Age of Umbra: The Rot Tide of the Turtle -  Daggerheart [Pbp]

Age of Umbra: The Rot Tide of the Turtle - Daggerheart [Pbp]

The sea is rotting, and something ancient stirs beneath the waves. Face the Umbra’s tide and decide what must be sacrificed to stop it.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday - 11:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 20–30 Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

A century after the God-King’s betrayal shattered the Halcyon Domain, the Umbra continues to creep into every forgotten corner of the world. Along the coasts the darkness has found a new path—through the sea itself. The waters rot, the dead refuse to rest, and something vast stirs beneath the waves. Scattered fishing villages cling to survival as the tides grow black and the nights stretch longer. Sacred beacons fail, storms rise without warning, and creatures warped by Umbra crawl ashore. In this dying frontier, hope is measured in days, and every choice may decide whether the islands are saved—or swallowed whole. Age of Umbra: The Rot Tide of the Turtle is a Play by Post Daggerheart adventure focused on dark fantasy, moral tension, and character-driven storytelling. Players take on the roles of survivors, wardens, sailors, exiles, and seekers drawn to the archipelago by duty, desperation, or fate. Together, you will investigate the spreading corruption, confront ancient truths buried beneath the sea, and decide what must be sacrificed to hold back the dark. This game is beginner-friendly, welcoming both new and experienced players. I provide clear guidance on rules, pacing, and narrative flow, allowing you to focus on roleplay and character development. The Play by Post format supports slow-burn tension, immersive descriptions, and emotionally rich scenes—perfect for players who enjoy writing, introspection, and collaborative worldbuilding. My Game Mastering style emphasizes atmosphere, meaningful choices, and cinematic moments. I prioritize roleplay over mechanics, encourage creative solutions, and treat player decisions as forces that permanently shape the world. Hope and Fear are not just mechanics—they are themes that will be tested again and again as the Umbra presses closer. You can expect: 🌊 A story-driven dark fantasy experience rooted in atmosphere and emotion 🌒 Themes of corruption, sacrifice, faith, and survival 🕯️ Collaborative storytelling where character choices matter ⚔️ A safe, inclusive, and respectful table built on trust In the Age of Umbra, even the sea can die—and ancient guardians can fall. When the tide turns black and the world looks away, the question is not whether something must be lost… but who is willing to pay the price. 🎲 Play by Post • Beginner Friendly • Daggerheart System • Dark Fantasy • Cinematic Roleplay

Meet the Game Master
Streamer
Published Writer
Cosplayer
Teacher/Educator
Game Designer
Multi-lingual

3 years on StartPlaying

15 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 5 hours

Response rate: 100%

About me

GM War here — storyteller, teacher, and lifelong world-builder. I’ve been running RPGs since 2004, bringing cinematic narratives, deep roleplay, and meaningful choices to every table. As a teacher, I believe every session is a space to explore imagination, empathy, and creativity — whether through epic live sessions or calm, thoughtful Play-by-Text adventures. My goal is simple: to make players feel like they’re living inside a movie, where every dialogue and decision matters. I run games primarily in English and focus on D&D 5e, Daggerheart, and City of Mist. If you’re looking for an immersive story, steady pacing, and a GM who listens, adapts, and helps you shine — welcome to my table. 🎲 Let’s craft stories worth remembering.

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Character creation

Creating your character

Come to Session Zero with character concepts, but be ready to adapt and create your heroes as a group. To ensure a smooth and collaborative start to our campaign, please follow this guide for character creation. 1. Timing & Session Zero Character creation will be a collaborative activity during our dedicated Session Zero, held before the first official adventure. This allows us to build a cohesive party, establish character connections, and align on the campaign's tone together. 2. Official Materials For this campaign, use the provided Daggerheart System Reference Document (SRD). This ensures balance and a shared understanding of the rules, as the full Core Rulebook . 3. Starting Level & Creation Steps All characters begin at Level 1. We will follow the SRD's 9-step process during Session Zero, with the following specific rulings: * Step 3 (Traits): Use the Standard Array. Assign these modifiers to your six traits in any order: +2, +1, +1, +0, +0, -1. * Step 5 (Equipment): Choose from standard Tier 1 options. You may re-flavor the appearance of weapons and armor to fit your concept, but their game statistics remain unchanged. * Step 7 (Experiences): You begin with two +2 Experiences. They must be specific but not grant new mechanical abilities (e.g., "Guild Assassin" is good; "Invulnerable" is not). I am happy to help refine ideas. * Step 9 (Connections): This is a mandatory, collaborative part of Session Zero. We will actively brainstorm and establish relationships that bind the party together. 4. Character Sheets & Tools You may use either the provided fillable PDF character sheet digitally or a physical print-out at the table. 5. Homebrew & Re-flavoring Policy I welcome discussions about re-flavoring existing mechanics to better suit your character's narrative (e.g., a "Warhammer" that looks like a giant stone fist). However, I am not allowing custom homebrew mechanics, classes, ancestries, or domains for this campaign. Summary: *When: Collaborative Session Zero. *Rules: Daggerheart SRD only. * Level: 1. * Stats: Standard Array. *Goal: Build an interconnected party.

What to expect

Preparing for the session

Please have a Discord account, as the game will be hosted entirely there. Once confirmed, you’ll receive an invite to my Discord server for in-character scenes, dice rolls, and OOC chat.

What War_Master brings to the table

I create stories that feel heavy with salt, shadow, and consequence. The Rot Tide of the Turtle is a character-driven dark fantasy tale where survival, belief, and sacrifice matter as much as steel and spells. This is a game about people standing at the edge of a dying sea, facing ancient truths, and deciding what they are willing to lose to protect what remains. This is a **Play-by-Post** experience, designed for thoughtful pacing and immersive writing. Scenes unfold slowly, allowing space for atmosphe This is a **Play-by-Post** experience, which allows for slower pacing, thoughtful writing, and meaningful character development. Every scene has room to breathe. Every decision can echo. 🎭 GM Style * I focus on character-driven storytelling, emotional narrative arcs, and meaningful themes. * I use the Rule of Cool when it supports drama, momentum, or symbolism; the story comes first. * Rules are kept clear and consistent, but never overshadow the emotional stakes of the moment. * I encourage descriptive writing that gives insight into thoughts, motives, and internal conflict. * Posts should feel like scenes from a shared novel, not just dice rolls. 🔊 Atmosphere & Presentation * Ambient music playlists and thematic tone boards are provided to set mood. * Visual references and environmental prompts help you picture the world. * NPCs speak with recognizable tone and cadence — not silly voices, but emotional presence. * I write in cinematic, sensory language, leaning into imagery, symbolism, and metaphor. ⚔️ Combat & Conflict * We will use Foundry VTT for maps, combat, and spatial clarity when necessary. * However, the primary focus is interpretation and theatre of the mind. * Combat emphasizes emotion, motivation, and consequence, not just tactics. * Victory is not always clean. Failure is not always defeat. Every outcome moves the story. 🕯️ Themes & Tone This campaign explores: * Hope in the face of despair * Power, belief, and the cost of conviction * Human connection in a collapsing world The tone is dark fantasy with spiritual and mythic undertones, but not grimdark for shock value. Darkness matters because light matters. 🤝 Communication & Player Support * A Session 0 is provided to define tone, themes, expectations, and boundaries. * Safety tools: (Lines & Veils + X/N/O) ensure that everyone plays comfortably. * I offer guidance for character arcs and development throughout the campaign. * I am consistently available on Discord for questions, conversation, or post-scene processing. ⭐ What You’ll Receive * A shared story of weight, mystery, and emotional depth * A GM who values collaboration, trust, and creative expression * A space to write characters who feel like real people * A campaign where your choices

Equipment needed to play

Internet

Computer or Mobile Device

Safety

How War_Master creates a safe table

Player safety is always the foundation of my games. Every story may explore dark or emotional themes, but player well-being always comes first. Before the campaign begins, I host a Session 0 to discuss expectations, tone, and personal boundaries. During this session, we review a Lines and Veils document (shared digitally) so players can set clear limits on what content is off-limits or fade-to-black. I use X, N, and O cards digitally — players can message me privately or use simple text indicators in chat at any time. All concerns are addressed immediately and respectfully, no questions asked. After major narrative moments, I check in through private messages or group posts for aftercare, making sure everyone feels comfortable and supported with where the story is going. My goal is to create a safe, inclusive, and respectful space where players can explore heavy themes with trust and creativity — knowing that the real world’s comfort always comes before the game world’s tension.

Content warnings

Safety tools used

Frequently asked questions