The World of Incolmitan | D&D Homebrew Campaign Setting

The World of Incolmitan | D&D Homebrew Campaign Setting

"The Darkness is long gone, and the Light prevails eternally. Everything is as surely as it seems in Incolmitan; a World of secrets, seeking heroes."

TYPE

Campaign

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Sunday - 1:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 8+ Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The World of Incolmitan is a homebrew Epic Adventure world. A vast web of political intrigue and cosmic, cosmological conspiracies. Unravel the dangerous tangle of trouble that awaits in this world of secrets. Whether you wish to play the game of politics, inspire revolution, conspire in criminal plots, sleuth your way through mysteries, research the magicks of the cosmos, or just simply throw yourself sword first into the fight for a better- truly good- future, there is a story for you to tell in Incolmitan: a World Seeking Heroes. You and your fellow adventurers will be placed into a sandbox/puzzlebox world to investigate and unravel. This setting sits in Epic Fantasy right near the borders of Steampunk, Cosmic Horror, and Espionage/Political Intrigue -- the world is our oyster for the types of stories we can tell. Want to explore the arcano-tech filled, urbane environs in a magically fueled high-speed chase with a crime boss? Or maybe you'd prefer slipping through the catacombs and secret passages of an old-world castle to overhear the secrets of a fallen noble? Or is diving off the edges of the map into areas of forgotten cosmic lore that have lain untouched, unseen, and unimagined by mortal psyches more your speed? And if you feel spoiled for choice between murderous malefactors, machiavellian marquises, and magical mephitic muddles, lucky for you 'all of the above' is an option (and perhaps, all three were connected all along right under your character's nose!). Whether you're the type of player who enjoys the shock and surprise of going along with the ride, or the type with a notes file filled with red string boards, adventure is waiting for you in Incolmitan. This game will be using primarily DND 5e 2014 rules with case-by-case exceptions (i.e. 2024 backwards compatible backgrounds and feats, certain spell adjustments, potentials for bastion mechanics, drawing/stowing rules).

Game style

Roleplay Heavy

Puzzle / Mystery Focused

Combat Heavy

Sandbox / Open World

Meet the Game Master

5.0

(11)

LGBTQ+
Queer
Voice Actor

Less than a year on StartPlaying

6 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 10 hours

Response rate: 50%

About me

Looking for immersive games, well-woven stories, and a guide through the manifold worlds of story hidden within your very own mind? Look no further wanderer… Hello All! I’m Josh! I’m a Midwest based DM, MC, GM, and general enjoyer of running TTRPG’s. I run the gamut from cozy combat-lite/combat-free games to lethal horror games. I love running for all levels of player curating games to challenge advanced players and curating experiences for those dipping their toes into a game system for the first time. I have been a gamemaster for 8 years! Much of that time has been spent bouncing between running long-term campaigns for primarily experienced players and running one-shots and limited-term campaigns for beginners. I believe that storytelling has the power to build community and forge a sense of togetherness. Storytelling is an act of collaboration, collectivism, and community-building, which is enriched by uniting through empathy, and curating a space where all stories are welcomed and given voice. Outside GM-ing, I spend much of my time as a playwright and theatre-maker. I use the skills from that aspect of my life to enrich gameplay including, graphics, projections, soundscapes, effects, character materials, and occasional costuming or physical props. Anything that serves to build a better story together! We all have stories to tell, and I cannot wait to hear yours. See you at the table!!

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Character creation

Creating your character

Build and Concept for character creation will be one-on-one (either video call or chat exchange: player preference) to develop 'character relationship to world'. Session 0 will be building 'character relationship to character' and establishing group dynamics. [Character Creation and Session 0 Free!]

What to expect

Preparing for the session

Gameplay and Character Creation will happen over Discord! Once you join the server, you will be added to the channels for this game. After being added to the channel, reach out to me about setting up a character creation setting!

What Josh brings to the table

I'll be bringing in some visual aids (scene cards, digital maps, etc.) and some sound effects or soundscapes to help create a sense of immersion in the story. Also, as far as rules go, I am always a 'rules flexible' DM. Rules should serve the story we're telling. Rules as written provide solid guardrails for story, however are not universally useful. If we find something needs adjustment either in character creation or in between sessions, we can adjust it!

Homebrew rules

This game will be using primarily DND 5e 2014 rules with case-by-case exceptions (i.e. 2024 backwards compatible backgrounds and feats, certain spell adjustments, potentials for bastion mechanics, drawing/stowing rules). Third-Party content for character building is also welcome (at DM discretion). Critical Skill checks are in play! A Nat20 is a Nat20! Flanking gives advantage. Rule Flexible: (Rule of Cool Lite) Parameters are that the action is feasible, albeit outside of the implicit boundaries of the rule, AND, most importantly, are focused on advancing the story. So, we can adjust the margins of spellcraft or combat technique to reflavor it to a creative use when relevant to a character's story arc, but we will not be doing a NPC rail gun or any other maneuver that is outside the bounds of genre, story, and setting. There's no penalty to acting outside of your alignment, however, feel empowered to adjust your alignment as you feel it reflects the story you're telling!

Equipment needed to play

Internet

Microphone

Computer or Mobile Device

Webcam

Safety

How Josh creates a safe table

I'll be using the RPG Safety Checklist. I'll be transferring that into 'Lines and Veils' a set of language that explains where 'hard lines' of content that we will not touch on, and 'veiled' content which we will not narratively detail and will only ever keep on the periphery of gameplay if at all. From there in any instance where a scene may appear to head towards a 'veil' we will either avoid the content entirely or 'fade to black' on that narrative beat and move to the scene that follows. The following content warnings are elements present in the lore and content of the world that will be filtered and managed carefully based on outcomes from the Safety Checklist. If you have any questions regarding the Content Warnings I would love to address that while going over the Safety Checklist!

Content warnings

Safety tools used

Frequently asked questions