Lost Souls of Lahdvum - Pathfinder 2e Fantasy Post-Apocalypse.

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Lost Souls of Lahdvum - Pathfinder 2e Fantasy Post-Apocalypse.

In a world of ruin, a group of nobodies stumble their way into significance, shaping the future of the world of Praeteria.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
4 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 11:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 10–20 Sessions

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

A millennium after the material realm was sealed away during a war of the Gods, those who remain wander desperate and undying. Souls with nowhere to escape cling to flesh, and are driven to insanity by a hostile world. The Orken God Nulgreth commands a fierce legion set to conquer the world, as flickers of humanity struggle to maintain relevance. The few other Deities that remain walk the earth, shaping the lives of mortals either on the "Paths of Myre", or through influence as leaders; bound by the Contract of Myre, penned by Abadar and Asmodeus. Most are content to squat in one of the many ruins that scatter the world, praying for the world to get better, but the party is set to stake their claim through effort and will.

Game style

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

5.0

(2)

Game Designer

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, World Builder

About me

I have been playing TTRPGS just about my entire life and GM-ing for just as long. I have a passion for world building and story-craft and like to help my players tell the most interesting stories we possibly can. I am a bit of a home-brew nut, I never do pre-written modules (nothing against them they just aren't my thing), and every campaign I run has some amount of home-brew mechanics to flesh out the vibe of the setting. I have played and ran in many styles ranging from neo-gilded age space cowboy shenanigans, to pirates playing pirates playing pirates, to post-apocalyptic dark fantasy. My main goal as a dungeon master is to help my players tell the story that THEY want to tell, while exploring the themes that make a setting most interesting. I am always looking for feedback as a DM and like nothing more than to receive criticism so that I can make the game as fun as possible for everyone involved.

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Character creation

Creating your character

Character creation will be standard to pf2e, with some homebrew rules regarding equipment and spell components. Characters should be made to exist within the setting and will be created within roll20. A document describing the setting and the homebrew rules will be sent to players during character creation, as well as a link to the roll20. Players are limited to Human, Halfling, Gnome, Ork, Goblin, Dwarf, Skeleton, and half-elf. Elves are extinct in this setting, sorry to all my Elf players. If a player wishes to play as someone who has died and reanimated (a very common occurrence in Prateria), they may optionally take the Dhampir versatile heritage if they are partially decayed. For character portraits / token art: I have a very strict no AI policy. I will not tolerate AI generated images in my games.

What to expect

Preparing for the session

Players will need to: 1. Join the discord server 2. Join the FoundryVTT (You do NOT need an account) 3. Create a character in FoundryVTT 4. Apply homebrew equipment rules to their character (Degradations and Finishings). 5. Choose (as a party) one of the options for party origin I have prepared. 6. Be ready to show up on time and have a great session 1.

What Philip brings to the table

The tools I primarily use as a GM are: 1. Maps 2. General location art 3. Ambient Music 4. Battle maps I try to keep my combat fun and engaging through unique mechanics and obstacles that turn combat into a bit of a puzzle. Generally I stick to the rules, but I believe they are a tool, not a hard law.

Homebrew rules

In the discord server players will have access to a document that goes in depth to the homebrew mechanics and world-building, but at a glance they are: Degradations and Finishings: Most equipment in Praeteria is old and terribly maintained, and so will have unique tags (degradations) describing just how bad they are and the mechanical disadvantages to their use. Later on the party may encounter especially well crafted items that instead have finishings that apply a small unique buff. Revival: People don't just die in Praeteria, they always get up eventually. The question is whether or not they'll still have their wits about them. When a character dies, I will roll a will-save for them that determines when they get up, and how badly their psyche has been affected. Think of it like going hollow in Dark Souls.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Philip creates a safe table

Before session 1, players will be encouraged to send a list of their Lines and Veils in the discord. During sessions players should verbally X any content they are uncomfortable with. I encourage doing this verbally, since if it is done over text I may not see it immediately. After sessions, may tables do Star and a Wish. I generally limit my players to 1 star and up to 3 wishes.

Content warnings

Safety tools used

Frequently asked questions