Ethersea

Image by Mike Schley

Ethersea

A simple job quickly unravels into a quest to save the Sword Coast. The classic 5th edition starter adventure for players of any experience level.

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$20.00

/ Session

Details

11 players following this game

Weekly / Friday - 1:00 AM UTC

Oct 9 / Session 22

Session Duration / 3–4 hours

Campaign Length / 5–10 Sessions

4 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Fri, Oct 09 | 1:00 AM – Session 22

Fri, Oct 16 | 1:00 AM – Session 23

Fri, Oct 23 | 1:00 AM – Session 24

Fri, Oct 30 | 1:00 AM – Session 25

Fri, Nov 13 | 2:00 AM – Session 26

Fri, Nov 20 | 2:00 AM – Session 27

Fri, Nov 27 | 2:00 AM – Session 28

Fri, Dec 04 | 2:00 AM – Session 29

Fri, Dec 11 | 2:00 AM – Session 30

Fri, Dec 18 | 2:00 AM – Session 31

Fri, Dec 25 | 2:00 AM – Session 32

Fri, Jan 01 | 2:00 AM – Session 33

Fri, Jan 08 | 2:00 AM – Session 34

This game will begin once 5 players have joined

Meet your party members

4/6

About the adventure

Greetings Adventurers! This game is open to both new and experienced players who are looking for a collaborative, story-driven Dungeons & Dragons experience. Whether this is your first campaign or you are a veteran of the game, you will find a table that values respect, creativity, and shared storytelling. New players will be supported, and experienced players will have room to engage deeply with the world and its challenges. What This Game Is Lost Mine of Phandelver is a classic introductory D&D 5th Edition adventure that balances roleplay, exploration, and combat. The campaign is structured, but not rigid: player choices matter, and the world will respond to your actions. While the adventure provides a strong narrative foundation, there is ample room for character development, ambition, and emergent storytelling to develop naturally over the course of play. The Setting The adventure is set in the frontier region surrounding the town of Phandalin, a small settlement in the Sword Coast. The area is rich with opportunity—and danger—featuring abandoned ruins, hidden caves, rival factions, and long-forgotten secrets. This is a grounded fantasy setting where local politics, economic interests, and ancient history all intersect. What You Can Expect Players can expect a balanced campaign with meaningful combat, opportunities for roleplay, and exploration that rewards curiosity and problem-solving. Challenges are designed to be consequential and team-oriented. The tone of the adventure is up to the players, whether it's a goofy comedy, serious drama, or a mix of the two.

Game style

Combat Heavy

Roleplay Heavy

Puzzle / Mystery Focused

Game themes

Meet the Game Master

5.0

(11)

TOP GM
Hispanic/Latinx
Game Designer
Multi-lingual

Less than a year on StartPlaying

39 games hosted

Highly rated for: Beginner Friendly, Creativity, Storytelling

About me

=== Sick Games === My name is Marcus. I've been GM-ing games for about 15 years. I started with D&D and soon after I started playing other TTRPGs. I love tailoring player experiences and providing unexpected narrative pay-offs. I do my best to balance roleplay, tactics, and player characters' personal stories. I offer tables that prioritize mutual respect, well-balanced gameplay, and tailor-made experiences. My past players say my games are immersive and evenly paced; I do my best to make sessions feel cinematic. I expect players at my tables to be respectful, curious, and willing to engage with the story.

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Character creation

Creating your character

Character creation will occur during a session 0. We'll use the 2024 Player's Handbook rules. Stats will be determined with rolls.

What to expect

Preparing for the session

Read through chapters 1-4 of the 2024 Player's Handbook. Make sure you have Discord installed and a microphone and headphones connect to a desktop/laptop - the Virtual Tabletop does not support mobile functionality.

What Sick brings to the table

I fully embrace the use of character voices, but I don't expect players to do so. I stick to the rules as written for the most part, but will veer into the rule of cool when it appropriately serves the narrative. Combat will be intense, but fair - although it is possible to get in over your heads if you're reckless.

Homebrew rules

I stick to the rules as written.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Sick creates a safe table

Safety rules will be outlined during session 0. We will use MCDM's Tabletop Safety Checklist and direct messages in discord during play.

Content warnings

Death
Insects
Spiders
Violence

Safety tools used

Frequently asked questions