Image by Anna B. Meyer
Something Rotten in Innspa
Evil lurks beneath the Flinty Hills, below the cobbled streets of the City of Shrines, and under the eaves of the Adri Forest.
$10.00
/ Session
Details
Weekly / Sunday - 5:00 PM UTC
Jan 25 / Session 2
Session Duration / 3–4 hours
Campaign Length / Up to 50 Sessions
2 / 5 Seats Filled
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Schedule
About the adventure
This is a D&D 5e 2024 low magic, gritty fantasy campaign set in and around the Prelacy of Innspa in the World of Greyhawk. Characters will visit the gnomish villages and abandoned mines of the Flinty Hills, explore the dark depths and mysteries of the Adri Forest, and investigate the intrigues and plots of Innspa, the City of Shrines. Some homebrew Greyhawk character content will be available at character creation and during play. However, no prior familiarity with Greyhawk is necessary, and the campaign will vary from cannon. The campaign is open to all players age 18+ of all experience levels, including but not limited to beginners. Game rules and use of campaign tools (Roll20 [mandatory] and D&D Beyond [optional]) will be taught as necessary. Dark events are afoot in the region, and evil deeds will take place. However, we will use safety tools to make sure everyone is comfortable with the descriptions of them.
Game style
Roleplay Heavy
Rules as Written (RaW)
Sandbox / Open World
Game themes
Meet the Game Master
About me
I have been playing and running tabletop RPGs since 1980, especially Dungeons and Dragons, Pathfinder, Runequest, and Dreampark. I am a 5-star rated Pathfinder GM and was the U.S. West Regional Coordinator for the D&D Adventurers League (5e). I have run thousands of hours of games, both in organized play, from modules and adventure paths, and in my own homebrew campaign, both in person and online. I prefer to use Roll20 for online gaming.
View Profile →Character creation
Creating your character
Character creation will take place during a session 0. We will pretty much use the standard 5e 2024 character creation rules. Characters must all come from the World of Greyhawk and, as they are starting at 1st level, should come from and be consistent with the Prelacy of Innspa, the Adri Forest, the Flinty Hills, and nearby regions.
Please don't decide what kind of character you want to play or begin making a character until you message me and we discuss it. New players can either make a character after discussing it with me or play an existing NPC in their first session. The existing characters are a female 1/2 elf cleric of Fharlanghn following a vision of protecting pilgrims to Innspa and a male gnome warlock dedicated to Rudd with a sphinx familiar who has been tasked by Rudd to gamble at the casino in Innspa. The group is in sore need of: someone who can tank, someone with the ability to pick locks and disarm traps, someone with high perception, someone with high survival, someone proficient in nature. Currently some of these roles are filled by an NPC male 1/2 orc paladin dedicated to Olidammara who will stop adventuring with the group once more players join. So far, we have only made characters and the support NPC. The first session of the first adventure, which will start at a gnomish inn in the Flinty Hills on the Last Road between Nyrond and Innspa, will take place on January 25, 2025.
What to expect
Preparing for the session
Players should join the game on Roll20 at https://app.roll20.net/join/20871723/88DqLA. We will use Roll20's audio for voice communications with Zoom as a backup if necessary. Players who wish to try and/or use D&D Beyond for character creation and to run their characters during play may join the campaign on that platform at https://www.dndbeyond.com/campaigns/join/73898052914016613. I will attempt to add any homebrew character options that may become available during play there for the players' convenience.
What Arthur brings to the table
I generally stick to the rules as written. However, I do have a few homebrew rules, listed below. I will attempt voices for some of the NPCs and occasionally use music. I tend to use a lot of visual aids.
Homebrew rules
I use the 5e 2024 rules (though I am still new to them after 10 years of playing the standard 5e rules, so be patient with me). I tell players when foes are blooded and allow them to tell one another when their characters are bloodied. Potions can be drunk as bonus actions, and light weapons held in one hand can be transferred to another hand and used for an off-hand attack when two-weapon fighting. Monsters, familiars, animal companions, summoned and conjured creatures, and NPCs use static damage when attacking. Familiars, animal companions, and summoned and conjured creatures act on your character's turn either before or after your character, in the order you choose each round. I use the characters' passive Perception and Insight to determine what the characters notice unless the players make active rolls. Any roll of less than 10 will count as a 10 unless there is a distraction or danger present. Similarly, I use the characters' passive knowledge rolls (Arcana, History, Nature, and Religion, each +10) to determine what characters know unless the players make active rolls or there is a distraction or danger present.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Arthur creates a safe table
I'm pretty old school. Although, I have always made a point to run my games so that players feel safe and comfortable in them, I am just now adopting formal safety tools. We will use a variety of safety tools that we will go over in the Session 0. If there is a particular one you would like to use, please don't hesitate to ask. I refuse to adjudicate or graphically describe acts of torture and sexual assault. I also refuse to graphically describe gore. In addition, I refuse to adjudicate character attacks on other characters and any character actions that seriously threaten to disrupt group play, as I run a cooperative game.
Content warnings
Safety tools used
