novels, storytelling structures, and many of the best writers/directors in history. As such, I am quite confident in my ability to tell fun and engaging stories, but am also happy to realize that I always have more room to learn and grow! I got into storytelling because my father was also an author. In fact, my first experience with stories and fantasy roleplaying was through my father DMing for me when I was a child. My first and favorite D&D character is my father's first and favorite character's son. The legacy I carry on through Atorian, son of Gaeleath, High Elf Bladesinger, Champion of Correllon Larethian, Defender of all Elves, began in the 1970's, long before I was born, when my father made his first character. The best moment I ever had in D&D was when my father's character passed his sword down to me. This is an extremely special bond I have with my father and D&D alike, and I can only hope I can recreate this sort of feeling on for other players to enjoy.
View Profile →Character creation
Creating your character
Given that we will have 5 sub-stories, each player will need 5 characters by the end of the game, but each character won't necessarily need to be ready until a new Nation's first session is approaching. That said, feel free to hit me up with any questions about character creation! We can also have a Session Zero creation party if needed at all. =)
What to expect
Preparing for the session
Samshiir#4768 Hit me up on Discord and I will get you on my server =) I can provide access to my digital Daggerheart book and character sheets on Demiplane for free if needed.
What Danial brings to the table
I focus on Theater of the Mind style gameplay. My Discord server is used for keeping track setting lore as we develop it in-game.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Danial creates a safe table
Please feel free to reach out to me if you have any questions or problems relating to in-game or out-of-game concerns. I am usually available every day and will respond as soon as possible.
Content warnings
Safety tools used



