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The Mystery Of The Gatewalkers (Dual class 5 variant rules)

The Mystery Of The Gatewalkers (Dual class 5 variant rules)

Mysterious gateways opened across the land, many entered and few returned. Can the heroes solve the origins and purpose behind the Missing Moment.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$15.00

/ Session

Details

Weekly / Thursday - 12:00 AM UTC

Mar 26 / Session 4

Session Duration / 3 hours

Campaign Length / 30–40 Sessions

5 / 5 Seats Filled

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Schedule

Thu, Mar 26 | 12:00 AM – Session 4

Thu, Apr 02 | 12:00 AM – Session 5

Thu, Apr 09 | 12:00 AM – Session 6

Thu, Apr 16 | 12:00 AM – Session 7

Thu, Apr 23 | 12:00 AM – Session 8

Thu, Apr 30 | 12:00 AM – Session 9

Meet your party members

5/5

About the adventure

Gatewalkers is a portal hopping mysterious adventure. An event dubbed "The Missing Moment" is where gates opened across the land and people where compelled to enter the gates. The few that returned lost there memories of when they were gone and were given the title of Gatewalker. The heroes are among the ranks of the gatewalkers, the experience giving them strange supernatural powers.

Game style

Tactical / Crunchy

Puzzle / Mystery Focused

Roleplay Heavy

Meet the Game Master

5.0

(8)

1 year on StartPlaying

18 games hosted

Highly rated for: Inclusive, Knows the Rules, Creativity

Average response time: Under 1 hour

Response rate: 100%

About me

Hi I'm Jaden, I'm a bit of a rpg and ttrpg fanatic. I've been a gm of Pathfinder 2e for nearly 3 years, but I've dabbled in Shadowrun 5e, cyberpunk red, vampire the Masquerade, and DND for the better part of 5 years. I love exploring New worlds and bringing people along the ride with me, my tables are open to all.

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Character creation

Creating your character

I recommend reading the Gatewalkers official players guide as a starting point but any character using official Paizo published materials is welcome, rare feats should be run by me, the GM, first before taking. Players start at level 1 with 15gp for starting gear to spend on common or uncommon items The player characters are all gatewalkers and have access to the powerful deviant abilities and unique quirks which should be considered at character creation, the rules and feats are covered in the players guide Variant rules include: - Dual Class - Free archetype - Gradual ability boost - Ancestral Paragon - Keeley's hero point rule

What to expect

Preparing for the session

You will be required to join a Discord server and have a computer capable of joining a Foundry vtt game. Please also read the players guide: https://downloads.paizo.com/GatewalkersPlayersGuide.pdf

What ReeBlast brings to the table

I use foundry too the fullest that I can, providing maps, background music and custom tokens. Combat encounters will be on the tactical side but i want enough wiggle room for player expression to shine

Homebrew rules

With this campaign's variant rules giving the players a lot of power i will be subtly altering the abilities the foes you will encounter.

Equipment needed to play

Internet

Computer

Microphone

Safety

How ReeBlast creates a safe table

In session 0 I will introduce the AP and discuss with the party the general and harder themes seen in the AP. If a player finds a particular theme troubling then we can move on with X, N, and O cards that are messaged privately to me or spoken verbally.

Content warnings

Safety tools used

Frequently asked questions