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Twilight: 2000 | Poland - Burning Horizon - Alchemy VTT

Twilight: 2000 | Poland - Burning Horizon - Alchemy VTT

Players portray the survivors of the shattered U.S. 5th Inf Div. after World War III, behind Russian enemy lines, near the forests of Kalisz, Poland.

TYPE

Campaign

SYSTEM

Twilight 2000

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$5.00

/ Session

Details

Weekly / Tuesday - 2:00 AM UTC

Mar 24 / Session 6

Session Duration / 3 hours

7 / 7 Seats Filled

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Schedule

Tue, Mar 24 | 2:00 AM – Session 6

Tue, Mar 31 | 2:00 AM – Session 7

Tue, Apr 07 | 2:00 AM – Session 8

Meet your party members

7/7

+2
About the adventure

This campaign will be a serious, grim, gritty, post-apocalypse paramilitary survival game set in Poland in the year 2000. No experience is required. It will involve characters in deep character-immersion roleplay as the physically and likely mentally ill soldiers and survivors of the four years of conventional and nuclear war that devastated Europe. Episodes will involve struggles to find food, water, weapons, fuel, ammunition, and safe camps or shelter from which to continue the fight for survival against marauders, bandits, and enemy military and paramilitary forces. This will be the ongoing episodic drama, with a potential long-term goal of trying to leave Europe, or fighting against the Russian occupiers of Poland, or carving out their own small territory surrounded by warlords and marauding bands of deserters from multiple foreign armies.

Game style

Hexcrawl / Exploration

Roleplay Heavy

Sandbox / Open World

Theater of the Mind

Combat Lite

Meet the Game Master
DMs Guild Writer
Streamer
Veteran
Disabled
Published Writer
Artist
Voice Actor
Game Designer
Multi-lingual

4 years on StartPlaying

33 games hosted

Highly rated for: World Builder, Creativity, Storytelling

Average response time: 24+ hours

Response rate: 100%

About me

Greetings! I am James, AKA DM_Shroud. With a rich experience of 49 years in nearly a hundred roleplaying games, starting from the days of Classic Traveller in 1977, I've crafted countless adventures across a myriad of genres of gaming. My gaming library boasts an extensive collection of systems, but I have a particular fondness for narrative-driven space operas like Traveller Mongoose (2e), Star Trek Adventures, and Star Wars Saga, and Fantasy Flight, as well as fantasy games like Over the Wall, Dungeons & Dragons 5th Edition, D&D 2024, Song of Ice and Fire, and One Ring. As a Professional Game Master, my mission is clear: to deliver an exciting, engaging, and memorable game experience that balances quality with affordability. This isn't just a hobby for me – it's a passion-turned-profession, fueled by my goal to better support my family and fund my children's college education. Versatile Gaming Schedule: I offer various gaming sessions, including introductory sessions. My schedule is flexible, accommodating different time zones and preferences, with prices listed with each game (Not including Stripe and SPG Fees) per player/ session (First Character Generation session, as well as 1st play session are FREE) , if it's a new game that I'm not familiar with or not set up for, $20 per player per session for a custom game setting or campaign. I'm NOT typically available on Friday evenings, or Saturdays, USA times, since I spend weekends in the Mountains with my family...but query me, maybe we can work something out. Custom World Design: Beyond guiding games, I'm also a skilled fantasy and sf cartographer. Whether you're an author needing a vivid setting or you run or have a playgroup desiring a unique world, I can craft detailed maps and worlds tailored to your specific imagination. Please contact me with your needs, I can work with you on developing a quote, and we can arrange payment through this site. We can also set up an interactive mapping session where you guide me as I work on your map in realtime, using any of a number of mapping software tools. A Bit More About Me: My journey into the fantastical began as a young sci-fi enthusiast, inspired by the likes of Joe Haldeman's "Forever War". When not orchestrating epic adventures, I'm often found designing fictional solar systems or mapping fantasy worlds at all scales, continuing to fuel my lifelong passion for science fiction and fantasy. Invitation to Adventure: I invite you to dive into the worlds I've created and join me in crafting unforgettable stories. Whether you're a seasoned player or new to the realm of RPGs, there's a place at my table for you. Welcome to my mind – let's embark on an extraordinary journey together!

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Character creation

Creating your character

9 Pre-Generated Characters will be written before the Campaign start to build a Potential Character Pool by the Campaign Referee. Referee will use Rules as Written with some Dramatic License, as fits the planned Campaign. Players are free to: 1. Choose from this Potential Character Pool, on a first-come, first-served basis, up to the Day of game. With 48 hours' notice prior to the first game session, Pre-Generated characters can be slightly changed, with Referee Approval. 2. To generate a character using the T2K4 Rules as written before the game campaign starts, to be approved at least 48 hours before play begins by the Referee. Failure to submit on time before the deadline will cause a default choice to the Character Pool for Episode 1, BUT after approval, the Submitted, and if approved, we can introduce said character into later episodes. 3. Replace Characters lost in gameplay from the Potential Character pool or submit a new character concept between Sessions for approval by the Referee to be introduced in the Next Episode, with at least 48 hours remaining before following episode play.

The current party

PCs Lieutenant Commander "Doc" Moreno General Practitioner • Negotiator Humpty Dumpty. They tried to put him back together again. You try to do that every day, but all the broken limbs and broken minds are just too much to fix. So, you triage. On the field. In life. You do what you can, making hard choices. Deciding who is too far gone. You have nightmares about the blood. Whole lakes of it. If you added up all you’ve seen spilled, a lake might not cover it. People hurt. War is pain. You try to heal. You try to mend. It is all you can do in the face of complete absurdity. He ran a hospital in Kalisz, until the artillery was hitting the next block. He is wondering how a group of wounded orphaned children are doing, that the group's Medic, Specialist Reyes, rescued from a Children's clinic in Kalisz. They Dropped thie kids off at a Chapel-turned Hospital with a Polish Priest and a nun, with the promise to return with supplies. The Russians are pressing too hard, now, so they had to move on. The group encountered an old Polish survivor in the woods with Typhoid Fever, dying. Nothing for it. He suggested to the other stragglers that they could get help in Pleszew. Pressed into an ambush, his one single shot was to kill an RPK gunner with a soht to the heart, with a scoped hunting rifle. ----- Master Sergeant Darius “Tex” Morgan — Texas National Guard Sniper • Recon Tex grew up preparing for collapse long before it arrived. A Texas National Guard soldier with survivalist instincts, Tex understands fieldcraft, tracking, concealment, and long-range overwatch. He prefers distance — from threats, from emotional entanglement, from chaos. His rifle is kept clean, his movements minimal. He fires rarely, but decisively. Tex speaks little, but when he does, it’s practical. He scouts routes, identifies ambush points, and advises restraint. He is most comfortable when alone on the perimeter. Emotionally, Tex is controlled grief. He doesn’t dwell on loss — he contains it, because dwelling gets people killed. ----- Sergeant First Class Chris “Chili” Pepper — U.S. Army Recon Sniper • Long-Range Overwatch • Navigation Height: 5’10” – 6’0” Weight: 175–190 lbs Age: 38 Build: Lean, rangy, sinewy muscle — no bulk Hands: Calloused, scarred knuckles. Face: Sun-leathered skin. Permanent squint from glassing terrain. Crow’s feet Chili came to Poland with a unit and a mission. When the lines broke, he stayed because leaving wasn’t an option. A career infantryman turned recon sniper, "Chili" has spent most of the war on the margins—watching roads, denying approaches, and choosing when a single action mattered more than a hundred rushed ones. He works from distance and patience. Chili reads terrain the way others read books, favoring overwatch, clean fields of fire, and deliberate movement. He’s calm under pressure, sparing with ammunition, and precise with words. When Chili speaks, it’s usually because something important needs to be done—and done right. Rumor has it he was part of a relief operation near Kalisz that went badly, with heavy indirect fire forcing units to scatter and operate independently. What’s obvious is that he’s still mission-focused, still professional, and still trying to act like the world can be navigated one careful step at a time—even now. ----- Sergeant Jake "Jawa" Warren, U.S. Army Airborne Ranger Ranger • Mechanic • Marksman He is elite. When he joined up, he was a vehicle mechanic, but wanted more. He practiced at the range at home, and was noted for his discipline, and ability to be cool under pressure. He made enough rank, and realized, he wanted to go all the way. To be the best. Now he is. One of the best in the world and trained in all kinds of elite operations from raids to capturing high value targets. You have done your country proud. When the shit hits the fan, everyone looks to you. You’ll lead them to safety, no matter the risk. Right now, the goal is to Keep the team alive and get back home. This land is lost. Your own country needs you now more than ever.You and your unit were the first into this godforsaken country. Looks like you’ll be the last out, too. It’s fine. As long as nobody gets left behind. Everybody goes home. ----- Private First Class Max "Treat" Hopkins, U.S. Marine Corps Grunt • Rifleman • Ammo Carrier Max is a grunt. A ground-pounder, humping 30 kilos of gear up to hell and back hoping to stay alive. His life was monotony punctuated by moments of sheer terror. His unit came ashore in the Baltic, and he was on a mission to the rear when the Chinook went down in some Polish forest, some time back. Some of his buddies burned up in the fire, others were chopped in half when the rotors shattered, like his mind. Now, in the aftermath, it’s just a muddy, gray hell. He was the only survivor. No officers, no resupply. He gathishered up what he could, and walked, sleeping beneath his poncho, toward the sunset, eating worms and mushrooms from the forest. He walked until he found a church. They let him stay, because he was quiet, and strong. Two months on his own, then these people came. they had a Devil Dog who was Moto, and squared away. They had rides, and food. Trust doesn’t come easily, but he is learning how to live again, one damn day at a time. Mostly he sleeps when he can. ----- Isaiah "Izzy" Carter Civilian Luis • Oilfield Hand • Reluctant Rifleman/Hunter Izzy Carter isn’t military. He never wanted to be. He’s a Houston oilfield repair tech who came to Poland on contract before the war—good pay, short rotation, keep the rigs running. When the shooting started, the work didn’t stop. Fuel was too important. Everyone knew it. A few days ago, marauders hit the pumping station where Izzy was working—looking for fuel, generators, anything that would still burn. He resisted just long enough to get shot and left bleeding in the mud when they thought he was dead. They didn’t check closely enough. Sgt. LaKeisha “Abe” Lincoln and Cpl. Darius “Tex” Morgan found him hours later—barely alive, soaked in blood and diesel. They patched him up, dragged him out, and kept moving as Kalisz began to burn behind them. Izzy has been with them ever since. He knows fuel systems, storage tanks, improvised repairs, and how to make broken machinery work just a little longer than it should. He carries a scoped civilian rifle. He’s not looking to be a hero—he’s looking to stay alive, get home, and not lose what’s left of his humanity along the way. ----- NPCs Officer Leutenant Ernst Schmitt, Bundeswehr NATO Liaison • Tactical Leader • Comms & Navigation Schmitt was trained for coalition warfare, not abandonment. A German-American NATO liaison officer, Born to American Parents, he was called back to Germany to serve. His role was coordination: radios, navigation, translating intent between fractured command structures. He understands doctrine deeply — not as theory, but as survival math. When higher command vanished, Schmitt didn’t collapse. He doubled down. He keeps logs no one will read, monitors dead frequencies, and insists on formations even when manpower barely supports them. This isn’t denial — it’s resistance against entropy. His leadership is methodical rather than charismatic. He asks opinions before ordering. He explains routes. He shares information freely. Emotionally, Schmitt is shaken but functional. He fears irrelevance more than death, and clings to structure because structure once saved lives — including his own. ----- Staff Sgt. LaKeisha “Abe” Lincoln — USMC Military Police Shotgunner • Close-Quarters Battle • Tactics "Abe" Lincoln is discipline under fire. Trained as a Marine Corps MP, she knows how to impose order and take charge of a scene—crowds, corridors, chaos. She favors the shotgun because it hits hard. She doesn’t posture or shout. She acts. Her authority comes from consistency, not volume. Scarred, worn, and always alert, Abe moves like someone who expects violence and plans for it. She watches exits, controls spaces, and instinctively places herself between danger and the group. Grenades are close. Her gear is dirty from months on the move. Combat Medical Specialist Jordan Reyes, U.S. Army Combat Medic • Former Veterinarian Reyes was born in East LA. Before the war, Reyes treated animals. That background makes them an unusually effective medic: comfortable with anatomy, blood, pain, and improvisation. They understand bodies as systems — how shock works, how injuries cascade, how fear worsens outcomes. Reyes carries the group’s medical bag: bandages, iodine, aspirin, vodka, sewing kit, hacksaw — and the quiet dread of when it will be needed. Emotionally, Reyes is haunted but functional. He remembers patients who didn’t make it. He speak softly to the wounded. He will always try to preserve dignity even when survival demands brutality, and believes that humanity is worth saving — even if it hurts. ----- Janeska “Mouse” Kowalczyk Civilian • Forager • Camp Cook • Scout Before the war, Janeska lived a narrow life that demanded constant motion: part-time waitress, full-time cook, scraping by in a small Polish town where everyone knew your business and nobody had enough. She worked ovens, counters, and closing shifts — learning patience, efficiency, and how to read people quickly. When the bombs came, her town tried to stay neutral. “Don’t aid soldiers,” they said. Janeska broke that rule when the Russians killed her parents. They said it was a mistake, an unfortunate event of war. But she knew better than to complain. Life went on, until she saw Americans starving, and made food for them. The town turned on her, fearing reprisals from the Russians. The group didn’t, and mostly accepted her, despite her broken English. She carries civilian habits into war: rationing food carefully, repairing clothing, watching morale. She bakes when she can — even improvising a clay oven by a riverbank — because food is memory, and memory is resistance. Janeska’s AKSU is functional, not beloved. Her father’s compass matters more. She keeps a diary and sketches scenes obsessively, afraid that if she doesn’t record what’s happening, it will swallow her whole. She has no rank, no training, and no illusions. What she has is stubborn dignity — and the refusal to be pushed aside again.

What to expect

Preparing for the session

Players will need a Microphone that does not have a lot of buzzing, or extraneous / digital noise, as the game will be 90% conducted via voice. Webcams are Preferred for play, because we will rely a lot on visual cues, but are optional, up to the player. Knowledge of rules of the Twilight 2000 4th Edition by Free League Games is preferred, but not necessary. Players will need to make an account (Free) at the Alchemy site to participate in play at the Virtual Tabletop. All dice used will be electronic, as programmed into the Alchemy interface. Die rolls at home, viewed by Webcam will not be accepted by the Referee. Dice rolls will be in the open, and even in cases of extreme bad luck, must be accepted as valid. Characters are allowed to use and reference the T2K4 Players Handbook, as long as it is not disruptive to the game, or scenario at hand. Game play will not typically cease for rules questions. Players are encouraged not to confront the Referee in Mid-Scenario but may ask polite questions about procedures, etc. as this is both a story, and a teaching game for new players. Players will be allowed to petition the GM after the session and engage in rules discussion in a Discord Channel to be provided. The Games session will only pause if there is a dire rules question at hand, involving Player Character Death. Players must accept that they will be entering play into a scenario and campaign where weapons jam, equipment and gear is lost, characters might be physically or psychologically wounded, and character death is common, but perhaps not likely. However, Character death or other misfortune must be handled with maturity, after a final ruling by the Referee has been made on any Potential Character Death, or injury in question. Other players, as their characters, may express In-Character feelings, and reactions, but the line of Character /Player separation must not be crossed. No Player Character or NPC in the Campaign will have script immunity.

What James (DM_Shroud) brings to the table

Referee will provide Character illustrations as possible, especially for any Pre-Generated Characters generated. Players are free to draw, or depict and share their own illustrations or conceptual drawings, as long as these are tasteful, appropriate, and not Sexually or unnecessarily Graphic. GM will provide Detailed Tactical, And Strategic Maps for play which players will be free to study, Print out at home as a moment, or modify for play to their liking, Drawing route of march, military Symbols or other notations, as appropriate, and sharing with the player group, et al. As long as they are in Good Taste, and appropriate to the game.

Equipment needed to play

Computer

Headphones

Microphone

Internet

Safety

How James (DM_Shroud) creates a safe table

This Game Campaign also contains the following themes and uses these safety tools: Post-Apocalyptic scenes of Destruction, Starvation, Thirst, Gritty Survival. Personal Combat both Ranged, and Close, involving Firearms, Explosives, and Blades. Fear, Trauma, Mental Illnesses and Psychoses, Psychological Dread, and Situational Horror, biological horror, organic horror or visceral horror derived from the unnatural graphic transformation, wounds, including bleeding, and broken bones, degeneration or destruction of the physical body. Themes in episodes may deal with decay, disease, deformity, parasitism, or mutilation. Safety Tools: CATS Theory disclosure up Front. X, N, O, Scene Procedural Scripts within Roll20 Anonymous Character for Safety Cards Display, if needed or desired by Players. Players can expect a Serious, Grim, Deep-Character-Immersion, Fast paced, "Rules mostly as written in the T2K4 Core books" gaming experience.

Content warnings

Safety tools used

Frequently asked questions