Ghost of Saltmarsh
Explore the open Azure Sea. Danger, mystery or hilarity just beyond the horizon. Waiting for you to stumble upon.
$10.00
/ Session
Details
Weekly / Saturday - 11:00 PM UTC
Mar 7 / Session 2
Session Duration / 3–4 hours
4 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
At the mouth of the Kingfisher River, turmoil brews under the brackish water around the small fishing village of Saltmarsh. Cutthroat smugglers hide their ships in hidden coves; Sahuagins gather beneath the waves, plotting, waiting; Drowned sailors roam the dark waters at night; while cults of unspeakable gods reach their tentacles into every coastal settlement, grasping followers and sacrifices alike. Oblivious to all of this, you peer toward the horizon, where the town is just coming into view. This campaign is a collection of shorter adventures dotted in a region awaiting for players to explore and find. I have added and will continue to add more adventures across the sea.
Game style
Sandbox / Open World
Game themes
Meet the Game Master
About me
Just here to have fun
View Profile →Character creation
Creating your character
Rules will be discussed and voted on Session 0. Character creation can be done on Roll20, or on DNDBeyond with beyond20 plugin. Guidance will be provided on request
What to expect
Preparing for the session
Discord and Roll20 are necessary. Require stable internet connection and passable microphone to facilitate audio call.
What Bowman brings to the table
Accompanying music played through Roll20 Macros and API on request
Homebrew rules
Homebrew rules can be discussed and voted on Session 0
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Bowman creates a safe table
Lines and Veil system is in place. Open to suggestions
Content warnings
Safety tools used

