Saros: Post-Cataclysm Homebrew Campaign, First Session FREE
As the world collapses and truths long ignored resurface, is what's left is worth saving? What you’re willing to become if it is?
$20.00
/ Session
Details
Weekly / Saturday - 7:30 PM UTC
Session Duration / 2–3 hours
1 / 5 Seats Filled
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About the adventure
In my games, players can expect a strong emphasis on roleplay, character-driven storytelling, and meaningful choices. I love running high-fantasy worlds shaped by political tension, moral ambiguity, and factions with competing goals, where social encounters matter just as much as combat. While narrative and immersion are central, my stories naturally pull characters into dangerous situations, and when combat happens it is high-stakes, impactful, and tied directly to the story rather than existing as filler. My tables are collaborative and welcoming. I enjoy working with players to integrate character backstories into the world, rewarding creativity and engagement both in and out of combat. You can expect a prepared GM, clear expectations, and a setting that reacts to your actions—for better or worse. Campaign Hook: Saros is dying. A decade after the Cataclysm shattered nature, life, and death themselves, the last habitable land—Vall—buckles under refugees, fear, and a ruthless preservationist regime. As the world collapses and truths long ignored resurface, you must decide whether Saros is worth saving… and what you’re willing to become if it is.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Realm Building
Sandbox / Open World
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Storytelling, Creativity, Teacher
Average response time: 19 hours
Response rate: 100%
About me
I’m a forever GM, and I wouldn’t have it any other way. I’ve been playing and GM-ing Dungeons & Dragons 5e since 2017, running countless one-shots and multi-session campaigns for a wide range of players. While I was a student at New York University, I founded and ran the university’s Dungeons & Dragons club, giving me extensive experience organizing games, teaching new players, and managing tables with diverse playstyles. My games are primarily homebrew, high-fantasy settings that emphasize roleplay, character-driven storytelling, and political intrigue. Player choices matter, and the worlds I build respond accordingly. That said, these stories often lead characters into dangerous, morally complex situations where high-stakes combat becomes unavoidable and meaningful. Outside of tabletop gaming, I’m a scientist working in biotech, which has shaped my structured, prepared approach to GM-ing. I value clear communication, consistency, and respect for players’ time. I currently live in Southern California with my wife and maintain several bioactive terrariums—two of which house my snakes, Ribs the corn snake and Vonnie (Kurt Vonnegut) the hognose. If you’re looking for a GM who’s enthusiastic, organized, and deeply invested in storytelling, I’d love to run a game for you!
View Profile →Character creation
Creating your character
Hello adventurers and welcome to Saros! Please have a level 3 character sheet prepared for Session 0. This sheet can be in D&D Beyond (preferred) or you can make a PDF or paper version. Know that D&D Beyond sheets can be directly uploaded to Foundry VTT, whereas other character sheets will need to be transcribed into Foundry VTT.
What to expect
Preparing for the session
I will share access to the Foundry VTT campaign during Session 0. If you are unfamiliar with the platform, here is a link to a helpful video explaining how it works: https://www.youtube.com/watch?v=8lvd3wR9qHE Also before Session 0 take a look at the Lines & Veils spreadsheet, linked below, and follow these steps: 1) Duplicate the Lines & Veils sheet. 2) Rename the sheet with your name. 3) Fill out your personal Lines (do not cross) and Veils (have caution when approaching). If you would like to add something you do not see on the list please feel free to do so on your personal sheet. Lines & Veils: https://docs.google.com/spreadsheets/d/1c0-v17gIBPec3vDUAWqik6qE05s6EzdMHlhJeZfDPGk/edit?gid=1227200910#gid=1227200910
What Zoe brings to the table
- Character voices - Ambient music - Art - Rule of Cool - Discord Communication - X-card Safety Tools
Homebrew rules
1) A natural 1 is an automatic failure and a natural 20 is an automatic success. 2) Speaking to party members in character during combat is a free action, but you only have 6 seconds to say something as each round of combat is 6 seconds. Out of character communication is not limited this way. 3) Drinking a potion is a bonus action. 4) Leveling up is MILESTONE based, not XP based.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Zoe creates a safe table
1) A Lines & Veils spreadsheet will be shared with all party members and reflect the boundaries we will all adhere to. This will be reviewed during Session 0 and referenced as necessary during the campaign. 2) I can get sucked into the narrative and may need someone to point out to me that an X or N has been raised. That being said, these indicators can be sent privately in the chat or held up on camera if a person has physical representations available. 3) At the end of each session we will do a quick round of rose, thorn, bud to check in with the table and get an idea of what people want more of or less of.
Content warnings
Safety tools used
