Learn Daggerheart in... Parabellum | A Beginner Fey Western!
Journey in the the Fey west world of Tir-na-nog in this Teir 1 Adventure designed to show you the ropes of Daggerheart.
$25.00
/ Session
Details
Weekly / Thursday - 10:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 4–6 Sessions
0 / 5 Seats Filled
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About the adventure
In the mystical wastes of the Darrow Wilds, hunters seek justice and fists full of gold. Hold your Iron close; things in the Fey don't come easy. Travel the evershifting eternal lands of summer and make a name for yourself in fame or infamy. Tone Awe-Inspiring, Eerie, Fantastical, Gritty Touchstones Red Dead Redemption, A Midsummer Night’s Dream, Magus’s Bride, Magnificent Seven, Fist Full of Dollars.
Game style
Combat Lite
Roleplay Lite
Game themes
Meet the Game Master
About me
Hello I'm Mega Flare or JC, I am a Music Producer and Game Designer. I have been GMing for about 6 years and playing TTRPGs for 7 years. I try to make things comfortable for new players getting into the hobby. I love telling all kinds of stories.
View Profile →Character creation
Creating your character
We will make characters together in session zero via Demiplane and will only be using materials in the Core book.
What to expect
Preparing for the session
Make sure you have a Discord, Roll20/Demiplane Account.
What Mega Flare brings to the table
- I usually do character voices mostly changing the inflection of my voice but I do a few accents every now and then. - I often bring ambient music to help paint the scene. - I lean towards Rules as Written gameplay but will bend to what makes sense and is fun in the moment
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mega Flare creates a safe table
In Session 0: I will have each player fill out a the Monte Cook Consent form. We will make characters together if needed. Set expectations on Tone and Theme as well as overall difficulty of the campaign. During Play: X, N, & O's will be handled in Roll20 We will always take a mid Session Break usually 10 minutes Plan to have a post session debrief or cooldown for at least 15 minutes as well
Content warnings
Safety tools used