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When kalamari Flies!

When kalamari Flies!

In space, no one can hear you scream

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
ENDED
$10.00

/ Session

Details

Once / Tuesday - 2:00 AM UTC

Jan 13

Session Duration / 3–5 hours

5 / 5 Seats Filled

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Meet your party members

5/5

About the adventure

Escaping the Nautiloid is a Fifth Edition adventure optimized for three to six characters of 12th level. A massive ship of alien design has been sighted, its occupants are powerful foes that threaten civilization itself. You find yourselves aboard it, how will you take it down? This adventure is set in space and can be adapted to fit any campaign that has a mind-eaters or space, or both! This adventure is best suited for parties that can handle themselves despite their gear, and who don't mind duking it out. Summary The heroes got captured on purpose in a nautiloid ship to allow the military to track them. One of the players has been equipped with a ring of projected mind shielding. They were enthralled by mind flayers and captured, but thanks to a clever ruse, the players managed to escape the mind control, and pretend to be mindless slaves since. They now need to find a way to bring the ship down. They are currently only wearing slave garments, all their gear has been confiscated. Tough situation, or is it?

Game style

Combat Heavy

Dungeon Crawl

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master
Veteran

4 years on StartPlaying

111 games hosted

Highly rated for: Creativity, Knows the Rules, Rule of Cool

About me

Hi! We are Peach (Keeli Rae) and Grim (John), a married couple of DMs/GMs passionate about TTRPGs. Grim has been a DM for 24 years and has run Dungeons and Dragons from First to Fifth editions, Pathfinder 1st and 2nd editions, Vampire the Masquerade/World of Darkness, Call of Cthulhu, Cyberpunk Red, and Aliens. Peach has been playing for about five years and running games for over a year. She mainly runs DND 5E. We can run Warhammer 40K for Glory Fantasy and Kids on Broomsticks. What should you know about us? We take time and care to prep for each session. We will customize each adventure with stories and plots to make our players' experience one of a kind. Do you like fantasy? Other worlds? History? Fan-Fiction? Heists? We got you. What about horror? That's Grim's Favorite! If you've got an idea, we can help it come to life to be played through. We are also happy to assist players in developing backstories for their characters throughout a campaign and will create custom quests based on those backstories. We love working with players of all levels, from the brand-new to the more experienced. We are also LGBTQIA+ friendly. Come hang out with us as we travel through worlds and adventures!

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Character creation

Creating your character

Using Discord and Roll 20 5e Character sheets. I am open to dnd beyond just need a link to the character so I can proof it for mistakes. Mostly use charactermancer in Roll 20. Other Details for this game: Rules of the world: 1: Fumble and Crits are done via cards; i.e., on a Crit or fumble, I draw a card from my deck of crit or fumble. 2: Character Ability rolls are either 5d4, 4d6 drop lowest, or 1d20 take what you get. (formulas in the handout folder. 3: Home-brew is allowed to run it by me first. 4: New players start at level 12 currently. 5: Players will start without money and gear ( you will find loot as you go) 6: Check out handouts for maps/basic D&D rules/ and NPC tidbits 7: Bar1(red): hp Bar2(blue ):passive wisdom Bar3(green) : AC 8: You can change your display name to be your character name in the options (cogwheel to the right of the screen, top right). 9: While on the home page, you may buy any items from the Players Handbook without roleplaying

What to expect

Preparing for the session

just need discord and mic as this is how I communicate mostly. Please create characters ahead of time so there is a chance to go over it and it does not cut into playtime. I also have a selection of pre-generated characters made if players wish to just jump right in or have a tough time making characters.

What Peach and Grim Games brings to the table

I bring my compendium on Roll20 that can be used in-game. These include: Dungeon masters Guide Players Guide Volos Guide Modenkinin Tome Monster Manual Xanathars Guide A Heist on Roll 20 Tasha's Guide Van Rickten's Guide Fizban's Treasury The Phantom Woman Mines of Phandelver

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Peach and Grim Games creates a safe table

Some gameplay may contain body horror, gore. I use Lines and Veils as safety tips, players may address any issues by asking as well.

Content warnings

Safety tools used

Frequently asked questions