Beyond the Wall: The Prince of Nightmares

Image by Emily Orwig

Beyond the Wall: The Prince of Nightmares

A cross between Stranger Things and Wizards of Earthsea. In an isolated village composed of kids and the elderly an Ancient Prince awakes to "play."

TYPE

Campaign

SYSTEM

Beyond the Wall and Other Adventures

LEVELS

1

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
2 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Friday - 3:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 1+ Sessions

0 / 5 Seats Filled

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This game will begin once 2 players have joined
About the adventure

A cross between Stranger Things and Wizards of Earthsea. All the adults have been drafted while empires clash, and all that is left in the village are the children and elderly. The Village should be safe with how isolated and far away from the front lines it is and it is for many months. Eventually strange things occur and an unexpected blood red moon occurs, a sleeping ancient prince of dreams and the dark awakes, ready to draw the children into a world of dreams and use the elderly for snacks. The options for players are many, from trying to find a way to directly confront the prince, to finding someone form the empire to help, or to find other supernatural answers or allies to free the village. The campaign direction is highly directed by the players, and is meant to be a giant sandbox to play in. Campaign. length depends on player choices. There will be no player versus player combat in this game.

Game style

Hexcrawl / Exploration

Sandbox / Open World

Roleplay Heavy

Meet the Game Master

5.0

(6)

LGBTQ+
Disabled
Published Writer
Artist
Game Designer

Less than a year on StartPlaying

Highly rated for: Inclusive, Creativity, Storytelling

About me

I've been running and playing games for 35+ years, and prefer cinematic and fun stories versus full on combat focus and playing RAW. I started with games like Toon and Teenage Mutant turtle and Tunnels & Trolls, moved to GURPS, Earthdawn, Legend of the Five Rings, and 7th Sea in the 90's and up to mid 00's, and then Savage Worlds, FATE, and Indie RPGS after that. You will see cats in the background if I have my camera on! They have only knocked my laptop to the ground in a single game. Can you make my cat do it again? I like to make sure everyone gets a chance for the spotlight and to focus on the things they want their character engaged in. the games I run are co-op. not PVP as the fun you are having should not take away from the enjoyment of others. I see my job both as to weave the world around the characters actions which drive where the action goes. I love a good long campaign with a lot of character progression, but I also enjoy zany one shots where what happens after this one story does not matter. I really like having the NPCs having their own lives and personalities, and breathing life into them. a specialty of mine is often creating deep and distinct NPC's in a moments notice. I am more of a lenient GM than a strict one, and for the games that it fit's the scenario and world, making sure everyone has a pun-derful time. I don't like PVP combat, and will make that expectation known upfront. I am very new player friendly.

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Character creation

Creating your character

This will be done in session 0 and needs to be rolled and created with everyone else (the playbooks that make you characters also help make the village together). You can choose any of the playbooks for elderly or young adults that would fit in the village from the Core book or Heroes Young and Old. It may help to decide if you want a fighter, skill based character, or mage, an there are combos of both avaible at play

What to expect

Preparing for the session

You will need discord, and a microphone/speakers/headset. It does not hurt to look at the free playbooks from Flatland games (https://www.drivethrurpg.com/en/publisher/5370/flatland-games) in particular The Village and the Elders. I encourage you to have dice at the game.

What Emily brings to the table

I will have the playbooks in discord, and use voices and illustration for characters, with distinct NPC's. I will also be able to weave the many separate threads and character backgrounds into a fun an adaptable game.

Homebrew rules

Saves are done like Black Hack (roll under appropriate attribute). Leveling will be Milestone based and be quick the first few levels but slows down after. Cantrip failures will let you pick form a few more options than the book gives.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Emily creates a safe table

I use a session 0, and we do Lines and Veils then, and can update later. Also I can be DM'd anytime during and after the game, and if desired one can speak up at any time the game feels unsafe in anyway.

Content warnings

Safety tools used

Frequently asked questions