The Mystery Of The Gatewalkers (Dual class 5 variant rules)
Mysterious gateways opened across the land, many entered and few returned. Can the heroes solve the origins and purpose behind the Missing Moment.
$15.00
/ Session
Details
Weekly / Thursday - 1:00 AM UTC
Feb 12 / Session 0
Session Duration / 3 hours
Campaign Length / 30–40 Sessions
3 / 5 Seats Filled
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Schedule
About the adventure
Gatewalkers is a portal hopping mysterious adventure. An event dubbed "The Missing Moment" is where gates opened across the land and people where compelled to enter the gates. The few that returned lost there memories of when they were gone and were given the title of Gatewalker. The heroes are among the ranks of the gatewalkers, the experience giving them strange supernatural powers.
Game style
Tactical / Crunchy
Puzzle / Mystery Focused
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hi I'm Jaden, I'm a bit of a rpg and ttrpg fanatic. I've been a gm of Pathfinder 2e for nearly 3 years, but I've dabbled in Shadowrun 5e, cyberpunk red, vampire the Masquerade, and DND for the better part of 5 years. I love exploring New worlds and bringing people along the ride with me, my tables are open to all.
View Profile →Character creation
Creating your character
I recommend reading the Gatewalkers official players guide as a starting point but any character using official Paizo published materials is welcome, rare feats should be run by me, the GM, first before taking. Players start at level 1 with 15gp for starting gear to spend on common or uncommon items The player characters are all gatewalkers and have access to the powerful deviant abilities and unique quirks which should be considered at character creation, the rules and feats are covered in the players guide Variant rules include: - Dual Class - Free archetype - Gradual ability boost - Ancestral Paragon - Keeley's hero point rule
What to expect
Preparing for the session
You will be required to join a Discord server and have a computer capable of joining a Foundry vtt game. Please also read the players guide: https://downloads.paizo.com/GatewalkersPlayersGuide.pdf
What ReeBlast brings to the table
I use foundry too the fullest that I can, providing maps, background music and custom tokens. Combat encounters will be on the tactical side but i want enough wiggle room for player expression to shine
Homebrew rules
With this campaign's variant rules giving the players a lot of power i will be subtly altering the abilities the foes you will encounter.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How ReeBlast creates a safe table
In session 0 I will introduce the AP and discuss with the party the general and harder themes seen in the AP. If a player finds a particular theme troubling then we can move on with X, N, and O cards that are messaged privately to me or spoken verbally.
Content warnings
Safety tools used

